DUNGEONDEVDUDE'S PROFILE
DungeonDevDude
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You can call me “D3”. I’m just a guy who makes games as a hobby. Not always good at it, but I always have fun!
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RPG Maker LPers?
RPG Maker LPers?
author=Sgt M
I don't know of too many LPers who do -just- RPG Maker and those who do tend to stick to horror/walkabouts. But here's a couple that I know of:
GSDBoxer: Covers RPG Maker games regularly, including Jimmy and the Pulsating Mass, Grimm's Hollow, Shooty and the Cat Fish and a few others.
Driftwood Gaming: Doesn't do full playthroughs as far as I've seen but does a lot of "First Impression" videos for RM games.
GSD is actually one of my favorites... he does a great job...
author=Sooz
Mikey Bligheis absolutely delightful and deserves more attention
Thanks Sooz!
RPG Maker LPers?
Hey guys,
I’m looking for some new LPers to watch while I do stuff in the background and I’m looking for people who do mostly RM games. I have a lot that do walking games like Yume Nikki and stuff but wonder if you had any suggestions for people that actually do turn based combat stuff.
I’m looking for some new LPers to watch while I do stuff in the background and I’m looking for people who do mostly RM games. I have a lot that do walking games like Yume Nikki and stuff but wonder if you had any suggestions for people that actually do turn based combat stuff.
[Poll] RPG Maker users: Which engine do you use the most these days?
HP x Defense
This is very viable design, but like everything in dev, needs to be balanced well to work.
One recent example of a game that had no defense stat is SMTIV. I think most SMT games abide by this, but IV is where it felt most apparent to
Me.
The only things you had to reduce damage was your own resistances or nulls/absorbs.
As a result, most battles came down to you either steam rolling your enemy or your enemy steam rolling you. The battles felt really cool and fast paced, but could feel a bit unfair if you were ambushed.
Skills like doping that doubled your max hp were really useful in some battles.
One recent example of a game that had no defense stat is SMTIV. I think most SMT games abide by this, but IV is where it felt most apparent to
Me.
The only things you had to reduce damage was your own resistances or nulls/absorbs.
As a result, most battles came down to you either steam rolling your enemy or your enemy steam rolling you. The battles felt really cool and fast paced, but could feel a bit unfair if you were ambushed.
Skills like doping that doubled your max hp were really useful in some battles.
Things to Consider When Buying Your Baseball Equipment Bag aka Sports in Games
Things to Consider When Buying Your Baseball Equipment Bag aka Sports in Games
I don’t really put sports in my games, but their items and equipment are a different story. Usually in more modern titles I’ll use sporting tools as weapons or equipment.
I don’t think sports can be out of place in modern and fantasy settings. Having a sport, game or competition in your setting can make the world more realistic and more lived in if executed correctly. It really depends on how well integrated it is, and of course the writing.
I don’t think sports can be out of place in modern and fantasy settings. Having a sport, game or competition in your setting can make the world more realistic and more lived in if executed correctly. It really depends on how well integrated it is, and of course the writing.
Touch Encounters and EXP
author=unity
Even tho it doesn't use fixed encounters, one thing I really love about Sgt's games like Soma Union is in the room before the boss, the game will let you know about the upcoming boss and the recommended level. That way, the player can tell if they are under leveled :D
I enjoy this quite a bit too.
It’s think it can be a good heads up to a player that rushes through a dungeon.
“Hey, this might not be a great idea”
Screenshot Survival 20XX
author=Punkitt
I'm willing to make a tutorial on how I do some of my art in RPGMaker, since quite a few folks have been interested. :D
I’m interested as well!