DUSTSOFT'S PROFILE

OLDSCHOOL
2D JRPGS
GAME DESIGNER
Fable of Heroes I: Legen...
In the spirit of Dragon Quest, comes simple yet fun traditional J-RPG, full of secrets and treasure. *WARNING: THIS GAME IS NOT EASY*

Search

Filter

Fable of Heroes II: The Dark Ritual

That goes for both, johntan2727 and fifacv.

Fable of Heroes II: The Dark Ritual

I honestly forget how to solve that puzzle, I'm really surprised ppl are still playing this game. I'm flattered TBH. I do apologize for replying so late, I rarely check this site.

If there is anyway you can provide a screen shot, I may be able to help you.

Fable of Heroes III: The Starcrystal

author=bicfarmer
I didnt get the debug blade so I can see how the game is meant to be played, and apparently I wasnt meant to get far in this game. Random encounters can easily kill you if you dont heal fully, but they dont drop enough money to cover inn costs. The game also seems to be inspired by the chrono trigger/cross games.


You are very right about the inspiration. Unfortunately, I lost the project file for this game so I'm never gonna be able to finish it. But I have plans to remake/reboot it, using similar ideas of branching paths based off the Chrono series.

Fable of Heroes II: The Dark Ritual

author=Euphoniac
I enjoyed Fable of Heroes II, too, but there are still at least two gamebreaking bugs that should be fixed:

Taking the teleport in the cave east of Tala (to the tower where the Red-Heart Stone was) once again later gets the player stuck, because the teleport back that worked the first time doesn't work anymore (this is probably a side effect of having fixed a bug mentioned by kalledemos on page 1). Disabling the teleport in the cave east of Tala after the first use should solve this issue.

Tower that contains the Yellow-Fang Stone (where the first switch is located that unlocks the passage subsequent to the ice-sliding "puzzle"): If the player backtracks after he has pushed the snowballs away, he will become stuck, since the snowballs are reset to their original position after leaving the map and can't be pushed again (this is the bug alexjones50 mentioned on page 2).


Thank you for playing and letting me know about these bugs. As soon as I get windows install on my Mac, I can start fixing these issues. I plan on re-designing Fable Of Heroes but with a better game Engine, but using the skills I have now. I made Fable Of Heroes I in 2008. It's now 2018 and I'm 33, I feel like I could kill it now if I re did fable of heroes in RPG maker MV. Making it from the ground up.

Fable of Heroes I: Legendary Edition

author=Euphoniac
I nearly didn't play this game, but then I thoroughly enjoyed it. Balanced gameplay, a great sense of exploration, fulfilling rewards for exploring - these are things that many JRPGs nowadays don't feature (in contrast to Fable of Heroes I). And the fight against the Demon King is easily one of the most epic RPG maker boss battles of all time. In case you ever want to further polish your entertaining game, Dustsoft, here's a list with a few improvement suggestions:

Sequence breaking: When Vael is visited before completing the initial violet flower quest, the cutscene is triggered nonetheless. Maybe the bridge leading north should be impassable before the violet flower quest has been completed (it seems that completing this quest isn't even - technically - necessary to beat the game). Otherwise, it's possible, e.g., to recruit Tac early (but if the player does this, the Vael cutscene won't trigger - thankfully, later events will trigger correctly).

Poison shows its effects outside of battles, but does it show any during battles?

Ariel: Shouldn't her skill "sleepmore" (puts all enemies to sleep; 4 MP) cost more than her skill "sleep" (puts an enemy to sleep; 4 MP)? The same applies to Ariel's/Alec's skill "Cure" (cures a party member's status ailments; 1 MP; learned when reaching level 23/28) in relation to her/his skill "Detoxify" (cures poison for one person; 2 MP).

Despite being a single-target spell, the description of Ariel's skill "Cold Stone" creates the impression that it's a multi-target spell.

When employed on living party members, the skill "Vivify" (only) works as a weak healing spell, which strikes me as odd.

The Crystal Ring, which is supposed to prevent all status ailments, doesn't prevent instant death (although the Crystal Shield prevents instant death, but there seems to be only one throughout the entire game).

The sign in the first town reads "Mazor", but isn't the town's name "Mazer"? Or is it "Mazar" like in Fable of Heroes II?

The priest in Mazer can also be talked to by "talking" to the cross from the left or right side.

The old guy in Vael (inn) takes all Essences of Fire, even though he only needs 10. Fortunately, I saved beforehand, so I could reload and sell excess Essences of Fire for 125 Gold each before completing the side quest.

Saroh church: There's a horizontal tile line that isn't solid. Thus, the church can be entered from behind. Other obstruction mapping mistakes include dragon statues and cross-shaped wall dents in dungeons.

While it doesn't matter in the end, the party shouldn't be able to ask Oldrich about the Seed of Evil before having spoken to the king after the rescue of the princess.

Tac and Mika solo part in the final dungeon: When the player backtracks via the stairs after having defeated Gustave and then returns, Gustave's light (the parting gift that should be inside Mika) now rests on his throne.



Thank you so much for all this inisght, bless you!

Fable of Heroes I: Legendary Edition

author=poopoose
author=Chilly
Looks like I'm near the end of this one!
I have played this game about 3 years ago so I have forgotten lots details of the game but I'm pretty sure that you are enjoying the game if you have been able to reach the very later part of it! Really solid game still I love. :D


Thank you. There are a lot of flaws in this game, but I'm glad there are die hard oldschool fans that still love this type of challenge.

Fable of Heroes I: Legendary Edition

I'm glad you guys are playing these games.

Fable of Heroes II: The Dark Ritual

You go to the town in to the north, its the snow town called Syra, go inside the well, and talk to the woman inside, she'll give you a quest to translate scrolls, you have to go to drayn and find bastian, he'll ask you to bring him some hot chocolate, once you do, he'll translate the scrolls for you. Bring them back to the girl under the well and you'll get the ability to read the stone tablets. Use that to go inside the tower that's on the same Island as the town Syra, you got the ability to walk on ice in that tower.

Fable of Heroes II: The Dark Ritual

author=shayoko
Random thoughtsincludes spoilers
Red is important
black is just thoughts

move speed is slow.
big areas>world map
single lane areas with wandering npcs
grammar needs work

i REALLY hate stories with kings especially when we take orders from the worthless scum...why do we need someones permission to do something?! that's stupid as hell!

so we switch to a even more worthless character. who says "she can handle herself in a situation" (what does that even mean?)
then shortly after says... "myself!? theres no way i could"....this is really poor writing.

f12 doesn't work with this game i really hate scripts that ruin that.

character names are not displayed when talking

WHY DO YOU NEED TO USE A INN WHEN YOU HAVE YOUR OWN HOME!?

it sucks that the item menu has everything in one area. its so much better when theres categories

one terrible thing about rpgs is chests. like seriously who would leave chests in abandoned areas.
especially filled with useful items that allow you to magically move heavy logs.

didn't your friend tell you earlier that he would help you if you needed him? and how he is complaining that you want his help?

when you sell something that the selector does not stay where you were but jumps to the top

john is a priest so he should not be able to use swords/knifes

johns crying face when you kissed that stranger was priceless XD

this bald guy at the capital says he just came from Vael and with supplies! bullshit!
it was filled with monsters,blocked off,had areas you needed to climbed 4-5 storys! i mean come on! don't lie!

lol...the king looks like he should be in the dungeons

that cutscene with the king was too long for my taste a save after the initial meeting would of been nice.

there are battle sprites i have not seen before. some are altered versions of existing which is nice to see.

one thing i like about this game is that all the maps i have seen. at least so far are well done. no unreasonably huge maps are absurd mazes

i am so thankful for teleport crystals. its a shame they don't include castle town on the list tho.
at least there are shortcuts

when you switch over to Tacs group to find a flying vessel. you can skip going to the flying town and go strait to the dungeons.
thus missing some dialog.


:O i cant believe i could of upgraded the falcon blade! almost everyone would of sold it by now!

she wants a dragon tooth!? i am skipping this :3 i don't feel like trying to get a enemy drop item when it doesn't always drop and theres more then one enemy type in a area

this female npc will make something for you to deal with the hot areas. what bothers me is how she says something this retarded.
"there is a rumor that the crystal of O is in the tower of magic. it's just a rumor"
the last sentence is stating that she knows for a FACT that it is not there so why did she suggest its a rumor!?

when you switch parties in a game like this it should de-equip all gear so you will have it for your active party

you get to choose your members :D

now thats just stupid! they didn't build the flying machine where we are!? makes no sense at all!
somehow there is 2 pyramids and theres a mountain range between them o.o
and of course the whole hiding it so no one else doesn't get it when obviously you leave it alone all the time. to use inns,rest,explore ect.

the world map could of been condensed. like the desert north of Nala. so much wide open space

really need a map with active location for the world map

one of the worst parts of this game is when you finally get the translation book. it really makes you want to stop playing unless your memory is good enough to recall every place one of those slabs were...

that random girl in syra had the ultimate key. but that doesn't make sense unless she is absurdly strong.
yet she wants you to get a few things around the village?!

the game should of told us we needed to talk to the blue haired girl to place the stones it didn't make any sense.

how did she even get here? its a island and we have the only flying ship...

am not not happy with the 2 group thing in the final dungeon...you spend time raising characters and it wants you to use others? now?

there was too much game play at the end without a save


General 6H 56M (expect 10+ hours)
i did not enjoy this experience. as rpgs to me about about story and characters more then battles. and none of the characters interested me.
there were also a lot of grammar mistakes which hurt the immersion for me.
and the world map would of been condensed as there was a lot of wasted area.
the plot of course was boring if you have played enough rpgs.
the characters didn't really stand out to me.
the grammar needs a good amount of work

as for what i liked, the mapping for towns and dungeons was surprisingly good.
the dev did not rely on huge areas,mazes or a incredible amount of rooms to clear each area. so it never felt tedious to complete a area.
there are a few areas with really strong enemies to give the fans of grinding some attention.
lots of epic gear that made re-searching areas worth the time.
the items/abiltys that gave you access to new areas.
the flying machine (always welcome!)


Overall
it needs polish but i wouldn't recommend this unless you like classic rpgs.


Hey thanks for your input.

Fable of Heroes II: The Dark Ritual

I just updated to v1.7

So there was a debug door I left in the game, and a point you could skip a boss by hugging the walls. So I fixed those.