ELDER71'S PROFILE

Hi, I'm Stephen, lead designer of OMNIS - The Erias Line.

Aspiring game-dev, societal drop-out, coffee drinker, chain vaper. Pixel tweaker. Location maker. Character dreamer-upper.

Also a part-time Parallax Mapper available on commission.
(contact me re: commissions at elder71@hotmail.co.uk)

ALSO - I like reviewing games. If you're looking to get your game fairly reviewed with constructive criticism/feedback, PM me or email me or otherwise contact me telepathically. My messenger-pigeon service is out of order following an unfortunate incident that involved a jumbo-jet engine.


Cheers,

S.E
OMNIS - the Erias Line (...
A story and character driven RPG featuring a variety of game play and key decisions that influence how events unfold. (Smaller, "no rtp" version available.))

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It's happened twice now. I write/submit a review, the game vanishes.

author=Kylaila
He discovered the status which referred to him.
All good buddy, we're at a different place now.


Ah - well, I admit I was frustrated, but there's no ill-will from my end at all.

author=Sooz
Are you sure these games existed in the first place?


No - I'm not. If I could render the X-Files theme into words, I'd be doing it right now.

It's happened twice now. I write/submit a review, the game vanishes.

author=Porkate42
FML


...Why?

World Map complete! Special thanks to Elder71!

My idea was that 'double-labeling' would highlight titles that refer to regions rather than specific locations.

I'm very glad you like it Feld!

Kickstarter_Campaign_Image3.png

Haha, nope, you got me. Never heard of it before!

Looked it up and I now get where you were going.

Kickstarter_Campaign_Image3.png

Hmmm - the logo is gold, the lettering is black, the background is white/grey tones.

Which parts look blue to you?

Kickstarter_Campaign_Image3.png

Gold and white. The 'opposite' version is gold and black.

Image15.png

Would probably be better if you made the character portraits consistent. You know, use either their FMV graphics or their battle graphics. A mix looks jaunty as hell.

In need of more testers! (CLOSED)

Instead of writing another review I could put together some notes and send them over privately for you to look at?

I can't commit to being a full-time tester, but I can certainly make a list of points/ideas/thoughts/suggestions for Demise if you'd like.

And, of course, I could always review it later.

My current situation

author=unity
Wow, these are some major improvements! Congrats! :DDDDD


I agree, fantastic improvement.

Radiant Blade Review

Hullo Porkate - I'm really pleased to see that you've reuploaded the game.

I stand by my 1.5 score - but reading back through the review, I now feel that my tone was a bit harsh and I apologise for that. I should have focused more on suggestions and points to work on.

1. I thought the flavors was just what it featured, not a
sub-genre so my apologies on that.


No need to apologise. I just thought it was important to make it clear that the comedy element hadn't worked out too well.

2. The music is from the DS Resource Pack and a couple from other
RPG's I found, I gave credit too them.


The tracks were well chosen.

3. I rushed this, I thought it would be easy but sadly, no. I have a
more fleshed out story for Demise than this.


Essentially, RB just needs more story content to fatten it up: a few more scenes of dialogue, things like that. I think a good idea might be to write a script first and get it looked at before you move forward. By 'script' I mean like a 'move script' rather than a 'coding script'.

4. I now have a game tester so he can help make my game better.

Good news! I think a round of testing will work wonders here.

5. “Unlike other RPGs...” RPG maker VX Ace only used random encounters unless u use
events, so I assumed that not many people knew how to use it.


That's fair enough - but even if this were true, mentioning it in your game still felt awkward and out of place.

6. Grammar is my biggest weakness, so whenever I test it, I cannot catch it.

Well, I think writing a script first and/or having a tester will help with this hugely.

7. I really don't like making villages since the houses are mostly the same.
However I'm making excuses.


I think it's possible to be very creative with the RTP, so you might benefit from just playing around for a while and mixing up which tiles you use for walls and which ones you use for roofing, etc. There's no rule that says houses have to have brick walls and slate roofs.

8. I took some of your suggestions and putting them in my new game.

Great to hear. Sorry again for the tone I took in the review - I promise you that it wasn't my intention, but I think it comes across a little nasty.

9. No idea why I ignored the balance issue in combat...

A good rule is to test your game over and over before release. If you test it thoroughly, and you find sections/areas that you're not enjoying or don't work too well, odds are players will have the same reaction.

10. The door issue was caused by Victors Pixel movement script,
but I needed it for the jump command, however I am now using Galv's


I'm not familiar with either of those scripts, but it's good to hear that the issue is getting sorted.


Anyway, it's great to see RB back up again. If you want, you can send me a message when/if you release an updated version and I'll happily review again.