ELDER71'S PROFILE

Hi, I'm Stephen, lead designer of OMNIS - The Erias Line.

Aspiring game-dev, societal drop-out, coffee drinker, chain vaper. Pixel tweaker. Location maker. Character dreamer-upper.

Also a part-time Parallax Mapper available on commission.
(contact me re: commissions at elder71@hotmail.co.uk)

ALSO - I like reviewing games. If you're looking to get your game fairly reviewed with constructive criticism/feedback, PM me or email me or otherwise contact me telepathically. My messenger-pigeon service is out of order following an unfortunate incident that involved a jumbo-jet engine.


Cheers,

S.E
OMNIS - the Erias Line (...
A story and character driven RPG featuring a variety of game play and key decisions that influence how events unfold. (Smaller, "no rtp" version available.))

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Thyden Design and Animations Test (the video)

author=CreativeMinds
Looking very good my friend =)I bet this game will be very enjoyable when your done ! Thumbs up ;)


That's our goal :)
Thanks!

Standoff2.jpg

author=Blindmind
Do you guys have a Kickstarter?! I'd gladly donate, this project looks pretty top-notch! :)

It's nice to see someone using RMVAce for something so sharp and refreshing.


Yeah, we will do. We're putting together a tech demo at the minute in Unity for our custom battle system. That'll be launched shortly before the campaign. It's funny, actually, I'll forever remember telling someone in mid-2013 that we'd be starting our fundraising campaign in a month or two. How off I was.

We're migrating the whole project to Unity now, actually.

The demo currently uses about 30 custom scripts and I've had to compromise several elements due to conflicts between them and resultant crashes. Ace is a phenomenal place to begin, but with a programmer on the team now it's exciting to have the creative control that comes from building from the ground up.

Not to sound too much like a politician / car-salesman hybrid, but we've got big ideas moving forward and Unity feels like the best option.

I always say this, but it genuinely feels great to get positive feedback, so thank you and I hope you'll stick with us :)

Standoff2.jpg

author=Blindmind
Uhmmm... gorgeous. xD

The shading and texture of this game's tiles has improved exponentially even since the earlier screenshots, which were already great. Nice job!


Cheers for saying so. It's a worry actually, I've noticed myself how I've improved at the pixel arting, I may go back over all of my resource sheets (years of work *GULP*) and bring them all to a more uniform quality.

If we're funded, that is :)

Thyden Design and Animations Test

author=orochii
So... let me get this out of my chest. Will OMNIS be restarted in Unity? o.o


Yeah, we've got a programmer on board now. We're prepping a more 'official' announcement but it's not a secret anymore :)

Standoff2.jpg

author=ExtremeDevelopment
These maps are bountiful *o*


Hmm, bountiful isn't a word I've heard used to describe them before haha. Thank you! (I think)

Thyden Design and Animations Test

author=Vegnarus
author=Elder71
The way I currently envision it, the trailer is set to James' "Kickstarter Theme" (again, it's awesome!) and then, throughout the campaign page, there'll be other clips and samples that'll have the ambient sound effects.

Did I tell you that we're working on a new tech demo in Unity for our custom formation battle-system?
That sounds interesting! Got any spoilers yet by any chance? Or are you going to reveal those alongside the Kickstarter?


We want to get it to a playable stage first and balance it out before we officially announce it. There may be a few sneaky dev-photos coming though :)

I will say that it's not designed to be a revolution - it's a reconstruction of familiar turn-based combat themes. I'll also say that it involves a five-man party.

Thyden Design and Animations Test

author=Vegnarus
author=Elder71
I thought the flickers were too subtle haha. I may mute all of the footage in the Kickstarter video because our composer is working on a new Kickstarter Theme and it's pretty awesome.
I thought they were okay, and come to think of it, with music they might need a boost in volume to keep the ambiance from drowning (no pun intended). Now about the kickstarter, it might be better to not mute the game's SFX and balance it with the music. Do both and see which one is better.


The way I currently envision it, the trailer is set to James' "Kickstarter Theme" (again, it's awesome!) and then, throughout the campaign page, there'll be other clips and samples that'll have the ambient sound effects.

Did I tell you that we're working on a new tech demo in Unity for our custom formation battle-system?

Thyden Design and Animations Test

author=Vegnarus
Real nice Stephen! I love the combination of rain and static flickers from the screens!

The sound effects are not bad, but you can lower the volume a bit to make the flickers more subtle.


I thought the flickers were too subtle haha. I may mute all of the footage in the Kickstarter video because our composer is working on a new Kickstarter Theme and it's pretty awesome.

Trying to dream up some unique Kickstarter pledge rewards.

author=Pizza
If you have named NPCs in your game you could name some after backers of a certain tier. You could let them name monsters in a bonus area or in the main game? I'm not totally sure.

I read on a list of RPG cliches that it makes no sense for each town's weapon shops to have progressively better stock - so I was thinking that new weapons would be bought from traveling arms dealers who deal with you and then vanish for a while to find better stock. I'd consider letting a backer name one of them! It's a good idea.

author=Red_Nova
I would suggest that you create an optional bonus dungeon where backers could design their own monster or floor, and you could implement them in any way you see fit. You get to keep your original vision, and backers contribute in a meaningful way.

The problem here is that everything in OMNIS is tied to the story, so there aren't any 'separate' dungeons where backers could go wild.

It gives me an idea, though, of creating a Gold Saucer type area where you can fight backer-designed monsters. That way they can be as wacky and incongruous as the backer wants without breaking tone.

author=Shinan
Dick pics obviously.
With some thoughtful feedback provided. Yes. Golden.

Trying to dream up some unique Kickstarter pledge rewards.

author=unity
"I will name a status ailment after you." XD :P

In all seriousness, unique rewards are usually the coolest part of Kickstarters. Best of luck ^_^


I've got the usual stuff on my list, artbook, solid OST album, a thank you mention on our site.

Just trying to think of some more original stuff.

I'm tempted to go the "design something in the game" route, but the idea of letting random backers insert their own vision into the project is really...off putting.