ELDER71'S PROFILE

Hi, I'm Stephen, lead designer of OMNIS - The Erias Line.

Aspiring game-dev, societal drop-out, coffee drinker, chain vaper. Pixel tweaker. Location maker. Character dreamer-upper.

Also a part-time Parallax Mapper available on commission.
(contact me re: commissions at elder71@hotmail.co.uk)

ALSO - I like reviewing games. If you're looking to get your game fairly reviewed with constructive criticism/feedback, PM me or email me or otherwise contact me telepathically. My messenger-pigeon service is out of order following an unfortunate incident that involved a jumbo-jet engine.


Cheers,

S.E
OMNIS - the Erias Line (...
A story and character driven RPG featuring a variety of game play and key decisions that influence how events unfold. (Smaller, "no rtp" version available.))

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Work in progress: Trading Junk

author=LockeZ
author=Hasvers
Judging from the sails, this is going to be extremely pretty, awesome work!
Nah, it's a piece of junk.


Huzzah!

FINISHED my Berghis Trading Junk concept!

It's quite a complex scene I need it for, so there's still about 70% of the work for it left to do.

FINISHED my Berghis Trading Junk concept!

author=Vegnarus
This is going to be used for 6 seconds only!? ...At least give it a cameo later on or something! =P

As for the shadows; every time you think you're done with something...a new detail arises to challenge you!


I'm making it for the Kickstarter video - it'll have a much bigger roll in the full game, but for the sake of the vid I only need it for a few seconds, yah.

FINISHED my Berghis Trading Junk concept!

author=Hasvers
As an aside and to be really nitpicky, it looks a little like the green metallic bits are floating above the boarding ;)

I see it now - looking at it this morning there were a few details left to do. The next one won't be different enough to merit a separate post though, I'll link to my site instead :) Thanks for the pointer.

EDIT

SHADOWS! There are no shadows! God, how did I miss that.

FINISHED my Berghis Trading Junk concept!

Making it reminded me of the cutscene where the train emerges from its tunnel. That part only lasts for about 6 seconds but it took about 8 hours to make.

Work in progress: Trading Junk

Thanks!
I'm just staring at it now, wondering, where do I start? haha, I'll post an update when I've done something worth showing.

OMNIS - the Erias Line (DEMO)

author=Hasvers
Well I'll be sure to chip in anyway! (NB: I would have contributed scripts directly, since what you are mentioning isn't extremely involved, but I already have too many projects to commit to anything without a huge probability of dropping out. Hope you'll find a good and cheap scripter!)
And I have read MiƩville, if he is among your chief references I can only approve of your taste ;) I've also reread your setting description and there is something reminiscent of Iain Banks there. So I may well be surprised by what you end up doing with these ingredients.


I've got an official site in the works so I'll be posting that link and updates and stuff there, here, everywhere.

I love (love, love, love) the Bas-Lag books. I'm strongly inspired by them, but cultivated weirdness at those sorts of levels was too much of a workload for me on my ownsome. There's so much stuff in the works, it's really exciting!

OMNIS - the Erias Line (DEMO)

author=shayoko
don't have exact sentences,but theres 3 misspelled words over the course of the train dialog


I'll have a careful look for them during my next playthrough.

author=shayoko
and unless i missed something how did skyler know it was dillans aunt? she only said family lived there o.o


I'll check this out as well. Very very observant if you're right!

OMNIS - the Erias Line (DEMO)

@Hasvers
I think part of the problem has been that the project has relied on existing custom scripts so far, meaning that the creative side of the mechanics has been restrained. If we raise funding then that gate will open and we can have a real play/experiment.

The story will always be the focus, though. It's a shame that the concept doesn't come across strongly for you and I take your point precisely about needing to show off all strengths in a demo. I don't think a newer version is going to change much of your impression on this point, sadly. The story barely gets started in the demo compared to what's planned for the bigger picture.

With funding (not to bang on about it) I'll have more room for creative expression. Have you read anything by China Mieville, perchance?

OMNIS - the Erias Line (DEMO)

author=shayoko
random thoughts- Based off demoNormal text-thoughts
Bold-what id consider a improvement

cool custom sprites

starts of with a bitchy character (god i hate when these types are in games...)

outside the intro the games great so far

leading edge skill is underpowered,costs double the Ap blade combo does and does less dmg then even a single use.

its so frustrating when escape fails and it seems it always does...or has a high chance of doing so :/ personally escape should only fail vs bosses/special battles

i have limited uses of her skills!? no love : O

there seriously needs to be a save right after you get off the train near the tracks...that was ridiculous!


Overall
A balance issue or so and some miner complaints aside this was a entertaining experience.
having choices,emotion,action,horror,pity,mystery,friendship and well written characters
being a demo naturally the bigger details of who these characters are and what they fight for is vague (outside the obvious)

the creator and his/her staff has the talent to make amazing games
i highly recommend checking this out and considering obtaining the full game when available.



great that you enjoyed the demo :)

To your points of improvement:

- Leading Edge does variable damage, so it may be way more powerful than Blade Combo, or weaker. I'll look into narrowing the variance, though.

- I never use Escape, so I've failed to test it properly. That's my mistake. I'll definitely get that sorted.

- There's a chance to save right after jumping off the train roof once the screen has faded out. Do you mean after the next cutscene?

Thanks for the feedback, anyhow. Feels great to have new points to work on.