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Final Fantasy Blackmoon Prophecy II

author=Duder
author=Eliminator
author=Duder
When meeting with the espers in the past, Carbuncle and Siren don't have Magicite crystals appear in their place when all of the espers are granting their power to Vera.

In the conversation right after gaining the 5 espers, Vera has a line that says "Well, let;s not wait around then, let's get going." Should be let's instead of let;s.
Any chance you can send me a save file around that point in the game? I’m still stuck.
https://www.dropbox.com/s/v5lgzosvu4bxwb0/Save09.rvdata2?dl=0

That should be a save outside of Eternia.


You’re a lifesaver! Thank you! Although your setup is a lot different than mine. You seem to rely on Bolt’s physicals more than magic. My Hautley was in his mid 40’s.

Final Fantasy Blackmoon Prophecy II

author=Duder
When meeting with the espers in the past, Carbuncle and Siren don't have Magicite crystals appear in their place when all of the espers are granting their power to Vera.

In the conversation right after gaining the 5 espers, Vera has a line that says "Well, let;s not wait around then, let's get going." Should be let's instead of let;s.


Any chance you can send me a save file around that point in the game? I’m still stuck.

Final Fantasy Blackmoon Prophecy II

UPRC, are you able to fix the Eternia bug I mentioned earlier? The new version doesn't have this fix.

This is the room I'm talking about. Nothing works.

https://imgur.com/fLhBCgc

Final Fantasy Blackmoon Prophecy II

author=invisibledragon
author=Eliminator
I haven’t found any way around it. This is the second puzzle like this in the dungeon not the first, and what I did was activate the lights, then leave prior to stepping on any of them. Sounds like it’s the same exact issue that was present in the first puzzle prior to UPRC fixing it earlier. But if it somehow worked for you I’d be happy if you could send me a save around that area :) my other saves are more than 5 hours earlier.
unfortunately, my first save file was very far from before going back to the past and my second save file was right before the battle against Garland...


Dang...well if anyone has a save around Eternia I would love to have it!

Final Fantasy Blackmoon Prophecy II

author=invisibledragon
author=Eliminator
Found a major bug:

In Eternia, the second puzzle with the glowing red/blue/yellow spots you have to hit in a certain order. If you try to leave the room you fight a zombie dragon, which I did to go back and save. Then when I tried to restart the puzzle it wouldn't let me, just kept having me fight the zombie dragon on that one tile. Puzzle doesn't reset.

I believe someone else had this same exact issue, but in the first puzzle with the glowing spots. You fixed that one but not this one. AFAIK this is a game-ending bug, so I can't progress any further...and I used the same save the whole time so I'm stuck.

Also, is there any hint to these puzzles or is it trial and error?
Well, it's weird because I never encounter that bug. And there's no hint,
you need to try every combinations possible. And make sure you are playing the latest version of the game.


I haven’t found any way around it. This is the second puzzle like this in the dungeon not the first, and what I did was activate the lights, then leave prior to stepping on any of them. Sounds like it’s the same exact issue that was present in the first puzzle prior to UPRC fixing it earlier. But if it somehow worked for you I’d be happy if you could send me a save around that area :) my other saves are more than 5 hours earlier.

Final Fantasy Blackmoon Prophecy II

Found a major bug:

In Eternia, the second puzzle with the glowing red/blue/yellow spots you have to hit in a certain order. If you try to leave the room you fight a zombie dragon, which I did to go back and save. Then when I tried to restart the puzzle it wouldn't let me, just kept having me fight the zombie dragon on that one tile. Puzzle doesn't reset.

I believe someone else had this same exact issue, but in the first puzzle with the glowing spots. You fixed that one but not this one. AFAIK this is a game-ending bug, so I can't progress any further...and I used the same save the whole time so I'm stuck.

Also, is there any hint to these puzzles or is it trial and error?

Final Fantasy Blackmoon Prophecy II

Final Fantasy Blackmoon Prophecy II

Where are the Mysidian Archives?

Final Fantasy Blackmoon Prophecy II

Beat the boss, thanks for the input. Grinded a few levels and was able to get through it by spamming limits and Power Coating!

Anyway, couple more things I found UPRC. Not necessarily bugs, more like oversights and minor fixes:

Twill's Spear Butt limit is described as "attack using 30J's spear."

In Antlion's Den, the regular battle music changes to the Fort Condor theme, and there is no victory music. I don't know if this is intentional or not, it's certainly kind of odd because no other area has this change.

There are still enemies in the president's house after you return to Berona. Kind of weird with the assistant there saying everything is okay but I'm still encountering Behemoths.

After Forest of Zen, but before you go to Berona, there is a mage blocking the door to the teleporter to go to other areas in the Mage Quarter. Again, not sure if this is intentional and you don't want the player to go back to other places via teleporter (I wanted to go do bounties). But the mage doesn't say anything like "you can't go here" his dialogue is just some random line.

It's "Garula" not "Galura" :p

In Mogtopia you get a Golden Sword book which teaches Silas Blade Gleam,
a skill he already has. They're essentially the same thing except one
costs 3MP less and heals stun instead of stop.

You can walk on some of the wall tiles in Bahamut's Tower (the ones next
to the doors). The same goes for the arena: you can walk behind the dragoon
and over the doors.

The rabbit place (Mizuda's Refuge?) doesn't seem to exist, but some villagers are talking about it in Lenadia. I don't remember which towns...I think it was Organa or Hillsdale.

In future versions you may want to go back and change some of the NPC dialogue as the game progresses. I went back to Neirbrook and some of the NPCs are still talking about Ixion in Dawnmarch.

Final Fantasy Blackmoon Prophecy II

author=Varn
Chocographs are in Hillsdale, aren't they?

@Eliminator
Now that you mention it, that was the only boss other than the endgame ones that legitimately took me out. But just trying a second time knowing he meant business clenched it. I assume you've got Izulde up to snuff as a healer, with a strong X-Cure spell? If you do, probably the only other thing you can do is be faster than him. And Running Shoes are the cheapest prize at the Colosseum ... and by *far* the most valuable...


Can't leave the continent of Berona, and Izlude leaves the party after fighting finishing up Mt. Valla. You pick a party in Mogtopia after that and can't change it since everyone goes back. I picked Zephyr, Jasmine (both with Running Shoes), Hautley, and Trigger (he's the only one with a party wide healing spell).
The problem is that pretty much everything the boss throws at me is OHKO, and I can't keep up with reviving.