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Full game download is now out!!
I used the Ancient Flute to warp to an earlier location as soon as I reached Frostglade Forest. When I tried to warp back, it gave me the option of Urumun Village only, effectively skipping the entire forest.
Also, my banana plant is still not ripe even though I planted it before I left Mithros (I'm up to Frostglade Forest).
Also, my banana plant is still not ripe even though I planted it before I left Mithros (I'm up to Frostglade Forest).
Full game download is now out!!
I was level 33-34 for the boss. I think it's the fact that he gets to attack six times, plus the earthquake and the punch attack. After 2 turns I'm near death or dying. I suppose you could do it if you buy Health Kegs and spam them every character turn, but the Torso has too much HP.
Full game download is now out!!
Figured it out. Some more problems with the Mirage Temple:
In the room north of the entrance room, there is a Magic Shrink Act space in the sundial place that I used. I went back to it and tried using it again and the character locked up into facing right and nothing happened.
Also, I used a Monster Repellent when I already had one active and the message popping up telling me it's active seemed to be on infinite loop.
The boss fight crashes after the 5 minute timer is up: "Event type does not exist"
I think was the error. I guess that's one way to get a game over for the timer reaching zero. But anyway, that boss is way too tough and the 5 minute timer makes it worse. I finally got fed up and went into the editor to change it to 10 minutes, and still finished with less than 1 minute left on the clock. I would suggest upping the timer or removing it completely. It's cheap.
Also, I used a Monster Repellent when I already had one active and the message popping up telling me it's active seemed to be on infinite loop.
The boss fight crashes after the 5 minute timer is up: "Event type does not exist"
I think was the error. I guess that's one way to get a game over for the timer reaching zero. But anyway, that boss is way too tough and the 5 minute timer makes it worse. I finally got fed up and went into the editor to change it to 10 minutes, and still finished with less than 1 minute left on the clock. I would suggest upping the timer or removing it completely. It's cheap.
Full game download is now out!!
Stuck in the Mirage Temple.
After getting the Spirit Scepter, I found two mummies. One of them was in the room with the two switches which would materialize a chest. The other one let me walk on the sand to a switch which did...something, I'm not sure what. I also don't get the sundial switch/puzzle. Not sure what to do next.
Full game download is now out!!
author=KoopaKushauthor=Eliminator
Stuck in the tomb.
This is the dungeon in the desert that the Thunder God asks you to go to,
I think, near the Wind God's shrine. I can't seem to find a way to progress. I reached the room with the second save point, and there is a locked door. There is also a song circle surrounded by spikes. Ren says he needs a key to get through the door however I haven't found anything in the dungeon. The only thing that stands out is the room in the bottom floor where there is switch that opens the door to the room with the second save point- there is a chest there surrounded by spikes and a switch I can't reach. I've tried playing around with all the switches in the dungeon but haven't been able to come up with anything.Did you open up the two sarcophagus on the sides of that locked door? One of them leads to a hidden room that upon completing a puzzle there will reward you with that key
Okay that worked, thanks. Can I ever go back there? I missed some things.
Also found another small thing:
The guards at the front of the palace in Ishen say the same thing they did when you first talked to them after Peace joins. They ask the party to find a way to stop the drought.
Full game download is now out!!
Stuck in the tomb.
This is the dungeon in the desert that the Thunder God asks you to go to,
I think, near the Wind God's shrine. I can't seem to find a way to progress. I reached the room with the second save point, and there is a locked door. There is also a song circle surrounded by spikes. Ren says he needs a key to get through the door however I haven't found anything in the dungeon. The only thing that stands out is the room in the bottom floor where there is switch that opens the door to the room with the second save point- there is a chest there surrounded by spikes and a switch I can't reach. I've tried playing around with all the switches in the dungeon but haven't been able to come up with anything.
I think, near the Wind God's shrine. I can't seem to find a way to progress. I reached the room with the second save point, and there is a locked door. There is also a song circle surrounded by spikes. Ren says he needs a key to get through the door however I haven't found anything in the dungeon. The only thing that stands out is the room in the bottom floor where there is switch that opens the door to the room with the second save point- there is a chest there surrounded by spikes and a switch I can't reach. I've tried playing around with all the switches in the dungeon but haven't been able to come up with anything.
Full game download is now out!!
With Blackmoon Prophecy releasing next week, I'm going to be busy with RPG Maker the next few weeks.
Anyway, I'm 14 hours into the game.
Anyway, I'm 14 hours into the game.
In the underwater segment, I took a left from the starting point (when Ren is alone) which led me to the panorama view area. I was unable to leave out of here,
so had to restart.
Up to the desert area. I'm not sure if this was suggested already but I think it would be a good idea to develop a quest log in a future update. There are so many quests and it's hard to keep track of all of them. I do applaud you for creating this much side content though.
The Water Sanctuary was a really good dungeon.
so had to restart.
Up to the desert area. I'm not sure if this was suggested already but I think it would be a good idea to develop a quest log in a future update. There are so many quests and it's hard to keep track of all of them. I do applaud you for creating this much side content though.
The Water Sanctuary was a really good dungeon.
Full game download is now out!!
author=KoopaKushauthor=EliminatorGlad to see you back enjoying the full game! To address some of those bugs, I'd imagine the books and npc thing is happening because of using the enter key for the action, since it's a parallel process event, it seems to activate both. Also, I may have to change that little area in Westwood Creek, the first sign you find there is actually yellow, but due to some colors, I can see how it looks a bit different. And yes, in the Beastiary, left and right arrow keys will go up and down by one entry, up and down keys will go by 10 entries. :)
I'm loving this game and I'm so happy that you were finally able to release the full thing. It's something I've been looking forward ever since I played the demo several years ago. I'm still near the beginning, but so far it feels like a commercial, early PSOne RPG and that's a good thing.
The only gripe I have so far is having to hold Shift to run. I don't see any reason not to run, unless there is a stealth section or something later on, so having to hold it down gets a bit annoying after a while.
A couple -small- bugs I've run into so far-- if you open one of the library books when you're standing next to an NPC, you will talk to the NPC and read the book at the same time so the events begin to overlap. Also, there is a orange circle in Westwood Creek where I'm using the side party dancer and nothing seems to happen. Oh, and is there a way to do a page up/down in the bestiary? I can see this being iffy later on when I have to scroll through dozens of enemies starting from #1 to find the entry I want.
Oh and I have to say, the music is absolutely fantastic. I've actually YouTube'd some of the tracks to listen to them outside of the game. They're that good.
Yes, the composer really outdid himself for this game, I love the dedication and work he's put into the game. I can't possibly thank him enough. Also, I just barely updated the full game download with a version that fixes a certain crash later in the game, not sure if you'd want to pick that one up before you go even further lol, been cleaning up things here and there that people have been reporting
Copy. Yeah it is actually yellow. Anyway I edited into my last post the note about the FMV in the demo that was absent in the full version...wonder if it was removed or if it was a bug.
Full game download is now out!!
I'm loving this game and I'm so happy that you were finally able to release the full thing. It's something I've been looking forward ever since I played the demo several years ago. I'm still near the beginning, but so far it feels like a commercial, early PSOne RPG and that's a good thing.
The only gripe I have so far is having to hold Shift to run. I don't see any reason not to run, unless there is a stealth section or something later on, so having to hold it down gets a bit annoying after a while.
A couple -small- bugs I've run into so far-- if you open one of the library books when you're standing next to an NPC, you will talk to the NPC and read the book at the same time so the events begin to overlap. Also, there is a orange circle in Westwood Creek where I'm using the side party dancer and nothing seems to happen. Oh, and is there a way to do a page up/down in the bestiary? I can see this being iffy later on when I have to scroll through dozens of enemies starting from #1 to find the entry I want. Lastly, in the Inner Mind puzzle after the first dungeon, I seem to remember there was an FMV at the end. This didn't happen this time and it just showed the planet twice and then the game moved back to Shiro. But Ren was talking about seeing the falling star which I think was part of the FMV? Not sure if this is a bug.
Oh and I have to say, the music is absolutely fantastic. I've actually YouTube'd some of the tracks to listen to them outside of the game. They're that good.
The only gripe I have so far is having to hold Shift to run. I don't see any reason not to run, unless there is a stealth section or something later on, so having to hold it down gets a bit annoying after a while.
A couple -small- bugs I've run into so far-- if you open one of the library books when you're standing next to an NPC, you will talk to the NPC and read the book at the same time so the events begin to overlap. Also, there is a orange circle in Westwood Creek where I'm using the side party dancer and nothing seems to happen. Oh, and is there a way to do a page up/down in the bestiary? I can see this being iffy later on when I have to scroll through dozens of enemies starting from #1 to find the entry I want. Lastly, in the Inner Mind puzzle after the first dungeon, I seem to remember there was an FMV at the end. This didn't happen this time and it just showed the planet twice and then the game moved back to Shiro. But Ren was talking about seeing the falling star which I think was part of the FMV? Not sure if this is a bug.
Oh and I have to say, the music is absolutely fantastic. I've actually YouTube'd some of the tracks to listen to them outside of the game. They're that good.
Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic
author=Libertyauthor=Eliminatorhttp://www.filehosting.org/file/details/681631/NotSMW%20-%20Chapters%201%20&%202%20v.2.0.rar
Anybody have any version of Notes on the Second Mellynd War?
Thank you!













