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Lakria Legends

Thanks, I made it through. I just finished the demo actually. Thoughts...

Loved the game, even if it started slow and took a while to actually get going. The story's cliche but I guess it's charming. You did a fantastic job with creating the world, especially aesthetically. I also liked how there is no world map and everything's connected through area maps...it made the world feel bigger and more alive.

The big dungeon was fun, and a great example of how dungeons should be made. Not an annoying labyrinth, but a series of rooms with several puzzles and things you need to activate or obtain in order to progress, similar to a Zelda dungeon. Can't wait to see the other dungeons.

I don't mind the use of mp3s and actually prefer it over midis.

One big complaint, the holding shift to run is sort of annoying. I know you state not to hold shift when performing an action, but sometimes this is hard to do since I'm always running. I've bugged the game several times on accident and had to backtrack to fix the problem. Unless you have something in store for later where the player has to alternate between running/walking, I don't think this is necessary. Maybe make it auto-run, with shift causing you to walk instead...or make a menu option that alternates between the two.

Another nitpick is the frequency of random battles, and how easy/boring they all are, but you did say somewhere you're fixing that a little bit. Still a bit strange to see enemies sometimes on the screens (the crabs) while others are random. The boss fights were okay, but the big boss was actually pretty fun.

All in all, I enjoyed what I played, especially in my RPG starved self. This is an amateur RPG done right, so keep up the good work and I'll be waiting for the full game!

Lakria Legends

So I'm having trouble progressing through the forest dungeon, apparently I need bombs to blow up some walls/rocks, but I don't have any left. I completed the sidequest where you find the four soldiers, and the red soldier that gave me the bombs originally is now gone. I've run around all over looking for more, still can't find them. Am I missing something?

Notes on the Etgoesian Crisis: Plus

So I just submitted a review. I may have to revise it a bit later on to be a little more specific. Especially after re-reading it, I found that I seem to be mentioning NotSMW and praising it quite a bit.

Speaking of which, I found the old RM2K3 version of it on my computer and decided to replay it after finishing NotEC. Funny how after finishing it I found that I like it even MORE than when I first played. I think I realize now what made the game pure brilliance, it's unfortunate that I'm probably one of the only one few people that feels this way (I went back and read the reviews). Keep up the good work Eike.

Notes on the Etgoesian Crisis: Plus

Just finished this. Loved it, might write a review. I was a huge fan of NotSMW and I was worried it was dead, but this prequel is just as great!

Chapter 2 Demo

Downloading. Will there be 3 chapters total? Glad to see development is going well.

Chapter 2 Demo

Downloading. Will there be 3 chapters total? Glad to see development is going well.

Forever's End

This is long overdue for another release! :D

Raciela

I found a glitch: when you play through the flashback, if you go to the main menu (not the camp menu), Corsair is still on the screen and I'm walking around as him, and I can't leave the menu.

Also, after the flashback, the next day when the ship is docked, if you go back to Corsair's room with Wes, the scene will replay itself.

Other than that, I just finished chapter one and this game was simply amazing. The story is incredibly interesting and mature, and the characterization was superb. I can't wait till the next chapter.

Forever's End

I seriously cannot wait for the next version.

Blackmoon Prophecy

Not sure what to do once you reach Auslen. The thug is blocking the way to the main building and the north cave is closed.