New account registration is temporarily disabled.

ERILEX'S PROFILE

"This was so bad it SCARred me for life"

Search

Filter

Angelic Virtues

Thank you so much for playing the game, unity! I am ashamed to say that the reason you can't refine attack combo spells is that there... aren't any (other than Ars Arcangelus) I just didn't have time to make them, lol.

As for the other nitpicks you mentioned in the itch.io comment, both are very fair. Ideally I would have liked to let the player save anytime they wanted, but when a saved game is loaded, the camera and the parallax are reset, which does all kinds of nasty things to the main city map xP (hence the saving being done in a separate 13 x 17 map). I figured that since the battles have a retry option if you die this wouldn't be a big issue, but like you said a heal spot should solve any potential softlocking problems. I'll be sure to add one in the revised post-jam version.

And Ars Arcangelus missing the first time you cast it... Yep, that would suck. I will try to figure out a way to make it so big resource sink spells CAN miss if you are affected by blindness or other such status effects but are guaranteed to hit otherwise.

I'm glad you still enjoyed the game despite these issues!

Angelic Virtues

author=orcaproductions
Hi, can you put some tips to survie the game, is a pain with the items and the healing and the mps


yeah, sorry, the combat is a bit poorly balanced at the moment. Until I fix it, some general tips are: during the first 3 tutorial fights, don't save up your MP, just use spells (and target weaknesses, enemies' weaknesses are indicated by the icon next to their names).

Before fighting any enemies during the second Celenin attack it is highly recommended to buy and equip all + versions of the attack spells, since the status effects will 100% hit any enemies that are weak to the spell. Also buy the "Blessing of the Egg" (under "Cool trinkets") which lets you keep 1 of each item after battle. Unlike in the tutorial, saving up your MP might be wise in these battles, since getting to the later ones low on MP might make things pretty hard.

As for the final boss, I think she's pretty easy. Spam the main character's new spell, heal if you need with her heal-all spell. Use the Flame Shield spell and the boss will pretty much grill herself to death.

understatue.jpg

It's cold and hard to the touch.

flymetothemoon.gif

Sure, I give you some stars and next you'll be asking for Jupiter and Mars. I won't be fooled!

FinalBAttle.jpg

author=dasgibtesnet
Does that mean it won't take long anymore? :D


HMMMMMmmmmmmmmmmm I wonder about that (it's probably going to be a while still)

author=dasgibtesnet
Also since you did not answer before I forget and add it as an edit again:
Will it be available on steam? Or where will it be available?


Ideally it will be on steam too, but so far the only thing I can guarantee 100% is that it will be available on itch.io

rzionrnrzfm.jpg

author=KermexRPG
Bonito nombre, como para intentar pronunciarlo cada vez que aparezca en un let's play.


Culpa a John Dee, místico del siglo XVI, la idea fue suya. O más probablemente de su colaborador y "medium", Edward Kelley.

finalascent.jpg

author=dasgibtesnet
Well..... those statues are sexy. The staircase is too.

Its a prime opportunity to awaken those angels to make them attack you..... no i dont want to see you suffer the work to animate them. Probably. Maybe....


There is a hostile architecture-focused floor, but it's not this one!

RPG Maker MZ!

https://blog.rpgmakerweb.com/announcements/rpg-maker-mz-preview-1-music-battles-animations/

Well, I am wowed, that's for sure.

It's more of a "what the fuck" wow than a "hell yeah" wow, but a wow nonetheless.

I'm... not sure how I feel about the effekseer thing. Like... spritesheets weren't the thing about the animation editor that needed fixing!

RPG Maker MZ!

author=Erilex
In RPG Maker MZ, we've revamped the animation function!
Hope this means we can finally edit animations at their actual resolution instead of having to squint to try and see what goes where.

https://rpgmaker.net/media/content/users/3793/locker/animyt.jpg

*GASP*

COULD IT BE? COULD IT TRULY, TRULY BE?

Consider me tentatively wowed, unless my eyes are playing a cruel trick on me. The RTP looks good too.

(this is from the latest trailer: https://www.youtube.com/watch?v=anFXZIIdgY8 )

RPG Maker MZ!

In RPG Maker MZ, we've revamped the animation function!

Hope this means we can finally edit animations at their actual resolution instead of having to squint to try and see what goes where.

Speaking of resolution, where did you get that big screenshot, visitorsfromdreams? The ones on the official site are minuscule.

EDIT: Ah, nevermind, they are from the steam page.