ERILEX'S PROFILE
Erilex
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"This was so bad it SCARred me for life"
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This Is Not My Final Form
I'm glad the game has sparked your interest! I will elaborate further on how battles work on an upcoming blog post, but don't expect a huge departure from the regular MV combat system. You CAN switch between forms in battle, though. It is actually one of the game's most important mechanics. More info on that to come soon!
OFFICIAL IGMC 2017 TAKING PART THREAD (BETTER THAN REVIVER) EXTRAVAGANZA 2,000,000
I made something for the IGMC, but I'm so embarrased by the state in which I submitted it that I'm going to let it remain in obscurity until I can turn it into something that actually qualifies as a game.
Screenshot Survival 20XX
author=Pancaek
Finally getting around to working on the battle system for my game. This is the first enemy design I came up with.
Looks great! The visual effects framing the scene really add to the creepy atmosphere.
A quick tour of the protagonist's house, from my current project:

Screenshot Survival 20XX

First actual screenshot from my current project.
In a few more years I might have enough assets for three screenshots and a gamepage!
Whatchu Workin' On? Tell us!
Sideview battlers for my MV game:
I don't know how to youtube (or record videos for that matter), so video quality is... not good. Here's how they are actually supposed to look:

I don't know how to youtube (or record videos for that matter), so video quality is... not good. Here's how they are actually supposed to look:

[RMMV] Show Battle Animation on Sideview Battler
I want to use a common event to make a battle animation play over one of the player characters while using the sideview battle system, but unfortunately RPG Maker MV seems to have forgotten that sideview is a thing and only has the option to target enemies.

What would be a good way to get around this?
EDIT: Tried to come up with a solution myself by scavenging pieces of code I don't actually understand from the RMMV Script Call master list and the following script call seems to do the trick:
So, if anyone else needs help circumventing this that's a way, I guess?

What would be a good way to get around this?
EDIT: Tried to come up with a solution myself by scavenging pieces of code I don't actually understand from the RMMV Script Call master list and the following script call seems to do the trick:
$gameParty.members()[ID].startAnimation(animationID, true/false, delayN)
So, if anyone else needs help circumventing this that's a way, I guess?
Action 52 RMN - Real Men Edition Review
Oh, that's right, I made that thing. How I wish I could forget.
Excuse me while I dive headfirst into the nearest trash bin.
Excuse me while I dive headfirst into the nearest trash bin.
RPG Maker MV announced for PC and MAC
There are some decently sized screenshots on Famitsu's website: http://www.famitsu.com/news/201508/06085249.html
I'm relieved to see that the side view battle system uses a separate set of (adorable) graphics for the actors instead of just their charasets as the minuscule magazine preview led me to believe. Also, the RTP tilesets do seem different from VX/Ace. Neither the mountain or forest tiles look familiar.
That's reassuring, because I bet that one annoying bug with the full screen battle animations that has plagued every release of the program since XP still won't be fixed!




I'm relieved to see that the side view battle system uses a separate set of (adorable) graphics for the actors instead of just their charasets as the minuscule magazine preview led me to believe. Also, the RTP tilesets do seem different from VX/Ace. Neither the mountain or forest tiles look familiar.
author=Archeia_Nessiah
I-It's happening.
That's reassuring, because I bet that one annoying bug with the full screen battle animations that has plagued every release of the program since XP still won't be fixed!
RPG Maker MV announced for PC and MAC
http://gematsu.com/2015/08/rpg-maker-mv-announced-pc-mac
Features of note include support for smart devices, mouse and touch controls and a side view battle system.
Features of note include support for smart devices, mouse and touch controls and a side view battle system.













