ERYNDEN'S PROFILE

Erynden
Gamers don't die, they respawn.
1702
I've been messing around with RPG Maker programs since 2005, but haven't released a single game yet. Been reworking on the same old idea I had for years now while getting distracted by new ones.

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The Top RM Games Of All Time

1. Love and War: Act I
2. The Notes of the Second Mellynd War (Rm2k3 Version)
3. Dhux's Scar
4. Everlasting Journey
5. Alter A.I.L.A. Genesis
6. Castle Chase
7. Onyx
8. Homework Salesman
9. Forever's End
10. Jay's Journey

What are you thinking about right now?

It was a U.S. Cellular phone with the LG logo at top and it has a flip-out keyboard. I am describing the phone because I forgot what it was called, lol...

What are you thinking about right now?

After 6 years of service, my cellphone died a couple of weeks back and today I finally upgraded to a new phone, a Samsung Galaxy S5. I am already missing my out-of-date cellphone. XD

Can someone help me turn this guy into a female? XD

Thank you, LockeZ and Avee for the sprite edits and everyone else for their input. ^.^

Can someone help me turn this guy into a female? XD

Oh, I just thought the sprite would look too manly for it to pass as a woman because the RTP versions have the woman sprites tend to look more slender than the men sprite. However, I think I am just worrying too much about the details, again. ^.^;;

Can someone help me turn this guy into a female? XD



I can do a lil' bit of frankensteining sprites and a lil' bit of recoloring but that is as far as I am able to go. So, I was wondering if there would be a kind soul that could help me out by turning this guy into a woman. XD

An RM Venture

Some of the character names overlap with one another in the RM2k and RM2k3. For example, one guy is named Enrike in the RM2k, but in the RM2k3 he is called Burns. Does that matter in any way?

Stat Distribution

Hello again. (sorry for the double post, lol)
I have ran into a problem, I made it so the player cannot increase the Max MP value or the LUK value in the Stat Distribution menu by the means of the change params you put in the actor tags. However, by doing this, I noticed a glitch. The positions of the stats moving accordingly to the changes I've made, but the gradients bars value doesn't match the changes. For example, the STR bar now the value of Max MP instead of the STR stat value. I can still increase the stat but the bar itself becomes bugged.

I thought I found a solution to my problem, but it nullifies the ability to use change param cap on the actors. (If what I did had actually work, I was going to PM you since it did involve tinkering with the script a tiny bit.)

Short Version: I made it so you can't increase your Max MP and I can't figure out how to make it so the script doesn't bug out by the changes in the order of things.

[RMVXA] Parameters affecting status ailments?

Thank you very much, Craze. You have been a big help.

[RMVXA] Parameters affecting status ailments?

Thank you very much. ^.^)b
But, I do have a small question. The parameter numbers in my game is quite low, not even breaking the 100 mark, which is the max. So, by using this (will be posted below), what numbers should it be at for when/if the player manages to reach 100 MDF to lower the infliction rate to 90%?

#--------------------------------------------------------------------------
  # * Get Effect Change Rate by Luck
  #--------------------------------------------------------------------------
  def luk_effect_rate(user)
        [1.0 - mdf * 0.001, 0.0].max
  end


I would have it that each time the MDF Parameter goes up increases the percentage of resistance, but I didn't want the player to have 100% resistance to all status ailments.