ESSENCEBLADE'S PROFILE

Hai-ho! The name's essence.

I like story writing, so my specialism in creating RPGs is the storyline. My back line specialties are on average; Graphic Design, Sprite Editing / Refurbishing, Mapping and Animation.

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The Screenshot Topic Returns

Just a active style title screen for RPG Maker 2003 I'm creating. Still needs to be adjusted ect.
(These images are one of three, so I tagged them).




Also an insight of the first zone I've developed.



The blue background you see is a parallax, by the way. My mapping style is that of a "floating world".

A time travel system - To the past and present.

Well, I've had this idea blooming in my mind and I've written it down after awhile. It's kind of like a "Past influences the future" thing. So basically in my idea I had something like this as an example:

(My idea is massive, so I've separated it into two sections so you get a full understanding of what I mean.

Simplified Version:

The party rests at a lodge and finds that one of their party members falls ill. The lodge owner says that the illness can only be treated by a now extinct herb.

The lodge owner says that the wizard who used to brew the potions hasn't left his house on the other side of the forest for ages.

Party seeks a wizard who died of old age recently. They have the idea to travel to the past and try and approach him in his earlier years.

They go to the past, and find the wizard in his former time (with obvious terrain and area changes).

The wizard speaks to you, and tells you that he cannot to anything because he lacks a certain flower which is thought to never exist in this region.

You head back to the present and let's say, you head to the "Far East" and locate that specific flower. This region wasn't even heard of in the past era.

You travel back to the past and relocate the wizard. He is baffled at how you found it, but creates it into a herb anyway.

You travel back to the present with the herb and return to the area your companion fell ill. They recover and the optional quest is complete.

This influences say things like, Bazaar goods, or the chances he offers your assistance later in the game / story or a mini quest is flagged.


That, is a crude example of it but it is a base explanation.

Now for storyline terms, I have taken this idea into further use and used it as a necessary part of the story. Whereas you go to the past by accident due to an enemy casting a spell on you. You are separated from your party and you find yourself in an area you re-know well. But this time it is differently coloured, the monsters associated there are vastly more powerful. You find that the terrain (as rocks and caverns, which were blocked or removed in the present,) is now drastically changed and you have more access to the area. The music is also different and the atmosphere is just totally different.

Now I'm thinking of making this a mid to low priority, and rather I see it as a "mini expansion" for quests and missions. It only appears as a essential part of the game a few times., and after that the player can freely explore between eras whereas they please.


Elaborated Version:

My idea was about the civil war and the discovery and struggle of a resistance. This is purely optional, but if complete, you uncover something say, valuable, and a worthwhile piece of information. Further exploration in the past allows you to access more areas which you could normally access in the present.


My idea of a past is several years ago, 30 years ago, was my idea, and time travel is rather more limited, where you must walk up to, say a "Maw Rift" which sucks you in by accident. You are put into the past of that area, and you can only access the present by re-approaching that Maw Rift. So for now, only that area alone you have access to.

To access other areas you need to explore more areas by walking to them manually forsay. And within those areas you need to locate a Maw Rift in those specific areas. Activating rifts in the past allows them to flow in the present, allowing you to access the past area of that specific location once activated from the past.

Areas such as towns and cities for example, play a major role in the storyline of the past. As you find out there is about to be a war between civilization and monster. I plan on it being set into the Medieval Era, so there are swords and shields ect. You have the option to join forces of a specific nation. (Which I would call a campaign battle for example.)

I also plan on making classes unlocked exclusively for accessing the past. Locating a city say, is a rough journey, but worth it, allowing you to trigger quests in that city. Some of those quests require you to travel outside the city again, but you are able to teleport to areas you've activated by speaking to Allied Reunion Sappers at outposts in specific areas. The outposts serve as strongholds while monsters--or beasts, rather--try to take over them. Battles take place there and you try and fend them off, this is how you do your part as an Allied Campaign Soldier for example.


So, any ideas?

how can i make an item grant a skill on equip

author=andreasaspenberg
i figured that solution out myself but i would prefer a less glitchy solution though.


There is no way to solve this problem unless you forge a custom menu system, which involves an insane amount of programming. As all the items that appear in the screen are also custom. Considering this is rpg maker 2003, you have some limitations in terms of how far you can make custom systems go. Even if you have a lot of knowledge in the program, custom menu / battle systems are still complex.

Not to mention the fact that with a custom menu comes the fact that you have to Pre-make every item in the menu. It doesn't appear as the same as the default menu like in regular RPG Maker 2003 games. The best way to do this is by an ever-checking Common event. This is the only way unless you want to forge a custom menu simply for the Stat boosts to occur before exiting the menu in this case. I would only design one unless you are content that you're going to use it to full capacity.

What Videogames Are You Playing Right Now?

I'm currently playing, well Re-doing a few play-throughs; Final Fantasy 12, Re-doing Low Level Challenge for the thrill! Re-doing the Lost Odyssey play-through because I felt like I didn't get a full enjoyment when I completed it a few months ago. I'm also doing a Kingdom Hearts Series play-through. This time in the right order.

Life's Grip - A Draft Poem

Hai all, I'm going to accompany my introduction with a poem.

I've been studying quite a bit of Literature and Poem composure from my GCSE recently, and I thought I'd have a shot at a rough draft poem. So here it is.

Life's Grip:

Life's grip is far too tight, yet it can easily let the most important things slip out of sight.

Like how a roses petals falls one by one, the same will happen to all our hopes and dreams, gone.

One must shed a light to see through the darkened veil, one must be the ray of hope that we can all trail.

The eye of a pupil is our light of guidance.

We use them everyday, but do we appreciate for what they do?

Though some may deny it, we can hear sound with our eyes.

The true sound of music is where a melody lies.

A harps melody is yet sad but true.

Its notes ring our ears in a beautiful yet subdued hue.

Listening, and looking up to the starry sky, One dream is all I seek.

The soft wind waters my eyes but the emotion of sorrow is what I reek.

The birds call is ringing both my ears left and right,

But all I seek is that not letting my one dream fall out of sight.

My eyes listen to the calls of the avian,

my eyes glimmer from their melodic tunes.

The stars serve as helping hands.

They bring hope, guidance and tranquility to our lands. Never cast away its dim but sure light.

For looking up and asking the question is what's right.

Lonesome shadow.

Why do you hide? Like positive and negative, we can never collide.

I hope someday we see through the hassle we both shed pain for.

All I desire is that we can reunite again, once more.



Any form of advise is welcome, because I want to practise my Poem Writing further. ^^

A Wild Essence Appears

PS: Sorry about the double post. The edit button doesn't seem to do anything when I click it D:

Thank you for the warm welcomes, everyone, and I hope to be an avid contributer to RMN
PS 2: I shall undergo your trail of... "testership..er..ness", with pride!

How'd you decide on a game title?

I think about what the main story is about, then I add a little fantasy to it. Usually the titles I come up with are cliche I.E "Eternal Blade" or "Oddysey of the lost" or "Ledgends Of:" but then I add both my fantasy genre, In which case I came up with titles like "Crystal White" or "Drops Of Remorse" or "The Stasis Of Silence" but in total, my game I actually conjured up is called "The Sealed Link: Vengeance"

Usually the titles of a game is based on the back of your game. Obviously It can't be a game about a post-apocalapse but called "Tranquility's Spoils" or something like that. Well, I guess it could, but the story would have to be deeper than usual.

I usually just write down all the words I can think of, usually ones to do with emotion or an adjective or subject on something rather sympathetic. And then just write words of a similar or matching comparison.

A Wild Essence Appears

Hai thar! The name's essence, but you probably already knew that. So I shall cut the latter and commence to the core of the introduction.

I currently live in England, but hope to move to the U.S once I leave school, I'm a computer nerd really, and I spend most of my days Drawing, Writing, RPG Makingm Music Composure(Badly D:) or Writing Poems. :D

I've been using RPG Maker 2000 / 2003 for about 4 years now, I stared RPG Making when I was 11 years old. (I shall leave you to figure the mathematics... Heh.)

Over the years I've grown in large amounts in RPG Makers' learning curve. I would say I'm pretty advanced in RPG Maker 2003, which is the engine I stick with today.

I'm currently working on a project in RPG Maker 2003 called "Sealed Link Volume One: Veangeance," and hope to release a demo eventually. It's still in it's mid-blooming development in which only hosts about half an hours' gameplay. But slow and steady wins the race.

I am the one with the wind, I am essence. <- My Catchphrase.

Thas' right, I have a catchphrase.

The essence which binds all who seek. <- My other Catchphrase.

Thas' right, I have a backup catchphrase. :D

Anyhow, Adios to all whom spent the time to read my overly-excessive introduction, and here's to the new land of grass I have yet to tread!

-Essence

A Wild Essence Appears

Hai thar! The name's essence, but you probably already knew that. So I shall cut the latter and commence to the core of the introduction.

I currently live in England, but hope to move to the U.S once I leave school, I'm a computer nerd really, and I spend most of my days Drawing, Writing, RPG Makingm Music Composure(Badly D:) or Writing Poems. :D

I've been using RPG Maker 2000 / 2003 for about 4 years now, I stared RPG Making when I was 11 years old. (I shall leave you to figure the mathematics... Heh.)

Over the years I've grown in large amounts in RPG Makers' learning curve. I would say I'm pretty advanced in RPG Maker 2003, which is the engine I stick with today.

I'm currently working on a project in RPG Maker 2003 called "Sealed Link Volume One: Veangeance," and hope to release a demo eventually. It's still in it's mid-blooming development in which only hosts about half an hours' gameplay. But slow and steady wins the race.

I am the one with the wind, I am essence. <- My Catchphrase.

Thas' right, I have a catchphrase.

The essence which binds all who seek. <- My other Catchphrase.

Thas' right, I have a backup catchphrase. :D

Anyhow, Adios to all whom spent the time to read my overly-excessive introduction, and here's to the new land of grass I have yet to tread!

-Essence