ESSENCEBLADE'S PROFILE

Hai-ho! The name's essence.

I like story writing, so my specialism in creating RPGs is the storyline. My back line specialties are on average; Graphic Design, Sprite Editing / Refurbishing, Mapping and Animation.

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Whatchu Workin' On? Tell us!

author=Kiana
author=emmych
...I'm plotting a game starring a grandma instead of working on Origin.
Is it a cookie baking simulator?


After grass simulator, I will be surprised by nothing.

Whatchu Workin' On? Tell us!

author=yuna21
Did some menu redesigns because I was in the mood.


And main menu. The Party option was finally added. Greyed out until you get the above mentioned Berseker, because then the party size is more than 4.


Very nice looking menu, I must admit.

Though the "0Coins" thing looks weird to me, maybe it's just the lack of space, and the logo behind the menu is quite jarring. The actual logo itself isn't too bad, but the text is quite distracting. Maybe try it without the text and just the yellow crest behind it? Maybe even rotate it 90 degrees and have the crest protrude from the left side of the menu toward the right.

Chapsets - The Chapsettening

Managed to finish almost all of the autotiles for the 1 chipset I posted. I have the water and waterfalls done, it took me about 3 hours (I only have the shadowy water part to finish) but here's just an update.

Chapsets - The Chapsettening

I'm currently working on my 2k3 project in VX/Ace, but I don't know if I have the willpower to continue it since the conversion, but if there are enough people whom want 2k3 REFMAP resources in a VX/Ace format, then I'll continue making and converting them.

It's a very long and rigorous process to convert chipsets to VX/Ace format, especially the water. It's probably the worst. But here's an example of one of the REFMAP resources I converted to a VX/Ace format from my game demo. It's missing the water autotiles at the moment since I'll probably do that last.

Ground Tiles


A5 Tile


B Tile


C,D,E Tile


Let me know what you think, and if, given enough desire, I'll convert every REFMAP Charset / Chipset I have on my computer, and I have a huge ton of them.

The Screenshot Topic Returns

Yo! Essenceblade! Please share your output HERE, and contribute to the glorious CHAPSET PROJECT!

I'll definitely have a look, I have tons of chipsets and charsets that I've edited in Mack Style.

The Screenshot Topic Returns

author=Blindmind
author=LockeZ
@Essenceblade: I hate the colors in that image so much. It's blinding and clashes with itself so badly. The blue and the teal and the red and the pink and the brown and the gray and the yellow and the green. You just have no idea what color scheme you're going for and the result is a mess.
Agreed. That whole scene is a visual mess! I've enjoyed a quite a number of classic 2K3 REFMAP games, but I've always felt the shading on the tiles themselves was a bit on the grainy side. You seem to have exasperated the problem even further with the recoloring.

And also, yeah, the cliff tiles. While I loved Ara Fell and the "floating isle" aesthetic, make sure you keep it consistent with the rest of your maps! If you're going to pay homage to the Rm2k3 graphic style - why not use VX to your advantage and tweak the tiles for greater color depth? Or at the very least, keep the palette more consistent.


My entire world is set in mid air, so I'll definitely keep it consistent.
I will probably edit them for greater depth once I begin to completely parallax my maps in photoshop. The problem is I don't know how to go about tweaking the tiles for greater depth, really.

The Screenshot Topic Returns

author=LockeZ
@Essenceblade: I hate the colors in that image so much. It's blinding and clashes with itself so badly. The blue and the teal and the red and the pink and the brown and the gray and the yellow and the green. You just have no idea what color scheme you're going for and the result is a mess.

There also appears to be a flame hovering in outer space to the right of the tree stump? The whole land mass is obviously hovering in the air also so I'm sure the floating flame is intended, but it looks awkward. I would put a torch standing on a tiny piece of ground that's floating out there instead. Having the ground be the only thing that defies gravity will create better thematic consistency.

Also, there shouldn't be rain. It is impossible for there to be rain in this scene because the clouds are below the land. You can see them!


I see what you mean about the colour scheme, but since I made the tileset of multiple segments of multiple maps I guess I couldn't avoid the colour clashing. Part of the clashing (grey earth) was intended though. I should tone down the blue aswell, and fix the plants, really.

Also I forgot to turn the cloud overlay script on, but it's set amongst the clouds, not over.

The Screenshot Topic Returns

@Pulits

I like it; but is there a reason why the top appears to be cut off? Just curious.

After some haitus, I'm converting all my REFMAP resources from RPG Maker 2003 to VX Ace to work on my project again. It's going okay for now but I'm thinking of doing some parallaxing once I convert 'em.

Yanfly Engine Ace - Active Chain Skills

You don't use it. Just double click it and it should open in notepad, if not right click and open with... Notepad. Nothin' to it.

Really Hard Questions!

author=thatbennyguy
Did the rat the cat the dog bit chased escape?

The rat the cat the dog bit chased, indeed did escape