ESSENCEBLADE'S PROFILE
Essenceblade
19
Hai-ho! The name's essence.
I like story writing, so my specialism in creating RPGs is the storyline. My back line specialties are on average; Graphic Design, Sprite Editing / Refurbishing, Mapping and Animation.
I like story writing, so my specialism in creating RPGs is the storyline. My back line specialties are on average; Graphic Design, Sprite Editing / Refurbishing, Mapping and Animation.
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Whatchu Workin' On? Tell us!
Working on a the more visual side of my 2k3 game now. Putting alert messages telling the player the objective for that specific part of the game, and also debating whether to have monsters appear on the map, or have them in a traditional encounter system.
...Hm...
...Hm...
Statuses
A Few are possible with conditional branches, variables, switches and several pages of battle events.
EXP! [2K3]
Damnit, I completely missed that... looks like I'm going to have to put up with the default system.
I dare test to create a custom exp system... hmm, which to do. Chances are I'm going to stick with the default one, and just work around it.
I dare test to create a custom exp system... hmm, which to do. Chances are I'm going to stick with the default one, and just work around it.
EXP! [2K3]
author=LockeZ
Essenceblade, your curve is exactly the same as the default curve: level 2X costs twice as many experience points as level X. Setting negative numbers doesn't change that.
I know, but that is my base curve I'm using for a system which sets the exp count to 0 when you level up.
EXP! [2K3]
Oh wow, I only just realized you can use both in combination. I just opened my version of my project that I used in terms of David in Rm2k9 Ultimate, and it turns out all the things you could do in the David Patch are still retained!
Looks like when you patch your project's RPG_RT with the David patch, and then proceed to open it in RM2k9 Ultimate, all the numerical values are retained. I can still go into the minus numerals.
Looks like when you patch your project's RPG_RT with the David patch, and then proceed to open it in RM2k9 Ultimate, all the numerical values are retained. I can still go into the minus numerals.
RM Limit Changer
Oh, herp derp, I was downloading RM2k3++ all this time. I didn't see the download button for RM Limit Changer. Herp derp...
Thanks for that, I'll be testing it out.
Thanks for that, I'll be testing it out.
EXP! [2K3]
Yeah, there are downsides as well as upsides. It's really just a matter of which one you adapt to more easily. I chose the David Patch because it allowed more things database wise. Mainly the exp curve customization and the ability to make attributes be absorbed when the rating is E. But that's my opinion. I like 2009 Ultimate, and I even envy most of its features, but I just found the David patch a lot more adapt for me.
EXP! [2K3]
author=Xenomic
EDIT - On a sidenote, I won't have to give anyone anything special other than what I have in the game for this David patch, correct? Monsters with 1 billion HP....wohoooooo. That'll make making monsters funner~
It works just like any regular game. The only things you'll be changing are your base RPG 2003.exe, which in turn dispatches your RPG_RT with special features, while still being the same as any other RPG_RT file. In simple; no special programs or makers are needed to play your game.
author=Xenomic
So yeah, question from last post still remains I suppose. And does this patch also allow to import spritesheets that are bigger than 25 sprites like 2k9?
Sadly, no :(. But I never exactly regarded it as a problem, myself. Though I would like it!
EXP! [2K3]
Nah, you don't have the Goliath / David patch, but rather a blend of similarities to the Goliath Patch. If you can't set EXP lower than 1, then you don't have it. What you have is cherry's special touches he added within his version of the maker himself. I think RM 2009 is amazing, but I prefer to stick with the customized / patched versions of RPG Maker 2003.exe myself.
EXP! [2K3]
Cherry's RM2k9? I'm not sure, I've always used RPG Maker 2003, not 2009 Ultimate, but I could be wrong. If you can set EXP values into the minus while in the exp editor, then you have the patch. (Also, if you can set attribute numerals to -1 or higher, that's also another proof you may have the David Patch.)
As for the exp system, yes. I haven't been deep in programming it yet, but eventually I will.
As for the exp system, yes. I haven't been deep in programming it yet, but eventually I will.













