ESSENCEBLADE'S PROFILE
Essenceblade
19
Hai-ho! The name's essence.
I like story writing, so my specialism in creating RPGs is the storyline. My back line specialties are on average; Graphic Design, Sprite Editing / Refurbishing, Mapping and Animation.
I like story writing, so my specialism in creating RPGs is the storyline. My back line specialties are on average; Graphic Design, Sprite Editing / Refurbishing, Mapping and Animation.
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EXP! [2K3]
I highly, highly, highly recommend you get the patch. You will have your developing time eased by about 10x. E.g (Able to test play while still having access to the database)
By the text patch, do you mean that line that appears in the message box when typing dialogue? In which case, I've always had that with the David patch.

By the way, the actual patch is hard to find, but I still have the URL saved and on my computer. THAT link is just to read up on its features.
I highly recommend reading up on this.
And the patch is here, if you want to download it.
Here is my exp curve and difference. My EXP system is still being worked on, and the monsters give fairly low exp in my game so you can understand the low amounts.


I've selected that specific method because, I'm working on a system that makes the character level, and then set the exp back to 0, making them have to work from 0 to the per said number.
Edit: I have Dynrpg and the David patch installed onto my program. The David patch is just a RPG2003.exe file. You simply copy and paste it over your existing RPG2003.exe file and done.
It's not the RPG_RT file that you use in your specific game.
By the text patch, do you mean that line that appears in the message box when typing dialogue? In which case, I've always had that with the David patch.

By the way, the actual patch is hard to find, but I still have the URL saved and on my computer. THAT link is just to read up on its features.
I highly recommend reading up on this.
And the patch is here, if you want to download it.
Here is my exp curve and difference. My EXP system is still being worked on, and the monsters give fairly low exp in my game so you can understand the low amounts.


I've selected that specific method because, I'm working on a system that makes the character level, and then set the exp back to 0, making them have to work from 0 to the per said number.
Edit: I have Dynrpg and the David patch installed onto my program. The David patch is just a RPG2003.exe file. You simply copy and paste it over your existing RPG2003.exe file and done.
It's not the RPG_RT file that you use in your specific game.
EXP! [2K3]
Conclusion: RPG Maker 2003's EXP system is complete and utter junk. There is no true way to balance it out at all. Even so, I too, use the default exp system, I "may" be transferring depending on my demo feedback when I release it. Do you have the Goliath / David patch installed on your RPG Maker 2003 program? If so you can configure the EXP values and even go into the minus.
That way, you can add a TINY LITTLE MINISCULE butnotdefeattheproblemalltogether Chip to the solution.
Going into the minus has done wonders for me, as I have no default base ZERO. Rather -99999 or whatever.
So in a summary; RPG Maker 2003's EXP system is stupid, but there are ways around it. First starting with the minus values in the system, others are scrapping leveling all together.

That way, you can add a TINY LITTLE MINISCULE butnotdefeattheproblemalltogether Chip to the solution.
Going into the minus has done wonders for me, as I have no default base ZERO. Rather -99999 or whatever.
So in a summary; RPG Maker 2003's EXP system is stupid, but there are ways around it. First starting with the minus values in the system, others are scrapping leveling all together.
RM Limit Changer
That's the thing, my RPG_RT has been modified, thus they will be overwritten if I replace the RPG_RT.
I've just tried to paste your RPG_RT over my backup projects' (Which had a series of patches on it already, i.e; Custom Title Screen Patch) RPG_RT, and it was just as I forsaw, the RPG_RT from the rm2k3++ folder doesn't have all the patches my original RPG_RT had. Thus it loaded the default title screen, instead of my own custom one. :/
Sadly, the same thing happens to my RPG2003.exe file as well. The David / Goliath patch is overwritten by the Rm2k3++ RPG2003.exe and thus it reverts back to its default normal RPG Maker 2003. D:
It's a shame, really. I would love to have my characters max level 115 for a special reason, along with all the HP limit breaks.
I've just tried to paste your RPG_RT over my backup projects' (Which had a series of patches on it already, i.e; Custom Title Screen Patch) RPG_RT, and it was just as I forsaw, the RPG_RT from the rm2k3++ folder doesn't have all the patches my original RPG_RT had. Thus it loaded the default title screen, instead of my own custom one. :/
Sadly, the same thing happens to my RPG2003.exe file as well. The David / Goliath patch is overwritten by the Rm2k3++ RPG2003.exe and thus it reverts back to its default normal RPG Maker 2003. D:
It's a shame, really. I would love to have my characters max level 115 for a special reason, along with all the HP limit breaks.
RM Limit Changer
Wow, that's fantastic! I really like the idea of this limit changer, the only problem is that I can't use it, because my RPG_RT and RPG2003.exe has it's own patches on it already, and I'll probably lose my Goliath Patch and Custom Title Screen patch.. which is a problem for me.
But nonetheless, an amazing idea.
But nonetheless, an amazing idea.
What music gets you going/pumped up?
New guy with a couple of questions
Lol. Just, lol.
What chana said, what chana said.
You can't just blink and then you have an indie-phenomena spawn on your screen. You also cannot class something as "Make a game". It's called Game Development. You "develop" from experience. My advice is, play other peoples' games, trail and error yourself. Read tutorials and learn the basics.
What chana said, what chana said.
You can't just blink and then you have an indie-phenomena spawn on your screen. You also cannot class something as "Make a game". It's called Game Development. You "develop" from experience. My advice is, play other peoples' games, trail and error yourself. Read tutorials and learn the basics.
Statuses
"Third Eye" - Allows you to participate the next attack. As long as it is not a spell or magical-attribute influenced attack.
"Channeled Mana" - Allows you to cast magic with HP instead of MP. (Note that you still take damage with HP.)
"Mana Wall" - Allows you to take damage with MP.
"Dazzle" - Switches the roles on HP and MP. (HP is used as MP, and MP is used as HP).
"Alacrity" - Decreases casting speed (Or lowers MP cost) as the cost of spell strength
"Ebullience" - Increases casting speed (Or heightens MP cost) but allows the caster to produce more force.
"Amnesia" - Player forgets all their skills, spells, and abilities, but remembers traits. (In RPG Maker terms, all abilities would be shaded in black and they could only defend)
"Mind Leak" - Player loses MP upon being damaged. (I guess this could be calculated by a mathematical formula, or set as a specific value depending on potency.)
"Bust" - Prevents the player from being able to receive any positive status effects.
And here are some other ones I could think of.
"Encumbered" - Player loses any beneficial stats from equipment they're wearing.
"Rapid Feet" - Player moves around faster on the map, as well as an increased flee rate. (I.e, A Rogue using "Rapid Escape" from battle, gain a momentary speed increase and heightened
flee chance if the status is still carried on over into another battle)
"Weighted" - Player suffers a decreased movement speed on the map, as well as a decreased flee rate. (I.e, Getting hit by sludge decreases the movement speed of your sprite on the map, and lowers your chance to flee.
Just a few rough ideas I've had floating around. Some are just recreated, like "Rapid Feet" and "Weighted".
"Channeled Mana" - Allows you to cast magic with HP instead of MP. (Note that you still take damage with HP.)
"Mana Wall" - Allows you to take damage with MP.
"Dazzle" - Switches the roles on HP and MP. (HP is used as MP, and MP is used as HP).
"Alacrity" - Decreases casting speed (Or lowers MP cost) as the cost of spell strength
"Ebullience" - Increases casting speed (Or heightens MP cost) but allows the caster to produce more force.
"Amnesia" - Player forgets all their skills, spells, and abilities, but remembers traits. (In RPG Maker terms, all abilities would be shaded in black and they could only defend)
"Mind Leak" - Player loses MP upon being damaged. (I guess this could be calculated by a mathematical formula, or set as a specific value depending on potency.)
"Bust" - Prevents the player from being able to receive any positive status effects.
And here are some other ones I could think of.
"Encumbered" - Player loses any beneficial stats from equipment they're wearing.
"Rapid Feet" - Player moves around faster on the map, as well as an increased flee rate. (I.e, A Rogue using "Rapid Escape" from battle, gain a momentary speed increase and heightened
flee chance if the status is still carried on over into another battle)
"Weighted" - Player suffers a decreased movement speed on the map, as well as a decreased flee rate. (I.e, Getting hit by sludge decreases the movement speed of your sprite on the map, and lowers your chance to flee.
Just a few rough ideas I've had floating around. Some are just recreated, like "Rapid Feet" and "Weighted".
How do you decide to make a story into a game?
Yes. When someone decides to transfer a story into a game it is because they want to enhance the feeling and connection to that story. RPGs specialize in stories because it gives the player a role to play. The role is usually the protagonist's eyes and makes the player feel like they are part of the game. You may also want to reap the most out of a story by adding it into a game, like battles and bosses and hidden cut scenes and things you won't be able to add into a book. As tpasmall said, it's one thing in a game, and another being read.
You can read the lyrics of a song, and think of the beat to it it in your head.
Yes moments later you'd rather hear it on youtube.
You put input into getting to that specific song on youtube. And you feel more endorsed in what's happening.
In a book, you read a story and yes, you can feel like you are one with the book, that's not to say that doesn't happen, but a game is heavily focused on the players input.
For example, in a book, you might have a dragon fight against an army. You read through it and you might love the way the author has explained the detail.
But if that same part of the story was in a game, a highly intense battle would take place, and the player must, MUST complete the battle with his or her own input to proceed the story.
Whereas in a book you can read on and on without much thinking, because the physical challenge isn't there.
So to put it simply. A person who has decided to put their story into a game is aiming to flesh out the story through a game term. Alas, an RPG. Challenges that block off the story ect.
You can read the lyrics of a song, and think of the beat to it it in your head.
Yes moments later you'd rather hear it on youtube.
You put input into getting to that specific song on youtube. And you feel more endorsed in what's happening.
In a book, you read a story and yes, you can feel like you are one with the book, that's not to say that doesn't happen, but a game is heavily focused on the players input.
For example, in a book, you might have a dragon fight against an army. You read through it and you might love the way the author has explained the detail.
But if that same part of the story was in a game, a highly intense battle would take place, and the player must, MUST complete the battle with his or her own input to proceed the story.
Whereas in a book you can read on and on without much thinking, because the physical challenge isn't there.
So to put it simply. A person who has decided to put their story into a game is aiming to flesh out the story through a game term. Alas, an RPG. Challenges that block off the story ect.
O-lo!
This is a pretty simple definition of what a Furry is.
But, welcome, miss! Enjoy your stay here and be sure to contribute lots!
I also like what I see coming from Ace, and it just may be the thing that makes me finally go to another program other than RPG Maker 2003for a long period of time
until I finish my project.
Depending if its worth it. From what I hear there is no doubt it should be shunned upon, so I'm giving faith into Ace, as it brings back some of the older features that 2k3 had, and XP and VX Lacked.
But, welcome, miss! Enjoy your stay here and be sure to contribute lots!
I also like what I see coming from Ace, and it just may be the thing that makes me finally go to another program other than RPG Maker 2003
Depending if its worth it. From what I hear there is no doubt it should be shunned upon, so I'm giving faith into Ace, as it brings back some of the older features that 2k3 had, and XP and VX Lacked.
What music gets you going/pumped up?
Man, I have so many. I mostly listen to FFXI music or orchestral orientated when I'm just lounging or at my computer.
I listen to this when I just wanna jump straight into a combat or dilemma type thinker for events in my game;
I listen to this one when I'm writing ideas down or planning something;
This one when I'm just lounging around mostly;
When I'm depressed or upset about something, it's usually this;
or this
And when I'm-- actually, nevermind, I've drowned myself in music I listen to when I'm in a certain mood, that's just from my FFXI collection. XD
I listen to this when I just wanna jump straight into a combat or dilemma type thinker for events in my game;
I listen to this one when I'm writing ideas down or planning something;
This one when I'm just lounging around mostly;
When I'm depressed or upset about something, it's usually this;
or this
And when I'm-- actually, nevermind, I've drowned myself in music I listen to when I'm in a certain mood, that's just from my FFXI collection. XD













