FAENON'S PROFILE
Faenon
3489
Thirty something year old long time rpgmaker lurker turned semi active rmn poster in it for the long haul on a game he started as a teen ager. I'm also married, a Dad, a high school Philosophy and Theology teacher with a PhD from the University of Oxford, a committed Christian, and a writer (see my twitter).
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Where Only Dreams Can Take You
The Cerebral Symphony Review
Heh, see kumada's comment, I think he might be onto something. Does the game ever state that Luke is not free to switch between personalities? Luke might, but is he right? How does that affect how we understand the PLAYER being given the power to choose different things? Is Luke free, or not free, or a mixture of the two? It's the age-old problem of free will vs determinism. Gotta love it.
The Cerebral Symphony Review
Thanks ganonfrog! Really interesting and helpful review. I'll be taking on board a lot of what you say (i.e. all of it).
It seems like you played the beta version of Ch1, post kumada and Link_2112's testing. I'm happy to say that the passability issues have now been fixed!
You are correct in observing that I am not talented when it comes to graphics or mapping. If anyone wants to give me a hand with these, let me know...
Also, I hear what you're saying about Luke's personality shifts. It needs to be a lot clearer what choice will shift him into what personality. There is a way of figuring it out, but I will rewrite his bio to actually make it explicit. The ability to precisely determine what personality will work on what enemy will be given to a future character, but until then it is guesswork, or paying attention to dialogue or motifs ('Upbeat' will tend to work on darker enemies, 'Pensive' on those resistant to physical attacks, etc.)
Anyway, I'll keep working on it and try to get those extra stars. Thanks again for a brilliantly written review.
It seems like you played the beta version of Ch1, post kumada and Link_2112's testing. I'm happy to say that the passability issues have now been fixed!
You are correct in observing that I am not talented when it comes to graphics or mapping. If anyone wants to give me a hand with these, let me know...
Also, I hear what you're saying about Luke's personality shifts. It needs to be a lot clearer what choice will shift him into what personality. There is a way of figuring it out, but I will rewrite his bio to actually make it explicit. The ability to precisely determine what personality will work on what enemy will be given to a future character, but until then it is guesswork, or paying attention to dialogue or motifs ('Upbeat' will tend to work on darker enemies, 'Pensive' on those resistant to physical attacks, etc.)
Anyway, I'll keep working on it and try to get those extra stars. Thanks again for a brilliantly written review.
'Train' - original music from Kazachok
Glad we sorted that out :P No need to recompose, Kazachok, just keep the fresh material coming! I've already intergrated your battle theme into the game. Cheers.
'Train' - original music from Kazachok
It's an original composition, I'm pretty certain! I'll message Kazachok (the composer) and get him to post here.
The Here and Now of Yesterday
The Cerebral Symphony
Alrighty, turns out Ch2 isn't gonna be ready by Christmas, not even by a long shot. Going on holiday and rpgmaker's not coming. So I'm pushing it back to some indeterminate time i.e. no time soon. Thank you testers for your help with Ch1, I'll be incorporating your feedback and ironing out bugs in Ch1 when I resume work. Happy holidays!
The Cerebral Symphony
Cheers kumada, very helpful. I've added you as a tester along with Link_2112, as I think you deserve it.













