FAENON'S PROFILE

Thirty something year old long time rpgmaker lurker turned semi active rmn poster in it for the long haul on a game he started as a teen ager. I'm also married, a Dad, a high school Philosophy and Theology teacher with a PhD from the University of Oxford, a committed Christian, and a writer (see my twitter).
The Cerebral Symphony
Linear-Non-Linear-Ethically-Empowering-Sci-Fi-Fantasy-Psycho-Thriller

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[RM2K3] [Hiring] [Paid/royalty share] Seeking a MAPPER

Hello.

Does anyone out there really love making rm2k3 maps and would like to earn some money doing so?

I am contemplating making a commercial game in rm2k3 to sell on Steam. It will be an adaptation of a series of novels I am working on (currently drafting book 3) and will eventually indie publish.

The novels are deliberately written to be like a series-length novelisation of an epic JRPG (which doesn't actually exist as a game): they have an ensemble cast, dark lord villain, airships, elemental jewels and magic, limit breaks, coop attacks, dungeons, chocobos (spelled 'cochobos' for copyright reasons), a fighting tournament, etc. When I write them, I think to myself 'What would happen next if this were a game?' and then I write that.

One of the reasons I started writing them was because I realised that it was just so much work to make an epic rpg as one person, so I decided to write a novelised one instead.

The trouble is, I've realised I would still kinda like to at least try to make them as a game as well...

But I need help. I really suck at mapping, and I don't have enough time or expertise to make everything myself.

Hence, this offer.

This project won't be done quickly, but if it ever makes it to Steam I would be willing to royalty-share with whoever worked with me on it.

Also, I would be willing to pay upfront as well, say around $1-10 per map, depending on the size of the map e.g. $1 for a small 20x15 bedroom which is partly black space, and $10 for a big town with lots of buildings.

I imagine that making the maps would be pretty straightforward. It would involve getting a list of maps from me, reading a section of the novel to see what the setting is like, and then making the maps. This would be using RTP and Mack and Blue chipsets (/any royalty free non copyrighted chipsets) for reasons of budget and legality.

If you want examples of my rpgmaking work, I have a couple of completed games here on RMN, including The Cerebral Symphony, a 9 hour romp where I tried out some ideas, and Clarent Saga: Chronicles, a novel-with-battles I was hired to write the novel for. For examples of my writing, head to http://www.patreon.com/luketarassenko

If you are interested in this job, the novel series to be adapted is called 'Saga of the Jewels' and the first draft goes up here (because it is highly Final Fantasy adjacent, as you can see above): https://www.fanfiction.net/s/13581482/1/Saga-of-the-Jewels

A slightly more recent draft of it and a podcasted audiobook version of it(!) go up here: https://sagaofthejewels.substack.com/

If interested, please reply here or DM me, in both cases with examples of your mapping work and details of your availability.

Thanks! Look forward to hearing from you!

I've been away from the scene for a while. Which maker will best help me make a game like this?

Hi folks,

So I've been away from rpgmaker for a while, concentrating in my spare hobby time on writing, but lately I've gotten the itch again.

In my imagination I want to make a game that

1. has a SNES aesthetic (FFVI-y)
2. has 3rd person, side-view battles
3. I could try to sell one day, and so uses default or uncopyrighted resources
4. could be played on many platforms (i.e. PC but also mac, Android etc.)

Footnote 1: I have no talent at spriting or composing and not enough money to pay spriters or composers so I would need to be using default RTP, open source stuff and/or generators.

Footnote 2: I am also not proficient at difficult coding, which is why I use rpgmaker in the first place.

I know that if I ever made this game it would probably never get finished and/or never make any money, but a guy can still dream, and investigate.

My question: Which rpgmaker will most help me to put this kind of game together?

While I've been away a bunch of new ones have appeared--MV, MZ... Heck, when I was still in the scene I never even tried VXace. I'm most proficient in 2k3.

I guess it looks like it would be between sticking with 2k3 or going with VXace?

What do people think?

Thanks in advance for any helpful responses.

What's the closest RMN has ever got to FFVI and Chrono Trigger?

Which finished RMN games are most similar to Final Fantasy VI and Chrono Trigger?

In my life I find myself just wanting to play those games over and over again. What's the closest we've ever got to these in the RMN scene?

By 'like these games' I mean:

-Complete
-Story/narrative led, with great dialogue (i.e. not the DQ approach)
-Strong characters and an ensemble cast
-A fantasy or steampunk setting, or at least starting in one
-SNES aesthetic

The closest I remember getting to this were The Way and Forever's End (though the latter not complete).

What else would people recommend?

Need a writer? I could write for you.

Hey,

I'm partly posting this just to see if anyone responds!

Anyone out there love mapping/coding but not so keen on writing / looking for a writer?

I don't have time to make games these days but I do potentially have some time to write for them (story and/or cutscenes and/or dialogue etc.)

Check out my profile for examples of my rpgmaker work.

In terms of writing, I've had some short stories published and I'm currently finishing off a 'literary mentorship' with The Literary Consultancy, London.

Post here and I'll consider writing for your game, for free (unless anyone wants to hire me for a commercial game!)

Of course I will need to be won over by your project and/or previous work too :)

Most interested in writing for: A massive sprawling epic Final Fantasy style rpg. But open to anything.

Post if you'd like me to write for your game.

Can beta testers post reviews of games?

See topic title :)

Anyone have any ideas for a 'metal temple' dungeon?

So in my game there are elemental temples, each being a dungeon, with settings, themes and gimmicks as follows:

Fire Temple - lava cave, jump over lava with moving obstacles
Ice Temple - ice cavern, ice sliding puzzles
Earth Temple - desert pyramid, big maze
Lightning Temple - island building, electric circuit puzzle
Wind Temple - island tower, wind gust puzzles

My last 'element' is going to be metal, though I'm really stuck for a setting, theme, and especially a gimmick!

Does anyone have any ideas?

I know these temples are fairly cliche, but I'm ok with that as I'm more into story and character design than mechanics and maps, and I'm making my game for fun as opposed to pursuing professional game making.

Also, does anyone have any good chipsets that are kind of along a metallic dungeon theme? This is in rm2k3.

Thanks in advance.

Anyone have any ideas for a 'metal temple' dungeon?

So in my game there are elemental temples, each being a dungeon, with settings, themes and gimmicks as follows:

Fire Temple - lava cave, jump over lava with moving obstacles
Ice Temple - ice cavern, ice sliding puzzles
Earth Temple - desert pyramid, big maze
Lightning Temple - island building, electric circuit puzzle
Wind Temple - island tower, wind gust puzzles

My last 'element' is going to be metal, though I'm really stuck for a setting, theme, and especially a gimmick!

Does anyone have any ideas?

I know these temples are fairly cliche, but I'm ok with that as I'm more into story and character design than mechanics and maps, and I'm making my game for fun as opposed to pursuing professional game making.

Also, does anyone have any good chipsets that are kind of along a metallic dungeon theme? This is in rm2k3.

Thanks in advance.

Anyone have any ideas for a 'metal temple' dunegon?

So in my game there are elemental temples, each being a dungeon, with settings, themes and gimmicks as follows:

Fire Temple - lava cave, jump over lava with moving obstacles
Ice Temple - ice cavern, ice sliding puzzles
Earth Temple - desert pyramid, big maze
Lightning Temple - island building, electric circuit puzzle
Wind Temple - island tower, wind gust puzzles

My last 'element' is going to be metal, though I'm really stuck for a setting, theme, and especially a gimmick!

Does anyone have any ideas?

I know these temples are fairly cliche, but I'm ok with that as I'm more into story and character design than mechanics and maps, and I'm making my game for fun as opposed to pursuing professional game making.

Also, does anyone have any good chipsets that are kind of along a metallic dungeon theme? This is in rm2k3.

Thanks in advance.

Looking to recruit mapper(s) -will review/test/write in return!

Howdy. I really suck at making maps so I’m looking to recruit some map-making help: either some one-off creations of single maps or an official map-maker to be credited as a developer of my main project http://rpgmaker.net/games/2693 This is in rpgmaker 2003.

I know that everyone says that you have to practice to learn mapmaking better, but I am REALLY challenged in this area and I don’t have much free time to work on my game so it’s pretty demoralising.

Also, to sweeten the deal, I’m willing to do something in return: review your game, playtest your game, or write some dialogue for you (writing I like to think I am slightly better at than the visual stuff, check my main project to judge for yourself). Also, if you make more than one map for me then as I say I will credit you as developer of my game and you will get RMN reputation and makerscore from that too! Yaaaay!

The specific maps I am looking for at the moment (using particular chipsets I have in mind, but open to suggestions of others) are three:

1. An airship deck, blank background (FF6 style or similar).

2. A big jungle map.

3. An Aztec temple-style building and battle arena.

If you don’t want to do this, could you at least point me in the direction of a rm2000/2k3 game that has any good maps like these in, so I can try and emulate them?

If you are interested, reply here and I will PM you with details about the suggested chipests I am trying to use. As soon as you send me the map, name your choice of review, bugtest or dialogue and I will return the favour!

LET'S SWAP! - Battle Animations

So, I had this idea.

I realised a little while ago that you can copy battle animations between rpgmaker projects by copying them, closing the project and opening the new project and pasting them in. This is quite laborious, but totally worth it seeing as good original battle animations are one of the most difficult and time consuming things to make.

But, rather than just downloading some massive game with loads of animations, *coughherosrealmcough*, copying over the 'Battle' and 'Sound' folders and then pilfering all the battle animations like a sneaky thief, I thought people might like to swap some original animations.

Unfortunately, most of the original animations I have made involve character sprites which are specific to my game and so not much use to anybody else. However, I do have SOME original animations that I have made, so I'm going to be putting them in a blank project folder zipped up in my locker and adding to it over time. You can find that here:

http://rpgmaker.net/users/Faenon/locker/Faenons_2k3_Battle_Animations.zip

There's just one in there right now, a spooky speaking skull that I'm quite proud of which I use as a 'Silence' spell. You need to transfer the 'Battle' set and the 'Sound' too. I'll also add in any that people post here.

Post if you have any of your own to share!

I've done this for 2k3 but I imagine it could work for the other makers too, certainly 2k and poss XP/VX/Ace. Let us know!
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