FRUEBIS'S PROFILE

Greetings! I'm Fruebis. I am an introvert who enjoys gaming, drawing, and game design. However, when it comes to game design, I find that I make a game to learn more about game design, and once I've learned what I can, I lose interest.
Currently, I'm working on a game called Social Interactions. I started it a few years ago, but stopped when I hit a wall in the battle design. I've broken through that wall in my head, but... I've yet to actually figure out how to make it work in an RPG maker system.

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Tristian: Lady of the Lion

I don't know if I'm the first to say it or not, but... If you've decided to cancel, then that's okie dokie. While I do admit seeing it cancelled is upsetting, it's better to move on from a project than to keep working on it when you don't want to.

Trianna_Cutscene.png

Ooh, wow! Looks good!
One thing I might suggest, if you don't mind, is add either some size/shape variance, or color variance when it comes to the window. (I think it's a window, at least?) It's perfect-ness is a bit distracting in my opinion. However, it is, nonetheless, a really nifty picture, and I'm excited to see what's in store! ^^
I'm pretty sure I've been a silent stalker until now. Oops.

[RMVX ACE] More detailed character sprites?

author=pianotm
Try putting your sprite in a larger square so that there's more space around it.
I hadn't thought about that! I'll certainly try it out and see if it works the way I want it to. ^^

author=Kaneshon
You could also try a script that zooms a character sprite as well as other functions.
Personally, I've yet to find something like this, but maybe I'm looking in the wrong places.

author=Kaneshon
I personally use this in my project:
http://forums.rpgmakerweb.com/index.php?/topic/1283-event-position-fine-tuning/

Another method, is designing tilesets that accomodate large-sized sprites.
Not really what I was looking for on the script, but it's still really interesting, and I've actually wondered if there was something like that.
I figure that, if I can manage to get the character sprites to work, I'll proceed to make a larger sprite sheet to go with.

[RMVX ACE] More detailed character sprites?

I can, and have. However, if your sprite is wider than normal, and you go completely to the left or right, and run into a wall, you'll notice you're character's sprite is past the wall. This is my only real problem with making larger sprites. (If you've never seen this before, try creating a test actor with one of the larger $ sprites, and run into a wall.)

[RMVX ACE] More detailed character sprites?

author=pianotm
You can make a sprite literally any size you want.
I realize I can technically make the sprites as large or small as needed, and I've done so to put XP sprites into VX ACE, but if you move beside a wall and your sprite's larger than 32x32, you'll wind up overlapping, which is what I'm trying to avoid. To rephrase my question, Can I make a larger sprite, and then have it fit the 32x32 grid blocks, OR can I enlarge the grid blocks to fit the sprite sizes? (I'll go edit my original post to be more specific. Sorry for the confusion.)

[RMVX ACE] More detailed character sprites?

Hello, all.
For a while, I've been thinking of trying my hand at creating completely custom character sprites. However, I'm not a spriter myself. I work with large pictures most of the time, rather than itty-bitty ones. I thought about using the techniques I use in digital art to make sprites, but they always come out looking kinda silly (or at least pretty crude-looking) since they're so small. This leads me to my question: Is it possible to make larger-scaled characters (Say, doubled the size) and then have them fit properly into a single 32x32 grid space? Or at least enlarge the grid to be big enough that they fit in-game properly?
Thanks in advance.

Just Do It! - Anti-Procrastination Initiative

author=zDS
I thought this was all one big joke. "Goal 5: Giving people their achievement." Then having a week later "Goal 5: failed."

I'm a bit let down.


That would have been great. XD

Just Do It! - Anti-Procrastination Initiative

Wooaahh! Major congratulations to everyone involved! This was so much fun! And I fully intend to keep up the procrastination avoidance. Thanks again for the awesome event, and for the special achievement!

Just Do It! - Anti-Procrastination Initiative

-huff puff- I've done it! I've stayed up way too late, but I've done it! I got some major help from a friend design-wise, and I'm really happy with the way it came out. the picture's a tad too big to put in a 'hide' box, so here's the link to it: Butters and Agrin

Just Do It! - Anti-Procrastination Initiative

I guess my goal to complete Arcadia at Night is done? I'm not terribly pleased with the shortness of it, but there's only so much non-Arcadia-based news I can create while still making sense and being entertaining. I'd add Arcadia-based news, but that'd go against the rules of the segments. (Certain news pieces go in certain places.)
Edit: I guess I'll work on some line art and coloring for a picture I need to go done. I really want to keep working on AaN, but I really have no ideas. Merf.