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Phantom Block Review

Hello Gretgor,

Thank you for your review! As you mention, there are indeed lots of jank puzzles near the end of the game, which I've known about for a while. Through both a few years hindsight and watching community content, I've identified a lot of relatively timing intensive or counter-intuitive segments. There are solutions to these puzzles (including the one you described in this review) that are easier mechanically to execute, but I failed to more organically convey where blocks should be placed in those scenarios. During the production of the game and especially near the end, I didn't have the playtesters needed to weed out these issues - what was fine for me was difficult for others. I'm sorry your experience was not as good as it could have been.

As Phantom Block is a completed project, it would be disingenuous to go back and revise these segments now. I'm working on a Deluxe version that adds new levels and puzzle mechanics, enhances the music and works on a more robust engine and I hope to use the lessons learned from this first go around to provide a better play experience throughout. I don't have enough content to fully flesh out a new page for this yet, but hopefully that musical teaser should get you excited about it. I hope you'll join me for the second go 'round. :)

Michael

Sunsong Review

I tried to do something different with the graphics. I'm not very skilled at making graphics or writing stories, so I edited the RTP as I have no money and in the context of this contest no time to commission custom retro graphics which would be more accurate. The retro theme was an idea so I could avoid a complex plot. I could have used NES colors, but it didn't look different enough from the regular RTP.

Sunsong Review

Thank you for the review! I intend to address your concerns about the game. I've messages you a more detailed description.

Although I do not think I will change the green, I should have given some context earlier; it is intended to mimic the original Game Boy, not a night vision goggles. The soundtrack is composed with OrgMaker, a chip tune program by Studio Pixel, which is why the music sounds old school: it is! Though I suppose I can't change an opinion, I'd hope it's not terrible c:

I will release a new version shortly to address these concerns and others.

Quick Quest Review

There is a way to figure out which levers to pull. Look at the stone tablet on the wall outside the room with the levers; find which ones don't belong.
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