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Debugging that kind of stuff would be hellish anyways. "Try to schedule two events for the same day at the same place and see if one of them get's blocked" ...
From testing my own code: there's plenty routes within WingGirl alone that require Kazuhiko to meet one girl or another at the library ... as far as I recall it never broke this way. OK maybe I met - say - Shika instead of the twins and Himeko ... but they were there the next time.
What makes telling if there's a real bug even harder is that not all "let's meet at X" events are high priority or have a simple condition. Some - like Keika's gym event - have a timeout out, others are just "PRIORITY = normal" so you'd need either luck
Plus: even if you change just ONE condition in *any* STORY you can easily break existing savefiles; happens to me all the time ;)
From testing my own code: there's plenty routes within WingGirl alone that require Kazuhiko to meet one girl or another at the library ... as far as I recall it never broke this way. OK maybe I met - say - Shika instead of the twins and Himeko ... but they were there the next time.
What makes telling if there's a real bug even harder is that not all "let's meet at X" events are high priority or have a simple condition. Some - like Keika's gym event - have a timeout out, others are just "PRIORITY = normal" so you'd need either luck
(or the stars must be in you favor).
Plus: even if you change just ONE condition in *any* STORY you can easily break existing savefiles; happens to me all the time ;)
Finished content
I did run OCCD with all available content enable at least twice ... but it's near impossible to keep track (at least for my little brain). There's just too many girls ... on one of those playthorughs Miki's INTRO didn't appear before day 40 or something.
Thus: if you really enable ANY and EVERY content you'll need at least some luck to get anywhere with any of them.
Thus: if you really enable ANY and EVERY content you'll need at least some luck to get anywhere with any of them.
Finished content
About cya / see ya ... well those are all kids (maybe with the exception of some 3rd years which might be 18 ... then again in Japan the grown-up age seems to be more like 21), many of them would use cya or cu in written text ... but I get your point and I'll change it.
You're sure about the blocking each other events? There's plenty of must-have-events like on most routes so it should've been noticed before.
Hmm. You didn't - by chance - edit something during these playthroufhs?
You can *extremly* easy confuse the game.exe by changing the conditions of *any* story and then loading a previous save. You can even break the "records" file by just adding or - heaven forbid - a few stories such that the game aborts with obscure some string errors.
As for your first example ... there's a "CONDITION = DAY NOT 40" on the STORY you missed ... and the on Yuu's route the Children Park event isn't "PRIO = High" ... so there's no guarantee ...
And Kitsune ... hmpf. There way to many scenes with her at the Shrine so it's hard to tell.
*EDIT*: for reasons of drama I do have a few stories which require him to be at certain location or make a phone call on exactly the date where the event is scheduled. This could easily kill a route for good. (I use it very sparsely ...)
You're sure about the blocking each other events? There's plenty of must-have-events like on most routes so it should've been noticed before.
Hmm. You didn't - by chance - edit something during these playthroufhs?
You can *extremly* easy confuse the game.exe by changing the conditions of *any* story and then loading a previous save. You can even break the "records" file by just adding or - heaven forbid - a few stories such that the game aborts with obscure some string errors.
As for your first example ... there's a "CONDITION = DAY NOT 40" on the STORY you missed ... and the on Yuu's route the Children Park event isn't "PRIO = High" ... so there's no guarantee ...
And Kitsune ... hmpf. There way to many scenes with her at the Shrine so it's hard to tell.
*EDIT*: for reasons of drama I do have a few stories which require him to be at certain location or make a phone call on exactly the date where the event is scheduled. This could easily kill a route for good. (I use it very sparsely ...)
Finished content
I think you should PM me any list of typos since I made sooooo many of them that it would blow this board to pieces ;)
@Himeko: OK, maybe she shouldn't spoiler that much about the build-ins ... on the other hand she doesn't tell anything that isn't on the original "set-card" from http://heartache101.3eeweb.com/ - at least that was my intention ... I'll revise that part.
About Nevermind ./. never mind ... yup I do that way to often ...
she was ./. she were ... hmm 'thought both were possible in real world conversations (even if "she were" is - of course - technically wrong here).
*EDIT*: my currently favorite ending story is Mayumi's when you manage to achieve "* ending with either Mayumi or Hibiko available *"
It might be considered a bit lengthy, though.
@Himeko: OK, maybe she shouldn't spoiler that much about the build-ins ... on the other hand she doesn't tell anything that isn't on the original "set-card" from http://heartache101.3eeweb.com/ - at least that was my intention ... I'll revise that part.
About Nevermind ./. never mind ... yup I do that way to often ...
she was ./. she were ... hmm 'thought both were possible in real world conversations (even if "she were" is - of course - technically wrong here).
*EDIT*: my currently favorite ending story is Mayumi's when you manage to achieve "* ending with either Mayumi or Hibiko available *"
It might be considered a bit lengthy, though.
Finished content
author=dewelar
Greetings, everyone. Apologies for my extended absence, but I've been catching up with the boards over the past few days and am very happy to see that this game still lives!
Welcome back ;)
author=dewelar
I am working on playing through the recent finished content. I've been through a good chunk of Kitsune's stories, and I very much like the concept and the execution (and LOVE the character design), although admittedly it feels a bit out of place in this setting.
Great that you like her ;)
Well, she's supposed to feel out of place somehow ...
Did I overdid it?
author=dewelar
Just barely getting started with the Winggirl Pathways addition (I've only seen a few stories of Shika's so far) as well as Grace (and intending to revisit Robin as well), but both are intriguing. Having now played through a fair amount of the original Winggirl material, I found myself being a little surprised at just how much help Himeko gives <player>. Maybe that could be dialed back slightly?
Hmm. Does she really give him to much help? Where exactly - or are you just talking about the stat boost?
She's sipposed to be helpful since
you have to invest quite some time in her and she isn't a real option for winning the bet.
Hint for Pathways:
if you don't like Himeko's help just tell her to leave him alone. He'll meet her cute (but initially angry) cousin then. And if he fails the twins' "game" instead, Himeko will still be there for him, but much less of a help.
author=dewelar
Also, I'm considering doing an update to Noriko to add a few stories, and may even dust off Takako if and when I get a chance to play with the new tachie generator. No promises, though...
Looking forward to see this ;)
And I'd like to hear what you think about the generator, too.
Content creation (artistic)
Content creation (artistic)
author=Marrend... that's about what I was thinking myself.
My cultural knowledge about how the Japanese handle formal dining, and appropriate attire, is exactly zero. As such, take what I say with a grain of salt, if that.
However, the particular impression I'm getting is that it might depend on the family, and how stooped they are in tradition.
(BTW: her parents are rather traditional. Ayame herself would use pins only for fashion reasons - or practical considerations. Her relation with her parents is only hinted at in a few stories, but it's based on mutual love and respect. They agree to disagree on certain topics. And yeah - letting a fifteen year old having her way isn't always the wisest choice in the real world ... but that's not the point here ;) )
author=MarrendYo, Of course that too ;)
Though, I suppose it also might have to do with how difficult you think it would be to insert hairpins into the associated tachie :P
Pins might not be that much of a problem (at least plain conical ones.)
If wearing pins implies she should be wearing a Kimono, too ...
That'll be lightyears beyond my skill.
Content creation (artistic)
One cultural question about modern Japan ...
MIght a teenage girl wear those fancy old fashioned hairpins to a formal dinner or would it be a no-go?
EDIT: Context: Nadeshiko, Story 1832, Kazuhiko is invited to a nice restaurant ro meet Ayame's parents. She has tamed her normally rather long hair into a bun.
MIght a teenage girl wear those fancy old fashioned hairpins to a formal dinner or would it be a no-go?
EDIT: Context: Nadeshiko, Story 1832, Kazuhiko is invited to a nice restaurant ro meet Ayame's parents. She has tamed her normally rather long hair into a bun.
Offical Custom Content Download
author=MarrendThank you very much, Marrend for all that trouble.
OCCD updated. This includes a fix to Kotone's story in regards to "CONDITION = 1202", but, keep in mind this bug would persist in the stand-alone version.
*Edit: Also, "masako_ref.txt" of Winggirl - Pathways has been set to being always active. The notes have been summarily altered to reflect these changes.
Alas, I forgot to add Hibiko's profile to masako_ref.txt.
The first line should read:
WG_Pathways/shika_profile.txt, Masako/masako_profile.txt, WG_Pathways/hibiko_profile.txt














