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Offical Custom Content Download
Invalid is a big word ;)
I used some fancy french accented letters and a Yen sign in some places.
Those aren't normal ASCII. Game.exe doesn't care much and displays them correctly.
BUT: Some Windows editors notice "Hey that stuff is UTF-8 encoded, we should provide a byte order mark".
And Game.exe doesn't like those.
It's probably too much trouble, but it would be extremely nice if you'd include the fixed versions of my stuff (posted directly above).
I used some fancy french accented letters and a Yen sign in some places.
Those aren't normal ASCII. Game.exe doesn't care much and displays them correctly.
BUT: Some Windows editors notice "Hey that stuff is UTF-8 encoded, we should provide a byte order mark".
And Game.exe doesn't like those.
It's probably too much trouble, but it would be extremely nice if you'd include the fixed versions of my stuff (posted directly above).
Offical Custom Content Download
author=MarrendI fear there are two problems with my contributions as published here.
OCCD has been updated! This should include Nadeshiko and Grace Tanaka (was Grace there before?). Description update should follow tomorrow.
This file must have taken three hours to upload with my connection ;_;
1. Somehow WG_Pathways/pathways.txt starts with an invalid char (UTF-8 indicator thingy). @Marrend: it looks like you edited the file (There's a reference to Tachie/Emiko in there which had to be changed since the file was renamed ...). And somehow your editor thought it would be a great idea to add this indicator.
Darn ... I use words like "cliché" in this text ... so it isn't plain ASCII ...
I do that in a few others too, I will stop it.
2. (MINOR) There's a tmp-file in Story/Nadeshiko which shouldn't be there but seems to be ignored by the game anyway.
EDIT: ... and of course there's still that bug with a condition in Kotone's STORY 1202
*EDIT* Re-Uploaded all my stuff:
multiending_v1.zip
winggir_v2_0.zip
wg_pathways_v2_0.zip
kitsune_v1_0.zip
And the unfinished Nadeshiko
All those packs should work just fine stand-alone or when included in the OCC.
(Story/WG_Pathways/masako-ref._txt might be renamed to Story/WG_Pathways/masako-ref.txt in that case).
Content creation (technical)
author=Shinigami
Oh well. Regardless of engine limitations, I was able to string together a nice series of choices. Once you get everything down, it's actually pretty fun to write for the game.
I guess because it's very easy to learn. I've got a male character and a female character I'm actively doing story for, and two female characters I'm doing nothing with right now. I played this game a lot several years ago, and I guess I got nostalgic.
For me part of the fun in writing for this game comes from accepting certain limitations (like the "Only four branches" limit.) and working my way around them (it still is frustrating from time to time ;) )
Content creation (artistic)
Reuploaded my stuff (online minor fixes for the finished projects):
multiending_v1.zip
winggir_v2_0.zip
wg_pathways_v2_0.zip
kitsune_v1_0.zip
And here's the latest version of Nadeshiko
(Ayame's route is still unfinished, Nananshi not even begun.)
@Marrend: according to my timezone I met the deadline ;)
*EDIT:* Ayame should be playable now.
*EDIT:* minor fix for Nadeshiko (line endings)
multiending_v1.zip
winggir_v2_0.zip
wg_pathways_v2_0.zip
kitsune_v1_0.zip
And here's the latest version of Nadeshiko
(Ayame's route is still unfinished, Nananshi not even begun.)
@Marrend: according to my timezone I met the deadline ;)
*EDIT:* Ayame should be playable now.
*EDIT:* minor fix for Nadeshiko (line endings)
Content creation (technical)
In hope it might be useful for somebody:
Sometimes you just want to know if Kazuhiko did or did not somebody.
You HAVE to supply a PLACE= or your story will be ignored.
Thus you could do it like that:
(City is the official placeholder for all locations where you could go after school. And thus all possible dating spots.)
Sometimes you just want to know if Kazuhiko did or did not somebody.
You HAVE to supply a PLACE= or your story will be ignored.
Thus you could do it like that:
# Just a trigger for their first date.
STORY 1818
DATING = 108
PLACE = City
PRIORITY = High
CONTINUE
(City is the official placeholder for all locations where you could go after school. And thus all possible dating spots.)
Content creation (artistic)
@Marrend: speaking of updateing OCCD soon ...
There's an file named Story/WG_Pathways/masako-ref._txt in WingGirl/Pathways which you could rename Story/WG_Pathways/masako-ref.txt if you'd like to.
It would make Shika aware of Kazuhiko's progress with Masako (only if he's on her "competitive" path). It's disabled by default since I didn't want to make Pathways depend on Masako ...
(Which is a non-issue for the OCCD of course.)
There's an file named Story/WG_Pathways/masako-ref._txt in WingGirl/Pathways which you could rename Story/WG_Pathways/masako-ref.txt if you'd like to.
It would make Shika aware of Kazuhiko's progress with Masako (only if he's on her "competitive" path). It's disabled by default since I didn't want to make Pathways depend on Masako ...
(Which is a non-issue for the OCCD of course.)
Content creation (artistic)
Republished all my stuff (mostly because of fixing the "Credits", only minor spelling fixes beyond that):
multiending
WingGIrl
WingGirl/Pathways
Kitsune
Nadeshiko (Not yet finished but playable.)
@Marrend: hopefully this way of dealing with credits is better.
EDIT: current state of Nadeshiko: Riku is (mostly) finished as far as her own route is concerned, Ayame is less-then-halfway done, and Nanashi not really started.
multiending
WingGIrl
WingGirl/Pathways
Kitsune
Nadeshiko (Not yet finished but playable.)
@Marrend: hopefully this way of dealing with credits is better.
EDIT: current state of Nadeshiko: Riku is (mostly) finished as far as her own route is concerned, Ayame is less-then-halfway done, and Nanashi not really started.
Offical Custom Content Download
author=Marrend
As a total aside, I might want to double-check some of the "credits.txt" files from Garage's content. They tend to extract to the directory where the edit/graphic is, and one was rather lazy in over-writing them ;_;
My current scheme is something like that: Most of my stuff uses graphics from several different sources namely "Studio 74" (that's where the original backgrounds came from too), and two background packs published here.
No matter which of my stories uses a certain Picture, the file is placed into a directory named after the source not the content using it. For example both Nadeshiko and Kitsune both use "SOSC/Park Int N.jpg"
Do you have a better solution for organizing stuff and paying credit?
Content creation (artistic)
author=NedrasThe "hobo" ending isn't officially announced in-game. It's not considered her "happiest".
Ooh, maybe I could make something similar to Kevin's chart off of the chart you just gave me, Marrend!
Idk why, but the chart seems to help a lot.
Edit:
So I think I got the default end for Mayumi (the one with the hobo.) I liked it nonetheless even though half of the time I wasn't even sure if I unlocked end.
Double Edit:
I got the Non-Generic Ending #2.
Glad you liked it, tho.













