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Windows Movie Maker importing help
How to export anything Winamp can play into a WAV file:
1) Turn off repeat
2) Ctrl+P with Winamp, go to Plugins->Output and select "Nullsoft Disk Writer" (click on it and it will be selected). You can doubleclick on it to change its settings, like output directory.
3) Open file, in this case the MIDI file, in Winamp. Wait for it to finish "playing" the song (you won't hear anything but the progress bar will move, usually really fast)
4) When Winamp is done, change its output plugin back to what it was before (usually "DirectSound" or "WaveOut").
5) Go to output directory of the Disk Writer plugin and play your new WAV format MIDI file!
6) Celebrate. With cake.
1) Turn off repeat
2) Ctrl+P with Winamp, go to Plugins->Output and select "Nullsoft Disk Writer" (click on it and it will be selected). You can doubleclick on it to change its settings, like output directory.
3) Open file, in this case the MIDI file, in Winamp. Wait for it to finish "playing" the song (you won't hear anything but the progress bar will move, usually really fast)
4) When Winamp is done, change its output plugin back to what it was before (usually "DirectSound" or "WaveOut").
5) Go to output directory of the Disk Writer plugin and play your new WAV format MIDI file!
6) Celebrate. With cake.
Free professional RTS engine!
RANDOM BATTLES? NO PROBLEM! RM2K3
RANDOM BATTLES? NO PROBLEM! RM2K3
You can.
Here's what you need:
Your random monster group. Fill it up with 9 enemies (the maximum number - 1), for example, have three Monster A's, three Monster B's, and three Monster C's and make them all invisible (right click on the enemy and select the only option that comes up)
Next add a 'Dummy' enemy, and make sure he has no monster graphics (or his monster graphic is completely transparent). He's just there to get the battle started. Since all the other enemies are invisible, the fight will just end as soon as it starts without him.
Now add a battle event that triggers on Turn 0/Turns Elapsed 0. Here's where you decide who you fight. For example, you could do something like this:
SomeVariable = RandomNumber 0 to 1
if(SomeVariable == 0)
ShowHiddenMonster 1:MonsterA
SomeVariable = RandomNumber 0 to 1
if(SomeVariable == 0)
ShowHiddenMonster 2:MonsterB
SomeVariable = RandomNumber 0 to 1
if(SomeVariable == 0)
ShowHiddenMonster 3:MonsterC
ect.
This algorithm is not recommended, since you could have random groups of nine monsters, or none. Its just there for demonstration.
Then at the end of the event:
Change Condtion: 10: DummyMonster to DEAD
This removes the Dummy monster from the fight so you won't have to kill him to win the fight.
Edit the random revealing accordingly.
*edit*
We need code tags.
Here's what you need:
Your random monster group. Fill it up with 9 enemies (the maximum number - 1), for example, have three Monster A's, three Monster B's, and three Monster C's and make them all invisible (right click on the enemy and select the only option that comes up)
Next add a 'Dummy' enemy, and make sure he has no monster graphics (or his monster graphic is completely transparent). He's just there to get the battle started. Since all the other enemies are invisible, the fight will just end as soon as it starts without him.
Now add a battle event that triggers on Turn 0/Turns Elapsed 0. Here's where you decide who you fight. For example, you could do something like this:
SomeVariable = RandomNumber 0 to 1
if(SomeVariable == 0)
ShowHiddenMonster 1:MonsterA
SomeVariable = RandomNumber 0 to 1
if(SomeVariable == 0)
ShowHiddenMonster 2:MonsterB
SomeVariable = RandomNumber 0 to 1
if(SomeVariable == 0)
ShowHiddenMonster 3:MonsterC
ect.
This algorithm is not recommended, since you could have random groups of nine monsters, or none. Its just there for demonstration.
Then at the end of the event:
Change Condtion: 10: DummyMonster to DEAD
This removes the Dummy monster from the fight so you won't have to kill him to win the fight.
Edit the random revealing accordingly.
*edit*
We need code tags.
This is the best place to ask this...
Heard of it. I hear its name get thrown around a lot on some RPGMaker sites.
I might've played it. I've got a vague memory of some blue haired protagonist looking for someone and it used parallax backgrounds instead of tiles. If that's familiar at all, then I did play it but I probably didn't like it very much. (So I've obviously never finished it)
(Assuming this is talking about The Way game)
I might've played it. I've got a vague memory of some blue haired protagonist looking for someone and it used parallax backgrounds instead of tiles. If that's familiar at all, then I did play it but I probably didn't like it very much. (So I've obviously never finished it)
(Assuming this is talking about The Way game)
Guess the Game!!!
Shouldn't Kentona be puting the next picture up since he got Quiverse's right?
(I also have no idea what game that is.)
(I also have no idea what game that is.)
Free professional RTS engine!
I dont' know how games like Hearts of Iron 2 or Victoria are described as RTS games. Maybe its just me, but I think Age of Empires or Command & Conquer when I think RTS. Hearts of Iron 2 and Victoria (and EU2) are more of a global country management and tactical game that's more like Civilization than any other RTS I've played (did any RTS ever have diplomacy?)
Just to clear things up.
Just to clear things up.
How do I change movement?
Post your code so we can see where the syntax error is or copy the code from a working version and paste it over the broken stuff.
Just a question
No, even with Cameras that you spent too much money on. For a watchable video that could match something made for free, you'd also need the perfect display and lighting, a tripod so the camera doesn't move, ect.. And then there's the sound...














