GREATREDSPIRIT'S PROFILE

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Mario vs. The Moon Base
Mario must fight his way to Bowser's Moon Base to rescue the Princess!

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RANDOM BATTLES? NO PROBLEM! RM2K3

Ah, I see it now. I thought you meant the monsters, not the group name itself.


Way to hide it you bastards. I never knew it even existed!


author=sev_ link=topic=977.msg13741#msg13741 date=1209614015
I'm using 1.08... :-\

I'm using 1.04. I... usually just don't update things, it has a terrible tendency to make things work worse. :(

RANDOM BATTLES? NO PROBLEM! RM2K3

Hmm, sounds like something in a newer version of RM2k3. I don't have a Random choice at all.

Nice to see it is possible without the method I described above though.

Windows Movie Maker importing help

I don't know what the error could be, I can export fine with Audacity.Offhand I'd agree with BigEd that you're likely missing the Lame MP3 codec for Audacity, but I don't know how to find or install it besides Google.

If you can't get it to go, dbPowerAmp is a music converter that supports MP3. You need a free MP3 codec (like Helix) though, since the Lame MP3 one has licensing issues. With the proper codecs it can work with a wide range of music though (although all I ever used it for was converting to MP3, OGG, and FLAC. I use WinAmp to convert alien types like SPC to WAV and convert them to MP3/OGG using dbPowerAmp)

Windows Movie Maker importing help

Glad to help ;)

author=GreatRedSpirit link=topic=987.msg13609#msg13609 date=1209510474
1) Download+Open Audacity
2) Near the upper right corner, by the Microphone+volumebar next to it, there's a pulldown menu that likely has "Microphone" selected. Select "Stereo Mix". (If you don't have it, go straight to Emergency Plan and curse your soundcard)
3) Tell Audacity to record
4) Play the MIDI file once in a seperate program, like Winamp, start to finish.
5) When done, stop Audacity. Use File->ExportAsWAV to save it. Crop the start+end any way you choose.

Pretty much that. I had a small issue (Winamp was playing the MIDI way too loud and it didn't want to change the volume), but that was pretty much it.. Then I converted it to MP3 to make it easier to upload.

Windows Movie Maker importing help

Argh, I see what you mean. It breaks at certain points, plays fine, then goes back to hell again.

Convert it into a WAV (like through Audacity File->ExportWAV or the Winamp steps I posted below) and import it that way. Maybe WMM just doesn't like the MP3 codec or there's something different about the one I used.

Windows Movie Maker importing help

I should've been more clear: Something else like Winamp plays the MIDI file. Audacity just records your Stereo Mix (aka "What you hear").

I'll have something in a bit though.

*edit*
How's this?

Windows Movie Maker importing help

Hmm, I just tried it out myself. You're right, DiskWriter won't work with MIDI. I assumed it would since I got it to work with every other format I tried it on, my bad.


Alternative:
1) Download+Open Audacity
2) Near the upper right corner, by the Microphone+volumebar next to it, there's a pulldown menu that likely has "Microphone" selected. Select "Stereo Mix". (If you don't have it, go straight to Emergency Plan and curse your soundcard)
3) Tell Audacity to record
4) Play the MIDI file once, start to finish.
5) When done, stop Audacity. Use File->ExportAsWAV to save it. Crop the start+end any way you choose.

Emergency Plan: Put up the MIDI file here and I'll convert it to a digital format. (Oh boy time for Soundfont fun!)

I can't think of any other alternatives. Everything just hates MIDI or something.

The Next Maker?

You got me curious. I tried running RMXP at 120FPS and did a quick runthrough. My results... were pretty strange. At 120FPS, the engine slowed to 40 on the main menu, went up to 70 on the side menu (same screen as the main menu, just a different window is selected), 90 for the inventory (different set of windows), and 120 outside the menu, walking around.
(Some quick optimizations didn't help either, but I'm not sure how intensive it is to load graphics from the Cache every frame)

Then I set it to 60 and got constant values throughout. The hell?


I see what you mean by XP's poor performance though. Bletch. I'm sure I could optimize my code better, but its a freaking 2D game with a menu. For what it displays, its FPS is terrible.

The Next Maker?

The only time I had any performance issues with RMXP (<40FPS) was when when I tried to make too many simultaneous scrolling windows (I think three lagged the system) which I fixed by recoding how the window was drawn. I haven't had any issues since, either with that I've made or from any other RMXP games I've played (the whole five of them)

I also have a A64 X2 4000, which should be more than enough for RMXP...

Point though. On that thought though, I probably haven't hit any performance issues since everything I've been whipping up have been rinkydink things or I just need to test it on a slower computer. I should probably put what I've got for Release Something 2 and see if there are any performance issues on slower computers.

The Next Maker?

Full keyboard+mouse+gamepad support, really. 20 keys should be enough to do anything I'd want, but I'd still like the option though.

And I suppose better synthesized music support. MOD, IT, ect. are so much better than MIDI. Oh well, OGG is good enough for me.



Yeah, I've really got nothing. RMXP was pretty much everything I wanted in an RPG Maker.