GREATREDSPIRIT'S PROFILE

sherman






o
Mario vs. The Moon Base
Mario must fight his way to Bowser's Moon Base to rescue the Princess!

Search

Filter

Guess the Game!!!

Oh god its I Wanna Be the Guy.


Discussion of Multiple Things

In a frame of mind, all boss fights are scripted in that you can't lose (regular fights too, but you can run from those. More importantly is how to handle fights that you can't win. The problem with those is that if it isn't clear if you are supposed to lose, the player could burn a lot of valuable healing items (like FF Elixers) or never "lose" at all in that they quit before they lose, effectivly stopping the game from progressing. There's a few ways to handle the "must lose" fight:


1) Cutscenes! The player drops because the Plot Gods demanded it. Can be annoying in that the player never has a chance to do anything. Alternatively, it could be a fight that the player loses in the first turn via a DOOM EVERYONE spell, not giving the player the chance to waste good stuff.



2) The Lunar Eternal Blue approach: Don't allow the user to waste items. Seal the item command. Take the player's inventory (and give it back later). SOMETHING so that the player can't even use the valuable healing items. Dropping some cues that the player can't win can help with people who would quit since they think they need to win the fight legitimitely without items though.


3) Similar to #1, but the fight you must lose is a fight you actually can win, but when the boss gets weak enough, they blow the party away. Probably the worst method as it makes the whole fight seem pointless if they did win, so a reward for winning would be nice.


4) Don't have any at all? Hmm...


I'm sure there's better idea for how to handle "Can't win" fights. None of them really stand out to me as being the best (#1 is out of the player's control, #2 sidesteps the fourth wall, #3 can cause problems with "why fight at all?", #4 is restricted by what the writer wants to tell, like fighting GOD at level 5)

HELP!!

author=BigEd781 link=topic=1104.msg16269#msg16269 date=1210655403
Oh shut the f*ck up and get the sand out of your panties. Douche.

I'd comment on this, but Yahtzee did it much better and funnier than I ever could've.

Hint: Its in the video.

What would make an rm2k3 game be great at being itself?

Any true Rm2k3 game would star Alex (Zack's a loser).


I wouldn't mind seeing a quality game made entirely from the RTP, or at last RTP edits. Ripped stuff wouldn't seem right for THE RPG MAKER 2003 GAME. Or if not RTP then something like Mac&Blue or whatever its called.

Discussion of Multiple Things

author=NoblemanNick link=topic=1097.msg16184#msg16184 date=1210624221
1)Now I know a lot of people have Breath of Fire, I believe it was Dragon Quarters. It might have been all the games. That whenever you needed to save you would need a save token. I personally think this makes the game o hard if the tokens are expensive and hard to find. But I like that idea because I know there are players after every leel they'll save after gaining an item they'll save.

That's the way they want to play the game, don't go out of your way to mess with them. They're saving so they won't have to repeat anything if they die which is even worse than grinding. You're seeing the same old cutscenes with half, if any, of the impact, and everything you did between saving and dying is lost while grinding actually has some results.

If you really don't want people to save anywhere in your dungeons, Wild ARMs 3 (and possibly some of the previous games) had a fantastic system: You could use expendable Gella coins to save anywhere you wanted (and to restart a fight you lost too). There were plenty of coins in the game and you could use, say, three per dungeon and not have any quantity issues. They were usually places a few rooms before the boss too so they served half the function of save points as well (SAVE HERE).

Worst video games you've played this year

author=harmonic link=topic=842.msg16148#msg16148 date=1210602391
Lots of rabid walmart fanboys here.

So sorry I hurt the giant corporation's feelings >:(

Well I hope you learnt your lesson: "The bigger they are, the more people they need to defend them." Covers up all their vulnerable spots, or something.


Oh, and Hearts of Iron 2. Maybe I played it too much like Victoria or something, but I'll stick with that.

Discussion of Multiple Things

And now for some not-"It Depends" answers!


1) Save almost anywhere. Having to redo a dungeon because I died against the boss and the last save point was godknowswhere isn't difficult, its a one way ticket to "Fuck you game"-ville. Intensity of hatred depends on how the player died ("DOOOMSBEAM!"). Don't allow saving in potential "You're screwed" situations (timed dungeons for example).

If you really, really, don't want the player to save anywhere, go with TMAC's suggestion: Save points in dungeons, save anywhere anywhere else.


2) As long as there isn't significant grinding at any point in the game. Grinding is boring as hell.


3) As long as there's no GUNSWORD (whatever it was called in FF8), I'm good with either. Pick weapons relevent to your story's setting, or at least the most common weapons. FFT had swords and guns and it worked out fine.

RMN Map-Design Contest [Winners announced]

I finished it (I talked to people after I was done exploring, so I talked to the people at the far end of the map first and worked my way back) and I got killed for it :(
Stupid Creators, being such huge jerkwads.

The Next Maker?

author=Skie Fortress link=topic=990.msg15968#msg15968 date=1210531432
- They really need to make some sort of visual interface for the show/move picture command where you can drag and drop pictures in a preview window, because playing the guessing game with X/Y values is annoying.

On this note, I wish they used a different system for the X/Y coordinates for pictures. Something like, where you want the upper-left corner of the picture to be instead of the center. I remember this was a problem for some people, myself included and its bothersome even to this day.

RMN Map-Design Contest [Winners announced]

Neophyte:

I'm pretty certain I'm not supposed to be there :P