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Listen - Just a game.

Story seems interesting and probably touching. Can't wait to try it out.

Townlore

author=NaomiSinato
Okay, what am I suppose to do? Every time I start up the game it takes me to a whitish messed up screen and all I hear it sobbing and I can't do anything.


You could try playing from included save file.

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Some say about how girls with mustaches/beards were nice etc. That doesn't change the fact that any normal girl that would consider themselves at least a bit girly would do something different than letting them grow more. I also know few girls that shave their faces from time to time and facial hair growing for both men and women isn't anything that strange by itself. Issue lies with how this character looks. If not for bra (that tbh ain't really making anyone woman) I wouldn't even guess that it was supposed to be a woman. I understand that this character is supposed to be somewhat original, but making it a freak shouldn't be the way - at least if you want your game to have more serious tone. If it's going to be a slapstick comedy, then it's totally cool, though.

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author=Archeia_Nessiah
I guess...you all never seen a woman with one before XD


Well, that alone doesn't matter. It's just that she looks kinda lulzy with that beard.

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Does she has a beard?

Divinity Fatum Review

Thanks for review. However from what I see, you haven't get through act 2 of the game and haven't seen a bit of act 3 that there is done so far ;). If my guess is right, I'd suggest going through these as well (however stuff that happens later on - especially in act 2 - may be at some part far too disturbing - or at least that's what many said).

Divinity Fatum

Glad you liked it. I'll eagerly await your review then ;)

Townlore

@cookie1xo: I guess you didn't venture too deep into the forest. Sometimes triggering event may take 2 minutes, sometimes 15. You simply must be patient.

@DiceOfChance: New "Lisa" actually kinda gave me an idea of how to approach exploration in possible remake. However my main plan for Townlore is going even further beyond 4th wall. Nonetheless, I should finish my main project first - Divinity Fatum.

Townlore

author=DiceOfChance
Played the heck out of your game and I throughly enjoyed it.


(Possible Spoilers)Granted if I would to actually wait hours to figure it out I don't know if my attention span would keep me playing so I kept changing my time. Got the true ending second day without the help of a guide woot, but It's gonna drive me insane if I don't know if there is something to be done with the turtle and his boat. Is there a easter egg with him or something? or is he just there to show the characters had a way off the island? Anyway off to try your other games out. :)


Well, in primary concept it was supposed to be possible to travel onto Mainland to buy some stuff like furniture or wallpapers. For that there was also supposed to be some mean of earning money, but all in all I just made it in it's current form. I'll however probably redo this game in the future and there will be access to Mainland as well as maybe some more stuff to do in town, besides talking to it's inhabitants.

Divinity Fatum

To explain - Divinity Fatum was firstly targeted for Yume Nikki Fanbase, because of its theme (altrough tackling it in a different way). Hated wanderfest and exploration part is something common in YN fangames. To add, here it's at least kind of explained (even more in further parts of the game). I wouldn't really call something like that "an unforgivable sin", as I know many people who on the other hand greatly loved that very part of the game. Atmosphere of that scene was somewhat sad, yet soothing for them - kinda melancholic, I'd say. It all depends on player that tackles that game and I think I mentioned in game's description that it's not for everyone. This game requires patience and ability to immerse with it. I agree that beginning may be kind of hard, as there is nothing going on for the most part, but the more we find, the more new content appears that actually starts to excite the player. Anyway, I'm aware that some may like that motive, some may hate it. I was really thinking about how to convey such feelings and at the same time shorten time of wandering. I made city smaller than it was supposed to be in the first place. I came up with intuition system. I even considered adding straight-forward guidance (kinda like gps), but on the other hand not only it would strip game from its emotional part, but would enrage players that want to want to "feel and experience" the game. Not mentioning that it would also turn game completely into "go from point A to point B" kind of game. Now at least player has to try and figure out how map and intuition works - not much of a riddle, but still something engaging and satisfying when you'll actually figure it out. Yes, you mentioned that there should be some kind of organic means of guiding the player to the next nodal points of story. There is. It's a map. You can get it on the street that you start off.

Anyway thanks for notice and I'd be glad to hear your opinion after you menage to complete act 2 (act 3 is still in the making, but second one is where everything starts to make sense... kind of).