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Divinity Fatum
Well, this game is full of metaphors and walking blindly around place from 6th floor is metaphor in itself. Because of that a guide system there wouldn't be that great idea imo. Honestly, even whole intuition system is somewhat against my concept of the first act, where player was supposed to feel lost, yet somewhat nostalgic. By rushing gameplay via intuition system, I've made it so players can advance to 2nd act more easily, but on the cost of feeling, which I wanted to persevere.
Divinity Fatum
Hm, what is there to fix? The fact that the place is huge and empty? If that's the case, I may make it smaller. Fact is, even when I test played the game, I kinda got lost there few times XD (speak about a game that overwhelmed it's creator)
Divinity Fatum
Thanks for all that! I'll revise what you've found out to be fixed. About idea of pressing Q to exit map as well, it seems reasonable, but the thing is that you can also access map via menu. The thing is, "Q" is just a shortcut - that is why I'd rather keep that one thing the way it is.
And most of all thanks for nice overall review of the game. It always makes me happy to see that people enjoy this story I'm working on. Also, there is indeed going to be act 3 of the game. It is not made yet, thought. And there is no real difference between playin on easy and normal. Only difference is that on easy mode you get Intuition on. If you'd like to have some help with completing the demo, perhaps check out walkthrough here: http://divinityfatum.blogspot.com/p/walkthrough.html
And most of all thanks for nice overall review of the game. It always makes me happy to see that people enjoy this story I'm working on. Also, there is indeed going to be act 3 of the game. It is not made yet, thought. And there is no real difference between playin on easy and normal. Only difference is that on easy mode you get Intuition on. If you'd like to have some help with completing the demo, perhaps check out walkthrough here: http://divinityfatum.blogspot.com/p/walkthrough.html
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Divinity Fatum
Glad to hear that. However have in mind that if you're willing to wait for full version, it will take some time.
Looking for editors and testers! Very urgent!
Looking for editors and testers! Very urgent!
Well, as for now I had quite a lot help with editing game script. I've also menaged to find out some bugs (some by myself, some with help of others). I appreciate will for helping out and if anything, I'd just ask you to play out the game, see if you'd encounter any bugs, as these may still occur somewhere anyway.
Still, I'd suggest you to perhaps wait few days before I upload updated version with corrected grammar errors and few bugs fixed.
Still, I'd suggest you to perhaps wait few days before I upload updated version with corrected grammar errors and few bugs fixed.
Divinity Fatum
BrokenH - Thanks! Words like that are what keeps me going with this game.
TheUnproPro - Heh, I'd like to see it, when you'll be done with it. If you'd need any help or smth considering gameplay, feel free to ask :D
TheUnproPro - Heh, I'd like to see it, when you'll be done with it. If you'd need any help or smth considering gameplay, feel free to ask :D
Divinity Fatum
Well, full version won't come out too soon as new family issues - if I can call it like that - shall arise soon, which will most probably absorb my time for few years even...