HAPPY'S PROFILE

Happy
Devil's in the details
5367
I'm a very big fan of music of japanese role playing games for it has influenced me throughout my life since my early childhood. The day I saw Nobuo on the stage in front of me I decided I too will become a composer one day. It has been 9 years since that day.

You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.

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Going to see Fury Road today for the second time! One of the best cinema type movies I have seen in my life.

Was I?

I went to see it 3D today. I can't decide which version was better.

But I want to see it third time. :(

Going to see Fury Road today for the second time! One of the best cinema type movies I have seen in my life.

I went to see it with no expectations, or no knowledge of it whatsoever. I don't really remember anything from the old Mad Max movies either, though. I was slightly cautious as I think majority of action moves tend to flop pretty hard.

In Fury Road I thought the pacing was really well done, the scenes were really effective and imaginative and all gunshots, punches, jumps and whatever they had there, just felt so tight, or uh, "coarse."

I wonder how to put it. Well, they were all used in very effective manner and didn't feel like cheap filler action for some mass hollywood movie.

Plus the music was awesome too.

RMN Music Pack

That should do fine Sated! It's not probably necessary to mention RMN Music Pack more than once, but it's still appreciated all the same!

Summoner of Sounds

Well, here's rest of my chapter 1 feedback:

Cap_H:
Well, this felt a bit like mixed bag. The main melodic idea gets across at times, but often it feels like there's strange sections that don't really work very well, or carry across the melodic material introduced so far, like at 0:28 for example.

The sound pattern you used at the start of the song sounds distracting here, too, because of the rhythm it occurs in. Its intervals don't seem any way relative to the melody progression's rhythm. The bassy sound you use at this point also sounds like it could be more subtle, or you could even use a bass range instrument that would play chords instead.


ResidentEcruteak & (?) Vanillatogether:
This works pretty well! I feel like I'm inside of a game boy game, and yeah, light-hearted town perhaps. The transition at 0:55 caught me a bit off guard perhaps. Maybe it wouldn't sound so distracting if you didn't swap both, melody and percussion layer's rhythm at the same time? Other than that it sounds nice! Good job.


BurningTyger:
Wow. Hello atonality. You lost me at 0:04 seconds. Whatever that bell instrument is, I don't think it manages to really carry the melody onward from where the other instrument has so far brought it. Generally I think that this instrument layer specifically sounds pretty random, while the other instruments are slightly easier to make sense of. It's really hard to say about any impressions that this song gives mood-wise, because at its current state the song is really hard to follow to begin with. It does sound elvish or mystical, I suppose?


Lyrahel:
For some reason this reminds me of Breath of Fire 4 and Cray's tribe who lived on the plains. Digging the vibe, though while I wouldn't say it's light-hearted in its essence, it's still from the less-serious end at least and would fit a light-hearted setting.

If I'd personally try to improve something, I'd make the soundscape feel more intact. Right now it sounds like some of the percussion which are panned to either one of the monitors, are too separate and feel like they are of entirely separate ambiance than some of the melody and harmony layers. Everything's audible, but just feels very loose. THe composition is nice, none the less!


Dysergy:

I wonder whether I already gave feedback for this? Probably not. Sounds very relaxant, though. I can easily imagine this to a light-hearted rpg, for example. The progression flows very well and doesn't break out of the mood at any part.

I feel the mix is a bit loose though. While it sounds good and everything is audible, I feel that some elements don't tie together very well where it comes to the level of volume.

The main rhythm pattern played by the plucked string instrument (or something) feels very apart from the woodwinds which are very horizontally panned, for example, and the hihat sounds a bit quiet too. The snare and toms seem pretty appropriately mixed and pack a tight punch, though. But the flutes and the rhythm instrument sound a bit loud and separate of the mix in general. But it's still a nice theme, overall!


Lana42:
You always come up with these bittersweet atmospheres. I really like the slightly sad mood this song emits. It's still sounds ligh- hearted because of the main voice that sounds a bit like music-box, though.

What happens at 0:15 and 0:25? It sounds like some instrument is slightly off the beat. Same around 0:34 mark.

Mixing wise I feel that the main voice could be slightly more ambient and the low frequency instrument and tones could be a bit more subtle. Specifically the instrument layer that joins in at 0:11 with the main voice. The shaker-type sound could also sound more transparent, which would help bring space in the mix. This can be done with some reverb, delay, or volume / EQ adjustments.

But yeah, lovely mood!


larrylpope:

Curious! I love these intervals. 0:58 ohh so appropriate! Really enhancing section, and more so when the wind instrument joins in! Really digging this. For some reason it reminds me of Vaan and Rabanaste from FFXII, though I'm not entirely sure why.

Mix-wise: While I understand the high pizzicato is meant to be subtle I feel it loses some presence because of the relative volume of the bass. The bass could have slightly less volume, that is. The wind could also have a tiny bit more presence. Still rather good mix though!


FirahFabe:
Lovely mood! I have a bit of issue with the cello sound though. There's some higher frequency "noises" in its qualities that sound distracting. They can be heard especially at 0:40. Notes at 0:36 are really nice by the way! Very expressive highlight!

The cello sounds also a bit off the rhythm at times and the piano notes sound like they could have more volume and presence, but aside these issues this feels really impressive and had lots of potential. The entire mood and melody are just really memorable and absorbing!



Anorax:
Haha, I can't shake the image off of my head: you composing this in the last minutes and hence the hectic rhythm and tempo. I absolutely love this. Are you increasing the tempo as the song progresses?

The snare and timpani are great, not to mention the bells coming in at the most appropriate times. The lead synth / organ instrument starting from 0:21 is a great choice too.

I have to consider getting these percussion too! A fellow Kontakt user here. Though it would take me practice to use them as effectively as you do here.

I'd only try to improve the mix by making the cymbals louder and tying them together with the other instruments better. The lead percussion sounds a bit loud at times too, (god, the name of the instrument is on the tip of my tongue.) and it feels like it could have slightly more reverb, or that it could have more ambiance to it.

Anyway, giving this a star! It's definitely one of my favorite submissions for the light-hearted challenge!


blinktjp:
Would feel intact generally, but what happens at 0:18, 0:24, 0:30, 0:36 and so forth? If that sound didn't start at off-beat, it might not even sound as distracting as it does, but right now it's just really distracting. Apart those bits the song does sound really relaxant though, and I felt the mood and mix both were pretty good!


dreamingghost:
Man, these instruments. Inspired take at least, which I can totally appreciate! It's hard to define the setting that this makes me imagine, but the song would probably work with various modern or sci-fi influenced light-hearted settings at least.

The composition and instrumentation remind me a bit of Tenpei Sato's work on Disgaea series.

I really like the expressiveness and variance used. The song is definitely one of the more expressive and varied compositions in the event so far, and I'm personally a big fan of this sort of melody progression.

The mix sounds like more work on it would have helped the song a lot. The volume balance sways a lot when you switch the lead instruments. The piano, and the bass after it both sound too loud in comparison to the sections that occurred previously. The harmony and percussion elements sound generally too quiet in comparison to the leading voices and bass.

But man, so much potential here. I really like your composing style. If the mix would be a bit more polished this would definitely get a fave from me. Right now it just feels like it needs a bit more work, even though it's still very impressive none the less. Good job!


ps. Giznads, that song sounds very well composed! I only wish the mix wasn't so distant at later parts when the song starts rocking out more! I'll give more detailed feedback at some point.


pps. Also, everyone who still plans on giving stars for chapter 1 submissions, if you could do so in a week or so, it would help me with what I have planned for the chapter 1 recap!


Summoner of Sounds

author=Ylmir
Hello ! I have (again) a question about the rules.

Your track may contain synthesizers, percussive elements and contemporary band instruments. Classical orchestral instruments are allowed in the mix, but should not make up most of the song.

Does it mean world instruments are allowed ? (yeah, I know, I'm always trying to break the rules. :D) And what about choirs, since they aren't always present in an classical orchestra (although they are used extensively in soundtracks nowadays, along with orchestras) ?

As long as your track fits the general guidelines of the ruleset and isn't entirely choral or built up of world instruments, I don't think it will do anyone any harm if you slip in choral layers or some elements with world instruments.

The main vibe should still carry across the described game instance and setting, however.

Summoner of Sounds

Hah, I've managed to make several attempts that fill the "setting" part quite well, but to make it an assault theme? Still working on that!

Here's inspiration for you guys:



Great tracks!

Edit: I think I might actually want to go with more percussive and less synth influenced approach as well. Pretty similar to XCOM approach. As soon as I make it synth heavy, it sounds super mecha-influenced, while I'd prefer make it a bit more gritty and modern, myself.

author=TungerManU
(visual inspiration is important too!).

True! Personally I find it to help a lot if I have specific visuals to compose for. Just looking at the picture gives a ton of ideas for a possible soundscape.

RMN MAY-JUNE 2015 PODCAST

author=Archeia_Nessiah
author=Happy
Why do Liberty and Slash sound so unclear? To my understanding Liberty at least has a pretty decent mic. What sort of recording method are you using for these podcasts?
It's weird because they sound OK on the recording until the whole conversion in either camtasia or premiere with high mp3. Maybe I'll post a vanilla one later. We use Pamela, the paid one.


The audio quality suffers already when you render your song to Mp3, but when you upload it to the Soundcloud, the site re-renders it again, which affects the quality even further. If your file is already compressed when you upload it to soundcloud (Like Mp3s), it won't end up to very good results, at least!

If possible, try to render a WAV, or other uncompressed audio format version of the file and use that one for soundcloud.

Summoner of Sounds

I did yet another remaster of my "Oh Poor Me!"

http://rpgmaker.net/content/events/sos/files/Oh_Poor_Me_2.wav

Feedback appreciated! I can't seem to decide on what low-cut to do for it. The qualities of the snare drum also seem to affect the mix a lot. I also noticed that when I listen to it with something else than my browser the high tones sound better.

I will post more feedback and favorites for other entries when I find the chance.
Chapter 1 recap will follow in a few days. I still want to give people some time to post feedback and favorites before I put it together.

RMN MAY-JUNE 2015 PODCAST

Why do Liberty and Slash sound so unclear? To my understanding Liberty at least has a pretty decent mic. What sort of recording method are you using for these podcasts?

Also, "get makerscore" and "free stuff" is your whole coverage of SoS? =P
Thanks for the shout out though.

Summoner of Sounds

Are you feeling light of heart? Are you satisfied with the Sounds you summoned for the light-hearted Realm?
Do you feel the challenge was kind of easy, or do you feel that you need to take a breather? Well, no time to ponder - the next challenge is here! It's time for action! Start your engines!

Artwork by Djahal @ deviantart.com




Chapter II: Assault Action!


You are a journeyman, a Disciple of Sound and you have been tasked to solve a series of mysterious disappearances of Sound in the Realms of Melodies by the Regal Musicians Network.

Your journey has brought you to another new Realm where the Sound has disappeared. You look around you and find yourself in middle of combat! Adrenaline rushes in your head as you barely dodge an attack of a huge robot.

This is about survival! But what are those weapons? And all this technology and gear? Who are those soldiers? Should you try piloting a mecha? Or perhaps some other machinery? Are you familiar with any combat tactics? You join in the assault and engage in action!


Composer: You also grab your instrument and begin to summon the Sounds...

Developer: You set out to search for situations that have the most immediate need for Sound. You see your ally beginning summon the Sounds, but wait, are those the Sounds of this Realm? That will need to be determined!



Challenge:

  • Composers: Find a way to convey the setting and the mood described in the flavor. Compose a piece of video game music that fits a modern, or a futuristic, sci-fi military setting. The game instance you will need to be composing for is an assault type action scenario.

  • Developers: Solve what sort of music can be used for assault type action scenarios in video games and how to pump out some adrenaline from the consumers! Be sure to let your composer allies know if they are any good at their job, or if they could use help at something. You may have some ideas for them as well.



Track restrictions:


  • Impression:

    Alerting, confronting

  • Instrumentation:

    Your track may contain synthesizers, percussive elements and contemporary band instruments. Classical orchestral instruments are allowed in the mix, but should not make up the most of the song.

  • Game World Setting:

    Modern or futuristic sci-fi military setting.

  • Video Game Genre:

    Action Game, CRPG, Strategy Game, Tactical J-RPG


  • Game Instances:

    You have to compose for an assault type action scenario.



Submission rules:


  • Render a track with as little audio quality loss as possible

  • You may submit as many pieces as you wish, but rememeber that quality is what matters.

  • You may update your submissions with further versions.

  • You may contact event organizer and sign up for post processing of your track.

  • You may collaborate and interact with all the rest of the community to any end you wish. You are encouraged to share tips, viewpoints, references and material for inspiration.

  • The challenge will run for one month and end 1st of July 2015


Good luck everyone!