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Summoner of Sounds
author=Trihan
Cute/peppy farming town/pub was the feel I was going for, so mission accomplished!
Great!
One thing I forgot to mention, though, is that it might get repetitive if it's played over long periods of time. So you might want to use it for a place that the player doesn't spend too much time in, like a single shop or pub. Other than that, it's peachy keen!
The official English 2k3 version is out!
Does anyone know when the trial version is coming out? I kinda wanna make something for Golden Week with this.
Summoner of Sounds
author=Trihan
Sure! http://rpgmaker.net/content/events/sos/files/happy5.wav
I like it! It's very cute and peppy. Seems like it'd be a good theme for a shop, or a farming town.
A Golden Week of RPG Maker 2003
Is this a good place to ask why Severus Snape is on the cover art for this engine?
Anyway, this looks good! I'll try to write a review or two, and maybe even download the trial for a spin when that comes out.
Anyway, this looks good! I'll try to write a review or two, and maybe even download the trial for a spin when that comes out.
M.O.G. Graphics
Yes, many thanks!
I've uploaded a sea background, and I'll put up a preview ASAP.
EDIT: Here you go! (This is the smallest size.)

I've uploaded a sea background, and I'll put up a preview ASAP.
EDIT: Here you go! (This is the smallest size.)

Revive the Dead
I dropped this project partly because it was a practice project, so it was a very low priority, but mainly because I was having trouble with the version of Twine I was making it in. See, it was made before the big update of Twine released late last year that fixed a bunch of bugs, so there were quite a few unusual snags in development. One of the biggest is that new passages would sometimes be hashed incorrectly (this was before Twine stopped hashing URLs by default), so when you went to a new affected passage, it would treat it as the old one. This broke the <<back>> macro, which I relied on heavily, and each time it happened it was a pain in the neck to debug (I had to delete some passages and hope that would fix it). After a while I got tired of fixing it all the time and quit.
The reason why I picked it back up is that it's practically the only one of my Twine projects that got past the idea stage, and all of my other abandoned projects are in Knytt Stories, which I don't know if it's kosher or not. Plus it's pretty short; I think I'm about a third of the way through it already.
The reason why I picked it back up is that it's practically the only one of my Twine projects that got past the idea stage, and all of my other abandoned projects are in Knytt Stories, which I don't know if it's kosher or not. Plus it's pretty short; I think I'm about a third of the way through it already.
Revive the Dead
I still look at README files!
Anyway, I didn't really make a title screen or cover art for my game, mainly because I like to leave that bit for last. But I did dicker around with the CSS in my game, some! Here's what it looked like before:
And after:
Mostly I just embiggened the text, but I also switched the colors around on the links. Now the color for the hover is yellow! It's "clever"!
Aaand what the hey, made an actual cover for this:

Anyway, I didn't really make a title screen or cover art for my game, mainly because I like to leave that bit for last. But I did dicker around with the CSS in my game, some! Here's what it looked like before:

And after:

Mostly I just embiggened the text, but I also switched the colors around on the links. Now the color for the hover is yellow! It's "clever"!
Aaand what the hey, made an actual cover for this:

Revive the Dead
Revive the Dead
I already talked about my Twine fan-game, but I've also got a bunch of Knytt Stories levels I want to finish up. Would that kind of thing be appreciated for this event? They're kind of like mods for the original game.














