HOUSEKEEPING'S PROFILE

My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.

Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God

Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Hymn to the Earless God
Live and die on a hostile world.

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2014 Indie Game Maker Contest

I'm thinking I'll finish on Sunday. I'm essentially waiting on some resources from a couple of friends who are helping me out, but, in the mean time, I'm adding a few little things here and there. Then there's just testing and lots of praying.

How do you feel about profanity in RPG Maker games?

@pianotm: It's probably a bad idea to write a game using Middle English. Most people wouldn't be able to understand it. I mean, they used fert instead of fart for God's sake. I don't know, though--maybe it could work as a single character in a large ensemble that lampoons the need for accurate period speech.

author=Rod_Wadd
I think that shit is a much more sensible word than say, poop, or crap, or feces, or BM or whatever else I can come up with, when talking about excrement, I don't know about everyone else's fantasy medieval worlds but in mine people aren't squeamish about that sort of thing so euphemisms, and god forbid, medical terms, would be much more jarring.


I think that "evacuating your bowels" is easily the grossest way to say "taking a shit."

2014 Indie Game Maker Contest

I'll try to leave a single splotch of color on your otherwise monochrome soul, Liberty. I just hope you like unnecessarily intricate prog metal boss themes, because I just spent the past thirteen hours composing one.

What the hell am I doing.

How do you feel about profanity in RPG Maker games?

Like Desertopa said, if cursing informs the character, then leave it in. The danger with going out of your way to avoid profanity is that you come off as hokey because it's a transparent evasion of a curse word. The whole Battlestar Galactica "frak" shit, for example, just drives me up the wall. It's like when you're a kid and you say "shit" in front of the teacher, then she goes, "Excuse me?" and you say "I meant crap," then she glares at you and you say, "crud?" The fact is you still mean "shit," but you're taking all the power out of your words.

All that's to say: use the appropriate word for the appropriate place. If the right word is a curse word, then don't drain it of its power because of your personal feelings over it.

A Very Long Rope to the Top of the Sky

Yeah; I didn't include many missable items, but that's one. Here's a list of all the missable items:

-Mint's Cloak: give Mint the blue teddy bear when she's in the clinic in Silver Spring.
-Jr. Bandit's Badge: Talk to Griff outside of Avishun castle when Mint and Ivy are infiltrating it.
-Amos's Book: Solve Amos's math problem in Avishun dungeon.
-Cupid's Bow: give Genevieve the best possible poem from Emil.


Out of these, the best one is Mint's Cloak, and the good news is that there are better equipment options than even that by the end of the game, so you can't miss anything super important. The rest of these items get outclassed pretty quickly.

A Very Long Rope to the Top of the Sky

I happened to be on the forums, so this might be the quickest response in history:

Yep, I'm talking about that train station. When you first enter, you walk over a bridge. Then go down the stairs, and walk into the bridge from the left or right. You'll go under it.

You get Mint's Cloak when you're still children. This is one of the few missable items (though since there's a new game+, theoretically it's not missable. Anyway, when you're getting a teddy bear for Mint, she gives you an item based on which teddy bear you get her. If you give her the crappy pink one from Low Town, you get nothing. If you get the brown teddy bear from the East District, you get an elixer, and you get Mint's Cloak if you give her the blue teddy bear from the West District.

Having trouble getting a "taunt" spell to work

Locke, you beautiful misanthrope, it worked!

What I was doing wasn't that much different. This is VX Ace, the skill was self-targeting, and the common event was applying the zero target rate. So, I guess beginning with the common event instead of ending with it was causing some kind of conflict. ANYWAY, thanks again; that's one less headache this month.

Having trouble getting a "taunt" spell to work

On my current project, I can't get a taunt skill to behave correctly. I want a taunt that makes all enemies target the caster. Here's how I'm doing it:

-The taunt skill runs a common event that puts a state on all the characters that multiplies their target rate by zero.
-The taunt skill then removes that state from the caster and multiplies the caster's target rate by a thousand (I realize that there's no reason to increase the caster's target rate if everyone else's is zero, but I couldn't fight the urge that "bigger is better").

The thing is, this method works fine on the project I was working on before I started my contest project, so I suspect that one of the Yanfly scripts I'm using is producing a weird conflict, because the character in first position is getting targeted exclusively by monsters after a different character uses the taunt.

Here's the full list of scripts I'm using and the order in which they've been added:
-Yanfly Ace Core
-Yanfly Ace Message
-Yanfly Ace Core Battle
-Yanfly Ace Equips
-Yanfly Ace Skill Restrictions
-Yanfly Ace Steal Items
-Yanfly Ace Menu
-Yanfly Ace System Options

I suspect that the core battle engine is overwriting the targeting formula, but I don't really how to look for that or if that's even the issue in the first place. Any suggestions?

A Very Long Rope to the Top of the Sky

Yeah, there's a final mode to the pig arena called the Gauntlet that becomes unlocked after a certain point in the story. Specifically:

You have to finish the A rank for each tournament in the pig arena and make it to Ubiquity. You can return to Ubiquity at any time, by the way, through the teleporter in your town (after you make it there the first time).

A Very Long Rope to the Top of the Sky - Ivy and Mint

I'm just really happy that A Very Long Rope is finding an audience!