HOUSEKEEPING'S PROFILE

My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.

Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God

Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Hymn to the Earless God
Live and die on a hostile world.

Search

Filter

A Very Long Rope to the Top of the Sky - Ivy and Mint

Man, this was really cool. I have to admit: when you started playing through this, Miz, I was like, "There's no way he'll record his whole playthrough--he has NO IDEA what he's getting into!"

By the way, there's some pretty big spoilers in this, so anyone watching, BEWARE. You might want to mark it as having spoilers, Miz.

2014 Indie Game Development Contest: $10,000 Grand Prize!

Well, I've been working on a larger project, and summer is THE TIME to get shit done (I work in academia, so I'm on summer vacation), but the potential exposure from this contest is too important to pass up. Anybody feel like working with a writer/composer? I have a few nebulous ideas right now, so the concept is absolutely up for discussion. I'm going to spend most of my day brainstorming, and I'll start up on my own as soon as I have a working outline, but I'd love to use this as an opportunity to work with an actual team.

A Very Long Rope to the Top of the Sky

Miz:

Yeah, the nightmare dimension is different in Sanctuary--it's an actual dungeon. Other than what you've listed, the bonus dungeon in the Reflecting Pond is all I can think of.

A Very Long Rope to the Top of the Sky

Congrats, Miz!

And, thanks, kagome. If I were ever to remake this (like if I had a professional budget or something), I'd probably condense it to A Rope to the Top of the Sky, but I do like the current rhythm, for sure.

A Very Long Rope to the Top of the Sky

Hey, Kagome, glad you're liking it! I know mapping isn't my strong suit, but, yeah, I feel like story and music are the two aspects of game-making that I bring to the table, and it seems like they don't get much focus around these parts; most of the time I see stuff with great visuals and/or cool design. Hopefully my next game will come out more well-rounded, and, fingers crossed, maybe I can find some other people who make up for my weaknesses and we can make something really great.

A Very Long Rope to the Top of the Sky

Nope! After you beat the game, you're taken to an area that will let you restart your game with all of your skills, level, and equipment (plus a few extra goodies found in some blue treasures) or resume your current game. Too, this area can be returned to at any time through your town.

I'm not sure which teleporter you're talking about. If you're talking about the one with three crystals--I don't think I gave that a name.

A Very Long Rope to the Top of the Sky - Fan Art Wallpapers

A Very Long Rope to the Top of the Sky - Fan Art Wallpapers

Hmm...Maybe something with Raccoon as the focal point?

A Very Long Rope to the Top of the Sky

Haha, that was a lot of fun to write.

A Very Long Rope to the Top of the Sky

It does indeed have a chance to one-hit KO things. It doesn't work on bosses, though.