ILLY'S PROFILE
Some Kind of Staff of RMN
Formerly Cecil Beoulve
Also Izlude
And Ashe
Formerly Cecil Beoulve
Also Izlude
And Ashe
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Lusine - Just a Stat
Hali's Review Thread (Request Your Game!)
King of Grayscale Review
Thanks for the review, Hali! It was a lot of fun watching you play. And yes, the dialogue does in fact rotate around who you bring with you. I forgot to mention there is a very minor 'relationship' aspect of the game, which plays out right before you siege the castle - you ended up with Podo. Haha!
King of Grayscale Review
Recommend a game.
Oh, browser stuff...
Nanaca Crash.
Enjoy losing like 30 mins of your life.
https://megami.starcreator.com/nanaca-crash/
Nanaca Crash.
Enjoy losing like 30 mins of your life.
https://megami.starcreator.com/nanaca-crash/
Thoughts on the state of RPGmaker and it's community?
It usually spikes for a time whenever the newest engine hits the market, but seeing as how MV has been out like 5 years now I'd say it's calmed back down. Most people who are in the active community are the members that have always been here plus those few who have embraced the community like us old timers have.
How to make enemies walk towards you when you get close?
Surround the 'chasing event' with events that block off it's 'idle roaming' area. Have the panels that block off the event and the currently roaming event be below the player. Have the events that block off the roaming event on touch activate a switch that fires up a second page on the roaming event to now follow the player, and make all the floor tiles that were previously 'blocking' the roaming event have thru turned on. (make sure the chaser is now on same level, and do whatever it does other than that). Now, this will make it to where the event COULD be two tiles or however many tiles away, but you can also place the triggering event tiles a bit further out from it's 'blocked off' area to avoid this.
Hope it makes sense.
Hope it makes sense.













