J-MAN'S PROFILE

Just a relic of a forgotten past. Pay me no mind. :P

If you want to add me on steam, just look for my name and avatar on there. We can play TF2. ;)
Phantasia VX
Another remake of the first Fantasia.

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Phantasia 6 patch

I have tested many many times, and like I said, there were bound to be things I missed, hence the name Beta demo. ;)
And, you don't interact with anything, there's another entrance to another level floor. On the area you entered, just go straight down to the other staircase. That should lead you to where you need to go.


As a suggestion, why not add me on steam or skype so you can get more instantaneous answers? :P Makes conversing a lot more easier.

Phantasia 6 Beta demo 0.4

Well, if you're willing to point me in the right direction for some music then I'm more than willing to do that.

Also, why didn't I think of that? I'll add the other download being the patch. I'm not using my knoggin'. :P It takes me just as long to upload as it does to download, so this will take a lot less time. :D

EDIT: Patch made, fixes those problems mentioned with the cutscene at Gale and the tile issue at Antenora Base

Phantasia 6 Beta demo 0.4


I'll take another look at that scene again now and see where I messed up, since you said it was on tile I figured it was just one addition, now I gotta check it now.

I'll also check the base and see where the tile problem is, gimme a moment to check it, check back in a bit and I'll have an updated version.

I think I'll input that idea you mentioned and add some little thing to imply where you can wind step or not. Mind you this will be a while before this gets implemented mind you.

Phantasia 6

Ooops, my bad. I'll fix that up, come back in a half hour or so and it'll be fixed. XDDDD

Yeah, I was just quickly fixing something that was mentioned earlier. :P

EDIT: There we go, now it starts where it should.

Phantasia 6 Beta demo 0.4

I guess I should've made that part a little clear, but the computer that is beside a laser trap when you just got up from the prison area. You use the key card there. :p

As for that Wind Step, I'm trying to get that part implemented with the older areas so it helps inspire returning to previous places.

P6 Blog #5 The demo is here

Well, the Phantasia series is my own series, yes. But some people sometimes confuse it with Tales of Phantasia. But the origin of where I got the name isn't where you'd think.

See, my cousin and I used the RPG Maker for ps1 years years years ago, and when he named his title screen, he called it "Phantasia" I liked the name and decided to use it.

If there is a company that uses the name, then it'd be news to me. :P

P6 Blog #5 The demo is here

WELL! I'll have you know that I did beat Tales of Zestiria. And I won't lie when I say that ToZ did have a part in the inspiration for how the characters were being made.

But, if you've played my other previous entries, the incarnates did have an actual elemental form in the previous games and were essential to the plot in nearly every Phantasia game before hand, so having them reincarnated as being playable is probably why you got some ToZ vibes.

As for the hooded character, I was more inspired by the design of Yin of Legend of Heroes: Zero no Kiseki. Look her up and check the similarities there.

And as for the Element Fusion thing, once again ToZ did have a bit of influence, but also the Disgaea series in the Magichange function. I hated how the fusion system worked in Zestiria. And since I was using a simalar system, I wanted to make sure that you could at least be able to switch out the main character, so he's not even required. If you noticed in ToZ, you HAD to have Sorey and Rose in your party. At least in this, you won't have that issue.

But one thing's for sure, the story is no where the same as Tales of Zestiria, sure there may be one or two similarities. But most of that is also building off of the previous games stuff as well. The Phantasia series has been heavily influenced by the Tales of series in the past, so it's no different here.

I'm glad you like some of the characters at least though. ;)

Phantasia 6

Animating is sort of becoming my specialty, ha ha.

Well, we had a rough start to the game, but looks like things are starting to run a little more smoothly.

Phantasia 6 Beta demo 0.4

There is one for Silva in Gale. Talk to Avril, she's outside the building. Just beware, you'll be dealing with another anti-elemental.

There's also a wind element for Silva in the Gem Desert.

And thanks for the report, I'll quickly fix that.

Phantasia 6 Beta demo 0.4

The formation system helps the difference is when you're in the front your attacks become more powerful and your TP gauge increases, but not your magic attacks. And when you're in the middle, it's about average for defenses and attacks, and tp increase. and for back row, your defenses increase, but lowers your physical attack and lowers your TP gauge, but increases your magic attacks.

As for that escape problem, we're looking into it now.

We're added a tiny thing to the game that will display the log of the error so, if you encounter that escape problem, just post it on here and we'll look into it, you just need to re-download the game. Don't worry, it shouldn't affect your save file.

The new download fixes a few other things you were mentioning as well. A win win! :D