J-MAN'S PROFILE
J-Man
4684
Just a relic of a forgotten past. Pay me no mind. :P
If you want to add me on steam, just look for my name and avatar on there. We can play TF2. ;)
If you want to add me on steam, just look for my name and avatar on there. We can play TF2. ;)
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[RMVX ACE] ATB Bar on sideview battlers and Magichange help
Yeeah, no, I kinda have a lot of work put on the game I'm working on in VX Ace, it's not a huge problem, but it does look a little distracting at times.
And even then, I'm kinda swore off rm2k3 for a long time now.
And even then, I'm kinda swore off rm2k3 for a long time now.
Blog 6: English Version is Released
turd.png
[RMVX ACE] ATB Bar on sideview battlers and Magichange help
May as well post here and see if I get any results. :P
Hey there peeps, me again with some dire need of assistance. The first one I'm trying to tackle shouldn't be too hard, but I'm not a scripting master here, so...
I'm using Yami's Classic ATB with Theo's Animated Battlers, I have the ATB bar on the enemies, but I'm also trying to have it so the ATB bar can be on the heroes as well.
The other thing I'm trying to do with this as well is when either hero or enemy uses an attack the ATB bar will disappear during the attack animations and then reappear once the animations are finished, is there a way I can implement that?
The 2nd thing I need help with is that I'm doing a Magichange like thing for my game. (Like from Disgaea 3 and onward) Where the hero will fuse with his allies and turn them into a weapon, I got a good idea on how I can do it, but the only thing that I'd need help with is a targeting based script where you can't select the hero, but you can select your allies, because if you select the hero, the skill will do nothing. I hope I explained that right...
If anyone can give me some help with this, that'd be greeeeeat!
Hey there peeps, me again with some dire need of assistance. The first one I'm trying to tackle shouldn't be too hard, but I'm not a scripting master here, so...
I'm using Yami's Classic ATB with Theo's Animated Battlers, I have the ATB bar on the enemies, but I'm also trying to have it so the ATB bar can be on the heroes as well.
The other thing I'm trying to do with this as well is when either hero or enemy uses an attack the ATB bar will disappear during the attack animations and then reappear once the animations are finished, is there a way I can implement that?
The 2nd thing I need help with is that I'm doing a Magichange like thing for my game. (Like from Disgaea 3 and onward) Where the hero will fuse with his allies and turn them into a weapon, I got a good idea on how I can do it, but the only thing that I'd need help with is a targeting based script where you can't select the hero, but you can select your allies, because if you select the hero, the skill will do nothing. I hope I explained that right...
If anyone can give me some help with this, that'd be greeeeeat!
Blog 5: Target Completion Date is Set
Blog 5: Target Completion Date is Set
Awesome stuff! Can't wait for tomorrow then!
Yeah, in terms of dialog, the game is definitely a lot smaller in comparison to games like Seraphic Blue, hell maybe Hat World may just have even less... iono... but hey, I look forward to playing this in English at long last. :D
Yeah, in terms of dialog, the game is definitely a lot smaller in comparison to games like Seraphic Blue, hell maybe Hat World may just have even less... iono... but hey, I look forward to playing this in English at long last. :D
Nocturne: Rebirth (English)
On a unrelated note, have you been checking up on Hat World lately? Looks to be a couple new worlds to explore this time! :D
P5 Blog #18 P6 Progression
There's a specific reason why his name is Zack. Let's just say if you know your Phantasia and rm2k(3) history you'll easily get why he's named Zack. :3
It's the premise of the story of this game, but I'll get into the story details once I get more crap done on this game.
It's the premise of the story of this game, but I'll get into the story details once I get more crap done on this game.













