New account registration is temporarily disabled.

KAZESUI'S PROFILE

Doing Super Programming
on Super Computers
for Super Performance
The Curse of Cpt. Lovele...
Nautical-themed cephalopod-pirate-based action-shmup.

Search

Filter

BQ3 is released! Thanks everyone!

a little feedback on the individual submissions

We need more spike puzzles:
Short and nice, and made a really nice opening map.

The great cube:
A rather fun maze to go through. it was nice and a little bit tricky while still being fun to explore. I liked that.

Bottom of the barrel:
Classic. Was quite fun to play through, and was also balanced well. Takes a little time in terms of practice while not taking too much effort to complete.

Befuddle Quest: the quiz game show:
Quite okay quiz with okay questions. Might throw off people who'd start right on the 3rd installation of the game, but since it's only a matter of 4 questions (and the final one which should be hard to miss for anyone) it's okay.

Step on through to the other side:
Nice idea, which I'd liked to have seen expanded a little upon. Was good as it was though.

Crystal Shards:
A tricky maze. It took me a little while to find a certain hidden passage. It was quite nice though.

Puzzle of the Four Monsters
A really clever puzzle. Quite well made and was fun to solve. Witty comments from the girl was also cool. Would have been nice if you dropped the opening comment from going all over from the start each time you'd reset the puzzle though.

Rock n' Roll:
I liked this one as well. Maybe I simply like puzzles where one run around a little. Short and sweet with a quite okay difficulty

The Befuddling Quiz:
Riddles are fun. Amusing options were of course also very nice

Strange Room:
Short and easy. Maybe a little too easy given it's length.

Shop 'til you Drop!:
Good idea, but a liiiittle sceptic towards the execution. First off, it was a "little" too long, and it wasn't neccessarily the fastest pace either. Would have liked to see a few more customers in the shop at the time perhaps with a few pauses every now and then. The mentioned bug might be a bit to be blamed for the length as well, but 5000 gold still seemed a bit much.

Tigers & Tokens:
Fun and challenging. Ended up having collected all the tokens a couple of times without having a way to progress beyond that point, which of course seemed rather interesting given the lack of information on the neccessity of "eating" a few tigers though.

Dimensional Rift:
With the arrows people seem to dislike, eventhough these were done differently. And a very fun crystal puzzle. I don't get why some of my testers disliked it.

And of course, nice job of Kentona for putting the game together and creating the opening and ending (+ et cetra).

BQ3 is released! Thanks everyone!

Liberty, how long do you yourself need to complete the Shop 'til you Drop map?

Map Design Fun #10 - Befuddle Quest 3 (Summer Edition)

Haha, great ending.
Did bug me a little how I examined a random picture in the first hallway and skipped half the puzzles though, eventhough probably being a rather neat idea for several reasons

Copy and pasting commands in Rm2k3 leads to insane slowdown

Experienced something similar when I was working with giant events myself. I had an event that big it would take about 5 minutes to load the event window whenever I wanted to edit the event.

You should probably avoid making that big events in the first place though. You'd probably be better of dividing the event into several events while using the "call event" command in the main event. looks better and makes it easier to go over certain parts of the code, rather than having to scroll around to find a little piece in a giant event

Map Design Fun #10 - Befuddle Quest 3 (Summer Edition)

Spikes are the evil twin of arrows?
how very funny that the map I submitted has both combined (kind of)

Map Design Fun #10 - Befuddle Quest 3 (Summer Edition)

Since everybody seems to like those arrow puzzles I figured I'd make a little map with some of those as well. Hope you'll all enjoy it, mwahaha

[RM2K3] Can someone convert this into an event format for me?

a full template for that kind of events, in case you you end in a similar situation again.

CMS help (RM2000) [RESOLVED]

or if the script really works as it should so far, you could simply put an "end event processing" under the cancel menu branch.

Transfer Save Data

Just having the same map isn't enough, since it's map id needs to be the same, and for it to work properly, I think you need to create the right amount of maps first and then overwrite the map from the old game with the one of the new game.

Think it would simpler just to copy the old game folder, rename it and just delete everything not used in the new game though. should work as well I think

CBS Problem

moving the hero is much of the same principle.
you'll of course need to have some kind of cursor and way of choosing the individual hero. once chosen you should simply select another coordinate. then subtract this coordinate with the ones of the hero in question, multiply any coordinates with negative numbers with -1 and add the x and y coordinate. This way you get the total amount of cells needed to reach the destination. if this is above the max range of the hero, play a failure tune or something, and let the player select a new coordinate.
when given in a coordinate within the range of the hero, set the coordinates again, subtract with each other, and move in accordance with the difference as stated in the previous post.

same thing here, bit more complicated than just that, since there's probably going to be unpassable obstacles here as well and other possible problems, but this is more or less the gist of it.

you can probably feel free to pm about other problems or more spesific solutions about this, and depending on my mood and time to spare I'd probably try to answer to the best of my capabillities