KINGARTHUR'S PROFILE

KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
Just your average game and anime loving computer addict who idles a lot on IRC. ;D

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The official English 2k3 version is out!

The way I see it, I'm obliged to pay for legal copies of RPG Maker. It's the least I can do for having been able to enjoy the software for so long and so much, and the graciousness of ASCII and EB not going all out after us.

Also, I'm relieved to hear that policy on rips will remain as always. Rips are gray-areas (and an absolute no-go for commercials), but classic RM games of legend have shown they can be used to tremendously great effect without harming the original games. RM just wouldn't be the same without it.

The official English 2k3 version is out!

Insta-bought this the moment I heard about this over on IRC and saw it on Steam. Been waiting 12 years for this day, so it's all worth it. <3

Hope RM2K's following close behind, RM2K being included in the GCH spotlight in the trailer has to mean something right?

[RM2K3] What do you like best about 2k3?

author=Archeia_Nessiah
Sorry but this example is just really bad. Because that would be saying that using O'Fortuna is illegal when it is a royalty-free stock music that is made for that purpose is my point as to why rips now has no point in this time of RM when there are resources that are exactly like it.

If you reread my post, the point is not that you have to make original graphics, but there are community-driven original graphics that you don't have to almost use rips anymore since there are a lot of varying styles and there are resources, e.g. jetrel, that have the SNES Seiken Densetsu-ish style works or a base like Pixel Myth Germania etc.


You seem to be equating use of rips to unappreciation of free/public domain resources, that's such a gross assumption and misunderstanding that I'm finding it surprising it's coming from someone like you.

Devs before and now have used rips because they fit their vision better than public/free resources did. This is nothing to do with unappreciation of someone's work, the public/free resources simply didn't fit the bill and the dev looked elsewhere. It's really that simple.

Obviously rips are a no-go for commercial games, but we're talking freeware games that the dev made largely for their own pleasure and which is doing little to no damage to the games that those rips were sourced from.

[RM2K3] What do you like best about 2k3?

author=Liberty
Separate mapping layers. No, seriously. That shit is the bomb.

Also, for some reason it's just much more fun to mess around in. IDK, it just is.

Also, nostalgia bombs everywhere. ;^; Love dat engine...

*Ahem*

It was an era of exploration and innovation. A time when people pushed past the boundaries of what they thought could be done and experimented, sharing their knowledge with their fellow creators. A time of expression and thought, when mapping wasn't all that a game should aspire for, when graphical consistency didn't matter so much, when you made custom menus just to prove you could. It was a time of discoveries; an era of moving ever-forward with design and forging rules and ideals that we now take for granted.

Those years were a trying time, a frightening time but a time of incredible fun and enjoyment. A time that was not about money or fame, but about sharing your creation with the world.

It was a very different time and is fondly looked back on by all who lived through it.

That's why people like the engine. It invokes dem feelz, dawg.


Pretty much this, along with what others have said about SNES-esque graphics and superior Eventing capabilities.

First Seed Material / REFMAP gone; resource recovery operation go!

Yeah, it's been saying that for a bit over a week now.

author=KingArthur
06/17:
tekepon.net returning a "domain error" (bad DNS settings?) as opposed to the Coreserver 403 page that used to be returned. tekepon.net/fsm/ returns a 404 error as well.


No idea whether this is a good sign or not, just have to wait and see.

First Seed Material / REFMAP gone; resource recovery operation go!

While I haven't actually checked, the Wayback Machine usually doesn't archive any downloads. It archives the pages and any associated files (like pictures), but any downloads are a hit-or-miss affair, and they usually are the latter.

Now you might be thinking "if it saves pictures then it's all there", and you would be wrong. FSM distributed all its resources in self-extracting archives, so any pictures on FSM's pages were just sample shots/screenshots that are unsuitable for actual use.

That said, I already provided the bulk of what was available at FSM, and people from both here and RPGMakerWeb have provided most of the resources that were missing. As stated in the OP I think we're just missing Ume's facesets right now.

With any luck though, FSM might come back. We just have to wait and hope for the best.

First Seed Material / REFMAP gone; resource recovery operation go!

06/17:
tekepon.net returning a "domain error" (bad DNS settings?) as opposed to the Coreserver 403 page that used to be returned. tekepon.net/fsm/ returns a 404 error as well.

I wonder if this is a sign that FSM's admins finally managed to get around to sorting out their hosting plan. We'll have to keep on watching and waiting, but I hope this is a good sign.

RTP for RPG200 or here we go again :)

Providing links to the RTP shouldn't be an issue since Enterbrain themselves make the RTP freely available for download. I highly doubt simple renaming of the RTP files would be cause for a lawsuit.

As for the RTP itself, well, at this point I'm not even sure what version of RM2K you downloaded, or what RM2K games you've downloaded, or whether you are even understanding (no offense meant) what you are getting yourself into.

RTP for RPG200 or here we go again :)

Installers say "all that nonsense" to inform you what it's doing, if you can't bring yourself to read them and understand what your computer is telling you I'm going to have to venture a guess that the problem lies between the chair and the keyboard.

Remember when IRC was the bees knees?

Don't get me wrong, I'm all for getting our IRC channel (and IRC in general) flourishing again as well. I personally believe that IRC is one of those communication mediums that will always be around in some fashion, it's already one of the few protocols predating the WWW that still remains relevant and alive to this day after all.

But practically speaking, I wanted to point out the real issues that IRC faces in trying to reobtain mass market appeal today. Times change, especially over the course of 26 years since IRC's introduction, and as things go the people of today have demands that IRC simply wasn't designed to cater to.

IRC still is very relevent today, but to make it appeal to the younger generations of today I've seen that it takes a lot of makeup and sugar-coating to mask the fact it's IRC. Warframe comes to mind as a prime example: Its in-game chat system is in fact driven by IRC (even uses port 6667!), but most of the players never realize that and use it without skeptisism because all of IRC's framework and command-line functions are covered up and hidden away, only the core chatting functionality is presented to the players.

Obviously we don't need to go to that extent, but the fact of the matter is that simply encouraging the use of IRC and calling it a day isn't going to earn any new users. IRC as a communications tool is working fine, but it simply isn't appealing to the average person of today and therein lies the crux of the issue.