KINGARTHUR'S PROFILE
Just your average game and anime loving computer addict who idles a lot on IRC. ;D
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Remember when IRC was the bees knees?
When it comes to computers, I've learned first-hand that the slightest of inconveniences can push even the smartest of people away. Command-lines are, really, more forbidding than it would seem to many average people.
In addition, a lot of people new to IRC don't understand concepts unique to IRC like bots, idling, and discussions over extended periods of time. They are also biased by the misconception that IRC is a "dead" communications medium because of its age if they've heard of it at all, and if they haven't heard of IRC the misconception of it being an obscure communications medium also reinforces their initial impression that IRC is "dead".
Oftentimes, I see people new to IRC join a channel, say hi or ask a question, see that it's quiet at the moment, and then summarily leave because the quiet channel inadvertantly reinforced their assumption that IRC is dead, never to return.
People new to IRC try to treat it like they do Skype where people who aren't around actually show as offline; they try to treat it like they do Twitter or Facebook where talk is always happening or just around the corner; they try to treat it like a short conversation in an IM service when its not, when it's actually a cross between a forum/message board and real-time discussions.
Essentially, IRC's command-line history, its culture, and its age all play against earning the appeal of younger people, and while it is a shame I honestly can't fault them. IRC comparatively is inconvenient, and its culture and paradigms are markedly different from the trending mediums of communication today.
In addition, a lot of people new to IRC don't understand concepts unique to IRC like bots, idling, and discussions over extended periods of time. They are also biased by the misconception that IRC is a "dead" communications medium because of its age if they've heard of it at all, and if they haven't heard of IRC the misconception of it being an obscure communications medium also reinforces their initial impression that IRC is "dead".
Oftentimes, I see people new to IRC join a channel, say hi or ask a question, see that it's quiet at the moment, and then summarily leave because the quiet channel inadvertantly reinforced their assumption that IRC is dead, never to return.
People new to IRC try to treat it like they do Skype where people who aren't around actually show as offline; they try to treat it like they do Twitter or Facebook where talk is always happening or just around the corner; they try to treat it like a short conversation in an IM service when its not, when it's actually a cross between a forum/message board and real-time discussions.
Essentially, IRC's command-line history, its culture, and its age all play against earning the appeal of younger people, and while it is a shame I honestly can't fault them. IRC comparatively is inconvenient, and its culture and paradigms are markedly different from the trending mediums of communication today.
Remember when IRC was the bees knees?
The thing about IRC is that it inherently appeals more to the technical crowd because of its command-line nature and old age, while alienating the modern average guy as a direct result. Even most RM users are, admittedly, far from "technical" since most scream at the mere mention of coding something with Ruby.
In this day and age where everything is dumbed down Apple-style (or getting dumbed down, screw those of us with working brains aye?) and most people are fine talking <150 characters and looking at cat pictures, IRC is a hard sell.
/server? /join? #wait_this_isnt_a_hashtag? IRC server addresses? Port numbers? Nickserv? Most people are just going to screw that and just hop on Skype or Twitter since they're literally just one button away.
Of course, the fact remains that IRC is still one of the most effective means of communicating on the internet to this day. It's a shame not more people realize that and make use of this great communications tool.
EDIT: Damnit, and now I'm being cynic. (ノ゜Д゜)ノ ⌒┻━┻
In this day and age where everything is dumbed down Apple-style (or getting dumbed down, screw those of us with working brains aye?) and most people are fine talking <150 characters and looking at cat pictures, IRC is a hard sell.
/server? /join? #wait_this_isnt_a_hashtag? IRC server addresses? Port numbers? Nickserv? Most people are just going to screw that and just hop on Skype or Twitter since they're literally just one button away.
Of course, the fact remains that IRC is still one of the most effective means of communicating on the internet to this day. It's a shame not more people realize that and make use of this great communications tool.
EDIT: Damnit, and now I'm being cynic. (ノ゜Д゜)ノ ⌒┻━┻
Total Moron's Guide to IRC (using Mibbit)
author=Shinan
So yeah I'd say IRC is alive and well. Not AS alive and well as it once was. But seriously, who under 20 even KNOWS what IRC is in today's social media world?
Ironically, I'd wager IRC does a far better job of "social networking" than the likes of Twitter and Facebook because it enables a real-time large communications network that is also redundant in its design, unlike Twitter/FB which aren't real-time without constant refreshing nor redundant (single point of failure in their websites). Also a ton more privacy than Twitter/FB too.
Alas, not many <20s who aren't already "in-the-know" one way or another know of or use IRC. Quite a shame since IRC is so effective in what it does.
RPGMaker VX Ace + DLC on Humble Bundle
Bought the bundle before noticing the spat about Sweet Lily Dreams, with most of the money going to devs. No regrets though, most of that money is going towards people I like such as EB/Degica (VXA, XP, DLCs) and Harm (Deadly Sin 2, Skyborn).
First Seed Material / REFMAP gone; resource recovery operation go!
Those are Kaduki's resources, came to prominence and popularity back in RMVX thanks to its outstanding quality and also because Kaduki's resources were compatible with the Tankentai side-view battle system.
As far as I know though, Kaduki isn't related with First Seed Material.
As far as I know though, Kaduki isn't related with First Seed Material.
First Seed Material / REFMAP gone; resource recovery operation go!
GrandmaDeb has provided another mirror for Mackie's facesets (link added to OP).
Cross-referencing that archive with PepsiOtaku's and Little Wing Guy's archives, I think we can safely say we have all of Mackie's facesets as all three archives contain the same 16 facesets.
Still on the look out for Ume's 2 facesets, if anyone happens to have them please provide them so that they can be safely collected here.
FSM still down as of 05/24. (*´Д`)
Cross-referencing that archive with PepsiOtaku's and Little Wing Guy's archives, I think we can safely say we have all of Mackie's facesets as all three archives contain the same 16 facesets.
Still on the look out for Ume's 2 facesets, if anyone happens to have them please provide them so that they can be safely collected here.
FSM still down as of 05/24. (*´Д`)
First Seed Material / REFMAP gone; resource recovery operation go!
First Seed Material / REFMAP gone; resource recovery operation go!
Small update on FSM's current state from RPGMakerWeb, courtesy of Archeia and Twitter with translation by yours truly:
http://forums.rpgmakerweb.com/index.php?/topic/27123-first-seed-material-refmap-gone-resource-recovery-operation-go/page-2#entry261481
@Archeia_Nessiah 私の分かる範囲で言うと、First Seed Materialのレンタルサーバーの期限が切れていて、利用できない状況です。関係者ではないので、それ以上のことは私にも分かりません。力になれずすみません。
Translated into English:As far as I know, it appears that First Seed Material's hosting plan has expired resulting in the site being inaccessible. Unfortunately I don't have any further information as I do not work at First Seed Material. I am sorry I cannot be more helpful.
The keyword there is レンタルサーバー, "rented server", aka a hosting plan.
So I guess my initial guess that FSM had its hosting plan expire was correct. Doesn't make the situation any less of a crisis though. :\
http://forums.rpgmakerweb.com/index.php?/topic/27123-first-seed-material-refmap-gone-resource-recovery-operation-go/page-2#entry261481














