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Dealing with NPC crowds
Well, one simple way to reduce the workload is being a tad realistic and just have a bunch of them ignore the player character's attempt to talk to them. As in, have the game say that they are ignoring you (rather than nothing happening). Then copy and paste that throughout the area, switching up the character graphic.
[Poll] How Much “Planning” Or “Prepping” Do You Do Before Starting Your Game(s)?
I do most of the concepts before I start. I can get quite comprehensive. For resources, I get together what I need in order to go ham on developing it. The important graphics and programs, basically.
So, somewhere between the first and second choice. Certainly not near everything, but well beyond just to know what I'm doing.
So, somewhere between the first and second choice. Certainly not near everything, but well beyond just to know what I'm doing.
Whatchu Workin' On? Tell us!
I'm at the beginning of programming a battle system. Recently decided to make some significant changes to the system to simplify a lot of the details (mainly the progression system) and add considerably more strategic depth.
Making my own tileset, need ideas
Food stands
Construction work/items for it
Outside dining areas for restaurants
Street-side shrubbery
Mannequins for clothing shops
Signs outside stores to advertise
Construction work/items for it
Outside dining areas for restaurants
Street-side shrubbery
Mannequins for clothing shops
Signs outside stores to advertise
Media Madness Month
Media Madness Month
author=DameOfSpace
I accidentally signed up while looking through this event... Sorry, but I am too untalented to submit any pieces, as I can only do 16x16 pictures. XD (Again, sorry!)
Just do a review if it matters that much, lol. Those count.
Media Madness Month
[Poll] Power Rangers
Whatchu Workin' On? Tell us!
Making some basic battle graphics so I can start coding my battle system next week. Proving hard to get the feel right