LIBERTY'S PROFILE
I enjoy playing and creating games (mostly RPGs) and have a love of story and characterisation above graphics. I've been into RM* since '96 and have used all makers - started on the PSX makers, found and used a patched version of the SNES RM, then moved to RM95. When I found RM2K I finally decided to join some forums and I've been a part of the community ever since.
Absolute Justice
Site last broken: 7th January, 2017
Before that: 24th May 2016
http://pile.randimg.net/1/120/92579/Katt.png
Absolute Justice
Site last broken: 7th January, 2017
Before that: 24th May 2016
http://pile.randimg.net/1/120/92579/Katt.png
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A.I. Generation and RMN
Was it really hundreds of hours of work to generate an ai image and slap it in your game tho? more like 10 mins
Rpg maker With? You heard of it??
author=Strak
But then I'd have to learn a whole new language, as well as how the new Maker handles their data. I know VX like the back of my hands, so I can mod it to my heart's content. Sounds like too much work. :)
They're actually not that functionally different. The basic events and such are all the same (with some additions and QoL features added). You can try out the free trials to see if you like 'em or not, though.
Also, unless you're doing a bunch of actual scripting, you wouldn't need to do much. There's a lot of plug-ins out there nowdays.
At the very least, update to Ace - it's pretty much VX but better in all ways. Uses the same language for scripting - it just has better everything. You can get it for pretty cheap AND there's also a trial so you can check. AND you can just import your game over from VX to ACE (though not backwards, so make a duplicate before doing so in case you want to finish making in VX for whatever reason).
Engine Tips, Tricks and Bits (of information)
Wonder if this could be offset with a split move command? That is, end the move on jump, then do whatever, then start a new move event with land.














