LIBERTY'S PROFILE
I enjoy playing and creating games (mostly RPGs) and have a love of story and characterisation above graphics. I've been into RM* since '96 and have used all makers - started on the PSX makers, found and used a patched version of the SNES RM, then moved to RM95. When I found RM2K I finally decided to join some forums and I've been a part of the community ever since.
Absolute Justice
Site last broken: 7th January, 2017
Before that: 24th May 2016
http://pile.randimg.net/1/120/92579/Katt.png
Absolute Justice
Site last broken: 7th January, 2017
Before that: 24th May 2016
http://pile.randimg.net/1/120/92579/Katt.png
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Bropaca and the Beachtime Blues Review
[RM2K] how do you make a character always moving in place.
To do a convincing 2 frames copy one of the frames on either side (left or right) to the opposite side (basically making that frame the same as the other side). Because RM uses a L/M/R/M/L pattern, if you replace either left or right with the same frame it then becomes L/M/L/M/L or R/M/R/M/R - thus the illusion of two frames in a three-frame cycle.
As for staying in place, there's an option when making an event, after you set the sprite, the Animation Type drop-down will unlock and you can use the Walking animation or Direction Fixed Animation. Walking will allow you to interact on all sides and have the sprite turn to face you. Direction Fixed animation will animate the walk but if it's set to face forward and you talk from behind, it won't turn to face you but only ever face forward.
I highly recommend just playing around with events to see what they do in a test project so you can figure out the more simple options for yourself. Also, if you click on an option and press F1, usually it'll pop up with a tutorial about it to give more information. Worth checking out.
Hope that helps!
As for staying in place, there's an option when making an event, after you set the sprite, the Animation Type drop-down will unlock and you can use the Walking animation or Direction Fixed Animation. Walking will allow you to interact on all sides and have the sprite turn to face you. Direction Fixed animation will animate the walk but if it's set to face forward and you talk from behind, it won't turn to face you but only ever face forward.
I highly recommend just playing around with events to see what they do in a test project so you can figure out the more simple options for yourself. Also, if you click on an option and press F1, usually it'll pop up with a tutorial about it to give more information. Worth checking out.
Hope that helps!
MISAO RESULTS 2023
Fixed!
Congrats to the winners! Ya'll done good!
The Featured Game Thread
orz
the idea was to wait until the misao round-up was done before putting up this month's game, frogge
:shake fists:
:cries in spaghetti:
the idea was to wait until the misao round-up was done before putting up this month's game, frogge
:shake fists:
:cries in spaghetti:















































































