LIGHTNINGLORD2'S PROFILE

The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.

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What are the most simple battle systems that still work well?

author=Aoleorz
author=LightningLord2
You'd be surprised how much you can do with just the default system in RPG Maker. This article was written with difficult RPGs in mind, but in it, I built up an encounter in detail without requiring any unusual mechanics (besides one counter attack skill). Each of the four enemies only has two traits at most, yet they still synergize for a very engaging battle.
Counter skill? In which maker did you do it? Saying because... I'd like to try it myself, though I am with RM2K3 so don't know if it's possible there.


I did not specify a maker - I simply talked about designing enemies, not programming them. Also, I barely know how to do stuff in RPG Maker 2003, you should ask elsewhere.

Lord Killian and the Sacred Heart Shards

author=Warlund
author=LightningLord2
I should tell you that a parody is worthless if it only repeats what it wants to make fun of.
Hey, save judgement for when you play the game. Hard to judge a book by its cover these days. There's more to Heartfire than just parody.


It was meant to be more of a warning than a complaint.

Lord Killian and the Sacred Heart Shards

I should tell you that a parody is worthless if it only repeats what it wants to make fun of.

Help with Boss Stats[RMVX ACE]

author=AngelAldredge
Hi guys. I have completed my game, Dreamstone Destiny (WIP). I'm wondering if there are any experienced game makers who would be interested in taking a look at it. I need help with my Boss stats. I'm not sure how to do those. I'm sure there are other things that can be improved upon as well. If you would be interested, please message me or comment below. Thanks.


Can you post a few relevant informations? I'd like to know

-Who the player characters are and what they can do
-Who the boss is and what they can do
-What strategy you're intending with the boss design
-How difficult you want the game to be

Just note that I might want to change, add and/or remove some skills to make the boss work better - stat tweaking alone could be not enough. Alternately, you can ask on this thread for advice.

What Videogames Are You Playing Right Now?

Games I recently picked up:

Crystal Story II: Very much like Final Fantasy and Breath of Fire, but it seems rather bland for a large portion of the game. But for some reason, I still enjoyed playing it.

Pokémon Super Mystery Dungeon: Simply amazing! The writing feels pretty spot-on (and doesn't seem to be as grimdark as the original game so far) and the controls are way better now.

Monster Girl Quest: Far better than I initially expected. Although rather... explicit, I enjoy the effort put into the battles and the story, as well as the fact that it manages to parody RPG elements in a way that's actually funny.

What are the most simple battle systems that still work well?

You'd be surprised how much you can do with just the default system in RPG Maker. This article was written with difficult RPGs in mind, but in it, I built up an encounter in detail without requiring any unusual mechanics (besides one counter attack skill). Each of the four enemies only has two traits at most, yet they still synergize for a very engaging battle.

Symmetry in Battle Systems

I second this. Maybe with a less difficult to read font next time. Also, more time to make the game so there can be more content.

Heroes may always save the day, but villains always live to take over the world next week.

My Weakest Link

Mapping. Definitely mapping. I never feel confident in my maps being satisfactory. If I try to make a big map, it's incredibly bland, if it's small, I feel like you can just zip past it without any encounters or getting immersed into the environment.

Need a few more ideas for Final Fantasy trivia game

A suggestion for the style of the game - represent the quiz as a boss battle where you have a stylized player character. Getting questions right makes you inflict damage based on how quickly you answered, wrong answers mean the boss attacks, dealing more damage on consecutive wrong answers (and higher base damage on higher difficulty tiers). Reaching the next tier of questions means you get a refill on HP and fight the next boss. Also, the Lifelines would be based on FF spells:

Fire: Destroys two wrong answers.
Break: Destroys the question, putting a different one in place.
Cure: Restore a few HP.
Stop: Freezes the time limit on the question (Don't use this if you don't have a time limit).
Summon: A random eidolon will attempt the question. They'll either know the answer, assume one or more answers or have no idea.

Those Lifelines won't be restored on the next level.

Actors/Enemies not attacking after taking damage

Maybe you should use one of Yanfly's tick-based battle systems, I think there won't be any problem with them. Also, the default attack is also considered a skill in RPG Maker's programming, so it's nothing about skills that don't cost MP.