The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.



Discrimination within the narrative

I'm currently rewriting Forgotten Majesty, a game demo that I made years ago. It was one of the few games that starred black/brown characters but discrimination was pretty non-existent. In the new narrative, while outright discrimination still isn't a part of that world, there is definitely what I would term misunderstanding. The main character's family and their people gain their abilities through a bond that they have with the land that they walk upon. Touching the ground gives them vitality, health, and power. People in other parts of the world use artificial means to gain similar when the main character visits the mainland for the first time, many people look at him like "Why aren't you wearing shoes?'re one of them. Is it true that you can heal without medicine?" I didn't want to make the game with black people totally about racism but culture-clashing is touched upon in a thoughtful way.

It would not really be about discrimination since from what you've said, neither one of the cultures is in a position of power above the other. It's what makes the difference between cultural conflict and actual racism.

Discrimination within the narrative

another related topic, is when you have creatures such as orcs, that are discriminated against, but it's okay because they're EVIL and UGLY. besides being a tired trope, it brings to mind things like slave owners discrediting the humanity of black slaves. if they're EVIL and UGLY they're not human so it's okay to just use them as cannon fodder.

the use of Only Evil Races is in general a bit iffy. it's a bit of a storytelling copout, and it's such an old trope that most modern audiences roll their eyes at it. ugly, antagonistic races don't have to be always evil. i like how dragon age approached the qunari, because it felt more believable (unlike their treatment of mages, but that's neither there nor here)

Warcraft 3 was great about subverting the evil-only races (though it holds truth for the Burning Legion) - The main story was about Thrall (an Orc) setting out to found a new civilization on Kalimdor based on a prophecy by Medivh, which gets the orcs away from humans who hate them and, as it turns out, an undead breakout (that they're all evil is subverted with Sylvanas Windrunner, who is not under the Lich King's influence like most undead are). A big part of the story is devoted to Thrall working out a mutual peace between the mortal races along with Jaina, culminating in humans, the horde and the elves working together to defend the world tree from Archimonde. (The other main story is a He Who Fights Monsters plot starring Arthas.)

Well, WoW messed this up quite badly in order to establish a neverending conflict between Alliance and Horde.

Whatchu Workin' On? Tell us!

@SgtMettool: hoi!

[RM2K3] I need help deciding on a new Maker! Here's an example what RPG Maker MV can do with the action sequences (a free plugin that came along the maker's release).

Discrimination within the narrative

Sure, it's also fine if the character finds out they were being a bigot on their own and in that sense calls themself out on it. I just mean the game has to comment on the bigotry in some way. If it doesn't, it'll feel like the game is condoning the bigotry.

Yeah, I may have phrased myself a bit badly. After all, a narrative can say certain things without saying them.

Discrimination within the narrative

Personally, a form of discrimination I want to see portrayed more often is the kind I encounter very often - the character(s) claim(s) that they aren't bigoted, yet they will call out people who are being discriminated against if they wish for equality and claim this is them trying to establish a privileged position.

Also, commenting on someone's bigotry isn't strictly necessary - you can also have this view challenged with an event. Maybe they encounter a person they discriminate against that isn't anything like they believe. Maybe they see peers who are also bigoted, but to a degree way beyond the character could handle.

Open question: mana restoration

The actual Zelda games make you refill magic by collecting pots from defeated enemies or by cutting shrubbery and other things. How about making it something like that?

Discrimination within the narrative

I can't speak for the others, but I personally don't see hateful people using targeted insults as wrong. Still, criticism to that is acceptable so long as it is only directed at the game and not its developer(s).

You're not alone, though - cartoons and comics do want to teach lessons about things like drug use, discrimination and abuse, but the strict regulations they have to follow often means that the lesson is either missing completely or twisted to something harmful.

Discrimination within the narrative

I opened a topic about representation in games some time ago. I was pleasantly surprised that several pages in, that topic turned out to be surprisingly civil. This time, I want to talk about discrimination - not discriminating developers, but characters. It's pretty much a well-known staple plot of a fantastic race being oppressed (usually by humans), but there's a few questions I want to talk about:

-How do you handle discriminating characters within your narrative?
-What do you do to portay discrimination in a certain light?
-How do you write characters that are being discriminated against?
-Do you base this discrimination on something in the real world? If so, what are you inspired by?
-How does this discrimination in your narrative look like? How much of your plot is devoted to this?

For people who don't write about that:

-What depictions of discrimination are written well/badly to you?
-Which tropes are you sick of seeing in such plots?
-Which tropes would you want to be used more often?

Feel free to add any further questions to be answered. Also, put particularly harsh instances of discrimination in spoilers for the sake of people who are sensitive towards these things.


Can you use bigger enemy sprites? That slime is kinda difficult to see.