LIGHTNINGLORD2'S PROFILE

The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.

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Newbie Question, Along With MV Discussion.

Other than that, you can also submit your game - there's a rules guideline on the site for it, though. This way, people can play what you made and give feedback.

LockeZ designs a boss battle for you

Heh, hearing the above makes me realize I don't know how to summon more enemies in the default battle systems, either... any help about how to do this in MV?

Newbie Question, Along With MV Discussion.

http://rpgmaker.net/forums/topics/7310/ This is for what you're doing right now.
http://rpgmaker.net/forums/topics/9579/ And here you can throw around ideas.

Whatchu Workin' On? Tell us!

I'm currently trying to code an MP drain skill to be unable to drain more MP than the caster is missing. (RPG Maker MV)

So far, my code doesn't seem to accomplish what I need:
<Pre-Damage Eval>
var mpMissing = user.mmp-user.mp;
var cap = Math.min(mpMissing, target.mp);
value = Math.min(cap, value);
</Pre-Damage Eval>

[Poll] Star Kart - If this ever became an actual thing, would you buy it?

Maybe if it were named Stario Kart.

Symmetry in Battle Systems

Symmetric battles are quite achievable if you don't let the damage spike above the HP too much.

Also, I like asymmetry because it lets you make bosses look far more powerful than they actually are, which is a big success to the players.

Former rm2k xp devs new project on unity, looking for feedback.

I thought advertising games on the forums is illegal. It's fine to dicuss certain aspects of it or talk about ideas or maybe even ask for aid in certain places, but linking to a homepage or giving downloads is a no-go.

LockeZ designs a boss battle for you

Doesn't this topic already exist on the job board? I feel that one of the two should be locked.

I'm bored, can we insult each other for a while?

You're not worth wasting my insults on.

What are you thinking about? (game development edition)

author=DarylSun
I'm thinking of a game where at certain points of the plot, you have to choose between two or more choices, and choosing one will increase your trust score with one of your party members and grant them new skills or equipment, while decreasing your score with the others AND potentially making them leave the party for a long time until you raise your trust scores again by other means. Not only that, the choices can open up new quests related to the appeased party member while locking out the others, and then these new quests can give you more choices. The challenge is that most of the quests are branching and will never overlap with each other. I'm planning to do this on RPG Maker VX Ace, but I've never seen a game that did this. That, or I haven't explored enough of this site. Oh, and if you're gonna suggest a game, PLEASE FOR THE LOVE OF ALL THINGS BEAUTIFUL DON'T MAKE IT A HORROR OR SUSPENSE game.


Neverwinter Nights 2 has moral choices at certain points that increases the loyalty of certain party members while usually lowering the loyalty of others. I don't know if that unlocks new quests, though.