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I'm a hobby game maker. No real career aspirations for the gaming industry,

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betterbeonfire_2.jpg

Yeah, noticed that after I posted the picture.

Beru_village.jpg

And excuse that misplaced roof tile, I have fixed it.

Juan_can_climb.jpg

Thanks mate, though the HUD's a little incomplete as is. I want to make it show other party members eventaully.

ScreenShot_8_Whoever_gueses_this_pokemon_will_get_to_know_where_rotom_is.jpg

I'm guessing you actually have a farfetch'd sprite and not a doduo.

Disaster Has Struck, Yet Again.

author=Ashes of Emerald
I haven't. What's it's features opposed to rm2k3?


It's basically the same program, but you can integrate DynRPG into it easier. Also, like I said, it seems to give me less hassle with delting my maps.

Starless Umbra Review

author=dragonheartman
I edit almost every chipset I use. Almost all the graphics are on some level customized, but they aren't really custom in a sense that they're made from scratch (which is what I assume you mean).

Needless to say, quite a bit of time goes into graphics. Andoru does have quite a few different poses. :)


Yeah, I did think "made from scratch" I guess there is a difference between the two.

Disaster Has Struck, Yet Again.

Have you tried using 2009 Ultimate? I've been using it on my game, and so far no problems to speak of.

Looking Back: The Legend of the Philosopher's Stone

I remember playing LOTPS for the first time and going into a battle for the first time. At first, it just felt like a re-done DBS, then I realised what was going on and it blew my mind.