LOCKEZ'S PROFILE
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.
If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
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You guys ok with the Corona Virus/covid19?
author=AdditWell, the story of how Julius Caesar overthrew the Roman senate isn't quite the same as Palpatine overthrew the Republic senate, but they're both about equally analogous to the current situation with the coronavirus. The government gave Julius Caesar a bunch of power because he was the best at what they needed to get done, and then afterwards they asked him to give it up, and he didn't.
Thank god that Star Wars is nothing but fiction, right? (Or did all of that stuff ACTUALLY happen a long time ago and George Lucas was secretly Jar Jar Binks but in disguise? Oh boy.)
In this analogy, the twitter fuckheads demanding that people be locked in their houses by the government are the senate, and the various world governments are all Julius Palpatine.
You guys ok with the Corona Virus/covid19?
If you think the government is going to give back the rights they took away for "emergency protocols," you need to rewatch Star Wars.
Also, if you think the coronavirus itself will ever actually end, or that the quarantine will help in any way, you're far more optimistic than me. I'm convinced that everybody on the planet who's not naturally immune is going to get the virus. This utter destruction of human society is just delaying it by a month or two and wrecking our whole civilization in the process.
IMO, people need to move on from the bargaining phase to the acceptance phase of grief, and go back to living their normal lives already.
Edit: I'm being kind of absurdly cynical about this whole thing because it's put me in a pissy mood for the last week. Ignore me and you'll stay a lot more sane.
Also, if you think the coronavirus itself will ever actually end, or that the quarantine will help in any way, you're far more optimistic than me. I'm convinced that everybody on the planet who's not naturally immune is going to get the virus. This utter destruction of human society is just delaying it by a month or two and wrecking our whole civilization in the process.
IMO, people need to move on from the bargaining phase to the acceptance phase of grief, and go back to living their normal lives already.
Edit: I'm being kind of absurdly cynical about this whole thing because it's put me in a pissy mood for the last week. Ignore me and you'll stay a lot more sane.
You guys ok with the Corona Virus/covid19?
I didn't think this would be how society ended, but here we are, one week after all unnecessary human contact was permanently banned, and governments worldwide made public assembly illegal forever.
Okay, I didn't want to make a full Forum topic about this because it may already exist, but is there a Keypatch (like Ineluki or Powermode) that works with RM2K3 official release? I'm tired of trying to find weird control schemes for my game.
I don't actually know what Ineluki or Powermode are, but the answer to "Is there an X that works with RM2K3 official release?" is almost always no, regardless of what X you're asking about.
If you're playing a game, and you want to use a controller, download Joy2Key. If you're distributing a game, and you need it to use more than the standard 2 buttons, it's going to have to use the keyboard, and players will need to download Joy2Key if they want to use a controller.
If you're playing a game, and you want to use a controller, download Joy2Key. If you're distributing a game, and you need it to use more than the standard 2 buttons, it's going to have to use the keyboard, and players will need to download Joy2Key if they want to use a controller.
I'm not a reader, but I want to learn to write for video games
Take scriptwriting classes at a university, or find scriptwriting advice online on places like Youtube. There are plenty of web-based classes and seminars you can take, and of course an endless number of textbooks about scriptwriting you can read. Overly Sarcastic Productions is a popular giver of writing advice on Youtube. A game script is much closer to a movie/TV script than it is to a book.
There are still a lot of differences, especially with regards to how information is presented, because the audience is the player and you need to make sure they focus on what to do next. As an obvious example, if you have a scene talking about a location, the player is pretty likely to misunderstand the scene as the game directing them to go to that location. Or if you spend too much time telling the player about information that isn't relevant to the gameplay, they'll get frustrated and bored. So, in video games, you have to be more careful about what kind of information you give and especially about when you give it, and time your story beats based on gameplay relevance rather than just aiming for good pacing.
But still, it's closer than books. You don't narrate actions and scenery and thoughts in a video game. It's just a script, there's nothing but dialogue.
Game companies hire scriptwriters from TV shows and movies. They don't typically hire scriptwriters who only do video games. I've been told by professional game writers that lot of game producers have this mentality, when hiring a writer, of, "Well, he seems fine, but if he were really good, he would be working in Hollywood."
There are still a lot of differences, especially with regards to how information is presented, because the audience is the player and you need to make sure they focus on what to do next. As an obvious example, if you have a scene talking about a location, the player is pretty likely to misunderstand the scene as the game directing them to go to that location. Or if you spend too much time telling the player about information that isn't relevant to the gameplay, they'll get frustrated and bored. So, in video games, you have to be more careful about what kind of information you give and especially about when you give it, and time your story beats based on gameplay relevance rather than just aiming for good pacing.
But still, it's closer than books. You don't narrate actions and scenery and thoughts in a video game. It's just a script, there's nothing but dialogue.
Game companies hire scriptwriters from TV shows and movies. They don't typically hire scriptwriters who only do video games. I've been told by professional game writers that lot of game producers have this mentality, when hiring a writer, of, "Well, he seems fine, but if he were really good, he would be working in Hollywood."
Touhou Fantasy
Touhou Fantasy
Touhou Fantasy
High Level Enemies & Balancing.. Thoughts?
I don't know if I really have general tricks, so much as I try to base my recurring boss mechanics off of things that players can do. If there are multiple player builds that have a 2-round-long invincibility or near-invincibility buff, then I'll make bosses that telegraph that they're about to use a giant deadly attack. If there are multiple player builds that can drain an enemy's MP, I'll make sure that's useful in a variety of circumstances, such as having a boss summon adds that can be made harmless by draining their MP. If there are several builds that have ways to ignore an enemy's defense, I'll have some bosses which temporarily give themselves very high defense.
Though, unless the boss is supposed to be a nearly impossible superboss, I always make sure these mechanics can be handled multiple ways. The giant deadly attack can might happen on round 30 of the fight, so you can also win by doing very high damage per round. The adds can probably also be neutralized with status ailments, or with regular area attacks if the player is strong enough. Players that rely on buffs and using MP-heavy spells can use the very high defense phase to rebuff themselves and refill their own MP instead of attacking, or can inflict debuffs on the boss.
I tend to design player abilities with these kinds of boss mechanics in mind, too. I try to make abilities in different builds fill the same role in boss fights without actually working exactly the same way. A buff that grants yourself immunity to a single status ailment, a tank ability that absorbs and inverts status ailments cast on allies, and a buff that automatically heals all status ailments on you every three rounds, all solve the same problem in different ways. That problem being that you can't cast Esuna if your healer is paralyzed. Some boss fights will benefit more from one of those abilities than the others, but they all work.
In longer games, I try to make each mechanic like that appear in enough boss fights that all of the different options the player can pick from will have situations where they're optimal. In shorter games, I try not to have 60 different builds, and also try to make even normal battles feel like bosses.
Though, unless the boss is supposed to be a nearly impossible superboss, I always make sure these mechanics can be handled multiple ways. The giant deadly attack can might happen on round 30 of the fight, so you can also win by doing very high damage per round. The adds can probably also be neutralized with status ailments, or with regular area attacks if the player is strong enough. Players that rely on buffs and using MP-heavy spells can use the very high defense phase to rebuff themselves and refill their own MP instead of attacking, or can inflict debuffs on the boss.
I tend to design player abilities with these kinds of boss mechanics in mind, too. I try to make abilities in different builds fill the same role in boss fights without actually working exactly the same way. A buff that grants yourself immunity to a single status ailment, a tank ability that absorbs and inverts status ailments cast on allies, and a buff that automatically heals all status ailments on you every three rounds, all solve the same problem in different ways. That problem being that you can't cast Esuna if your healer is paralyzed. Some boss fights will benefit more from one of those abilities than the others, but they all work.
In longer games, I try to make each mechanic like that appear in enough boss fights that all of the different options the player can pick from will have situations where they're optimal. In shorter games, I try not to have 60 different builds, and also try to make even normal battles feel like bosses.













