LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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What age range are the characters in your games?

And then there's Craze who makes adventures starring super battle kiddos. And, like, I guess a lot of genres of adventure stories do fit really well in that age range. Magical girl, horror, school antics, whatever Huckleberry Finn is.

Some of these are coming of age stories, some are trying to appeal to kids as an audience, and some just use child characters because they're cute and innocent - which is either the aesthetic that the author is going for, or has a good juxtaposition with the action or horror elements.

They call me Gato ♪ I have metal joints ♪ Beat me up ♪ And earn 15 Silver Points ♪

They call me Gato ♪ I have paper joints ♪ Smoke em up ♪ And earn 15 Druggie Points ♪

[RMMV] [RMVX ACE] Okay, Let's Have This Discussion: Sample Maps

Sample maps exist as examples to show you how to make maps. Not to be used.

What age range are the characters in your games?

I tend to make my games' main protagonists be in their 30s or 40s because I like them to already be extraordinarily competent when the game starts. And I feel like that's the age when it's reasonable for them to already have a solid amount of experience. Solid Snake, Jack Bauer, James Bond, Duke Nukem, Master Chief, Xena, John McClane, Batman - these characters are the kind of hard-boiled action hero persona I'm often trying to evoke with my main protagonists. And they just don't work the same way if they're 15 or 20 year olds.

I also like the main characters to have spouses, so they can die in tragic backstories, and kids, so they can get kidnapped.

However, that's just the main protagonist. The rest of the party? Anywhere from 6 to 120, or older if they're not human.

I mostly seem to naturally trend toward the party being similar ages to each other, because in my brain that makes the most sense if they're all working together. Like, for the group to function smoothly and them all to contribute equally, they should all be roughly equal in ability, and also in rank if they're part of any kind of organization.

But despite the fact that I think that usually makes the most sense, I also make a conscious effort to add characters of other ages, especially younger ones, in order to have a wider variety of characters who will appeal to a wider audience.

In favor of level requirements on gear

I think I was pretty clear that providing a specific and capped amount of power gives the developer more control over the player's power level when they're attempting each part of the game, and providing that power from one-time-only tasks other than level ups helps give the player a wider variety of short-term goals that feel more completable and less endless. Endless treadmills are less enticing than goals that the player can actually see how to accomplish in their immediate future.

If you don't agree with those points, or think they don't apply to your game, then that's fine. This article is not designed to tell you what's best for your game, only to explain the reasoning behind this methodology so that you can decide whether it fits in your game. But don't just act like I didn't even write the last four paragraphs of the article and ask me to repeat them.

A page leading to a dangerous site????

Up until about a year and a half ago, RMN used HTTP and then switched to using HTTPS. (This is true of virtually every website on the internet, in fact, except for ones that were already using HTTPS before that.)

If you are linked to the non-secure version of the website - for example, by someone on another site who created a link more than a year and a half ago, or from a bookmark you saved back then, or by clicking a link made by someone who manually typed the link, or whatever - then you will be forwarded to the secure version. With a minor warning that the site you're coming from is using a bad link.

In favor of level requirements on gear

If you read more of the article than just the title, there are multiple paragraphs explaining that.

Twisted Fairy Tales

author=philteredkhaos
I keep signing up for these events and then remembering that 1 month is NOT enough time for me to do anything meaningful...

Can I be removed as a contestant on my own team?
Also, can I join someone on a team? I won't be able to finish on my own.
I actually don't think this is possible on the site, but feel free to invite people to join your team.

Is it ever a good idea to have the first one or two encounters of your game be extremely difficult?

If what you're trying to make is a very very difficult game, the primary focus of which is to be super extra challenging, then yeah, you want your game's first impression to be accurate. You want to immediately draw in the people who will enjoy your ultra hard game, while also immediately getting rid of the people who won't.

I Wanna Be The Guy and Kaizo Mario World are good examples of platformers like this. Soul Shepherd and the FF1 Hard Mode romhack are good examples of RPGs like this.

If someone came specifically for a challenge, don't make them play normal mode first. They have played enough other games to understand the basics, and they came to your game to get away from that.