LOCKEZ'S PROFILE
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.
If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
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[Event] RMN Mascot
author=LibertyYou need a minimum size, not a maximum size. You can always shrink anything you get. You can't enlarge it.
800x800 should be big enough to allow people to get wild if they want but also fit nicely on the site without being stretched too much. Yeah, no larger than that.
I actually think 800x800 is a good minimum size. Any smaller and it could be too small to use in some situations.
In favor of level requirements on gear
author=StormCrowFor example, right now, you are arguing with some asshole on the internet instead of watching Classic Doctor Who or playing the Final Fantasy Tactics randomizer. Not because it's more fun, but because something about the situation psychologically compelled you to do so. You've decided that this article is a boss battle and for some reason you need to defeat it, so now you're doing that instead of going off and doing something fun. You're probably going to come back and argue with this post too. However, if the comment section provided some strong incentive to post exactly one comment and no more, you would be less likely to do that, and more likely to give up and go pick a game to play from your Steam library.(Players) generally won't do the things that are most fun to them ... That's how human brains work.You're not 100% wrong about everything but this statement is just...I can't. Your thinking is idiotic. I'm done. Peace.
Your job is to get players to do things that are fun. That's what game design is, in one sentence.
author=Kylailaauthor=LockeZI wholeheartedly agree with this, I just can't see why and how equipment level requirements are the one and only solution to this. These things you mentioned and wish to see the power on usually (crafting, dungeons, other main content) already are the main source of power.
Both of these problems can be solved a lot of ways, but one of the more enjoyable ways to solve them is to make it so that leveling up doesn't actually grant you a lot of power, it mostly just unlocks the ability to gain power in other ways. This pushes the game's primary methods of gaining power to being rewards from the game's primary content - bosses, dungeons, treasure chests, crafting systems, etc. This makes all of these things feel rewarding, because they give you almost all of your actual power.
In simple terms, the idea is to make leveling up still feel like a big deal, so the player feels like battles are rewarding. Obviously, an alternative is to remove levels from the game entirely, or make them have almost no benefit, instead providing all of the player's major power upgrades purely via finding them. But if your combat is fun - and hopefully it is - then it's nice to make it also feel rewarding, at least for as long as it keeps being fun. Otherwise a lot of people won't do it. They'll just skip past all the skippable enemies and fight the bosses that give rewards.
It's more important in a game like World of Warcraft where the power-ups come from bosses, or a game like Dragon Age where they come from quest completion and treasure chests, than it is in a game like Diablo 3 where they come from literally everything.
The other idea is to prevent players from skipping 90% of the game in multiplayer games, which is something they'll do given the chance, because if you say "Hey kid you want an awesome legendary sword?" a lot of people are gonna be like "Fuck yeah!" without thinking too hard about the details first. But then that powerup makes the next eight hours of the game not fun, because the sword comes from way later in the game, and is so good that it's essentially an invincibility cheat.
In favor of level requirements on gear
author=CorfaisusMoney is also needed for other things, but you're right, there isn't a lot of difference. Which is why this technique is used primarily in games where equipment is earned rather than bought.
What's the mechanical difference between level requirements on items and price tags on items? You don't have enough experience/money for this item - go get more.
author=CorfaisusIf you aren't any better at determining what's fun than a typical player, you shouldn't be designing games.
You shouldn't twist their arm by deciding what's "fun" for them.
[Poll] How do you pronounce kentona?
Guys. It's Locke and then Z. The Z is for Znderson.
I even capitalized my name for easy pronunciation. Geez.
I even capitalized my name for easy pronunciation. Geez.
I miss the highs and lows of game development
What are you thinking about right now?
author=kentonayeah I probably did start this game 10 years ago by now
lockez is just acknowledging he is one of those people
I miss the highs and lows of game development
Instead of having responsibilities and loved ones that use up my time, for me it's just a crippling lack of energy that causes me to stare at Reddit and Discord all day instead of doing anything.
What are you thinking about right now?
author=Darken
this amazingly obnoxious battle system video is 10 years old now
what happened
all the people who started making games like that 10 years ago are still making them













