LORDBLUEROUGE'S PROFILE
LordBlueRouge
2143

VOTE ON THE 2019 MISAO AWARDS!!
How to Vote on the Misaos
1.Login to RMN
2.Go to the game you wish to vote on.
EXAMPLE: https://rpgmaker.net/games/11228/
3.Click "Nominate"
4.Select the categories you wish for the game to win in.
5.Hit "Save".
Nominations Begin: NOW till Dec 31st
Voting Starts: On Jan 1st - 31st.
6.Don't (➜), But (B+➜) to the Misaos.
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Profile dimensions 281x240
RpgMakerGamesList
-Cherry patch tutorial norow for classic and official rpgmaker2003
-compress beetleninja music folder
- limit 10 max of old rpgmaker archive games (maybe? don't wanna go through another 200 games list)
- matrix, apply directly to imagination tagline
“It’s hard to believe you can do good work for the little amount of money these days. We did ‘The Graduate’ and that film still sustains. It had a wonderful script that they spent three years on, and an exceptional director with an exceptional cast and crew, but it was a small movie, four walls and actors, and yet it was 100 days of shooting.”
RMN notes:
for youtubetags
https://www.youtube.com/watch?v=SbYAiagpDXg?start=151 - youtube tag start point
for pictures on RMN,
set width to maximum of 700
for videos on RMN,
output to 960x720 for 60fpsHD
if pictures are too large use frogge cool css think
https://rpgmaker.net/forums/topics/26684/
"Just a dog escaping Final Fantasy characters" Doge vs. Final Fantasy Pacman Clone - CashmereCat
*2 frame doge head back and forth on angle, FF6 FF5 FF4 characters chasing doge.
GameOver Screen set to pacman music with this gif:
https://i.imgur.com/NB1H7bJ.gif
https://rpgmaker.net/forums/topics/25616/?post=917608#post917608
NoAutoBattleCherryPatch
2020 - update archive
-make no row tutorial for official/unoffficial rm2003
https://rpgmaker.net/forums/topics/25482/?post=913879#post913879
-compress beetleninja music folder
-other stuff i can't remember
2021 - add https://uboachan.net/og/res/5722.html to archive
2019 - add new videos for video thread from fdelapena.
-contact RMARCHIV.TK ask about adding media/descriptions.
Hiatus: Will be back as soon as I'm available again.
-respond to darken's email; try to figure out forums/posts etc.
-response to anyone175's email
-update FF Dog with Jump Mechanic fixed showing HP gif
-Update Archive thread - go through anyon175's game list
-Start Torrent in sections, GGZ,QC's, Centro RPG, RMN A,B,C
-add games to webarchive.org
-Start Feb Interview
-Finish FF5 "Monster Rain" Record Fraps>Draft in Flash>Create in rm2k3
"I don't care how good Nemoral is!"-bulmabriefs144
"I swear on my copy of Earthbound that I'm not using this for any nefarious purpose. Just trying to get back into the game file I locked myself out of." - biggreencreatures
http://kitagami.music.coocan.jp/
(composer for RM95/RM2000 Music)
Yohta Kitagami
Dumb Notes:
-don't write your characters around the story:
i.e. character sees dragon on mountain.
-write the story around your characters:
i.e. character sees dragon, seeing dragon changes character.
-let emotion drive the scene. i.e. Will they make it out of this alive?
-let anger drive the action. i.e. "Are you crazy? I'm not picking that up!"
Classic Rpgmaker games that get mentioned alot:
A Blurred Line
The Way (series)*** look into, next release
Three the Hardway
Naufragar
Ara Fell
Fey
Lines End by Lysander
The Frozen World
---
Ara Fell (non-commercial one)
Love & War
Visions & Voices
Raciela
Wilfred the Hero
Fleuret Blanc
Book of Three
Romancing Walker
Everlong
Sunset Over Imdahl
The Way (series)*** look into, next release
Three the Hardway
Naufragar
Ara Fell
Fey
Lines End by Lysander
The Frozen World
---
Ara Fell (non-commercial one)
Love & War
Visions & Voices
Raciela
Wilfred the Hero
Fleuret Blanc
Book of Three
Romancing Walker
Everlong
Sunset Over Imdahl
Future Projects so I won't forget:
-Water Under the Bridge
-Oasis - study
-Prehistoric Flintstones
-Gaiden
-Cliffhanger - Wold
-Intro, Kungfu, Opera - Vol.1 Vol.2 Vol. 3
-Let go of my purse
-Starting to Believe. Subway
-Earth Wind and Fire
-From the Monsters I Become.Paul McCartney Demo
https://www.paypal.com/donate?business=DAFLFDFP4RWZW¤cy_code=CAD
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Looking Back: Wilfred the Hero
I always thought that if Wilfred the hero was ever turned into a 3D game it would've looked a bit more like Sony's "Folklore" with it's use of faded greens, vibrant oranges and dark purples.
Wilfred kind of had this "other world" feel to it - well, not just "another world" . But like, an unsettling summer day that would never end or simply went on for longer then it should. I thought that somehow they'd be able to nail this look in 3D. I dunno.
Definitely looking forward to more of these articles Tau!
Wilfred kind of had this "other world" feel to it - well, not just "another world" . But like, an unsettling summer day that would never end or simply went on for longer then it should. I thought that somehow they'd be able to nail this look in 3D. I dunno.
Definitely looking forward to more of these articles Tau!
The Screenshot Topic Returns
I usually release something around this time of year.
Some notes:
Enjoy.
Some notes:
In fact, I was planning on releasing something more recent. But unfortunately with the game in it’s current unfinished state. I don’t think I’ll be able to. I’ve already posted this video on Meridian Dance and to a couple of other regulars. So you’re probably already familiar with what I’ve been working on. If not then here it is.
To get straight to the point, I’ve never played a decent Final Fantasy fan game, in rpgmaker2003 where the characters actually move like Final Fantasy characters. There’s always something off about them, something that isn’t quite “right” and I wanted to figure out why that is. So, similar to Chrono Uncanny, I thought I’d take a shot at this by recreating a particular scene from Final Fantasy V in rpgmaker2003.
But rather than simply recreate that particular scene, I wanted to expand upon it, as this is what initially made rpgmaker so appealing to so many of us; this idea that you can actually create your own final fantasy game in rpgmaker2003. But can you actually do that?
The short answer is - as many of you already know – “no, you can’t.” and that’s sort of the purpose behind, “Final Fantasy Uncanny: Battle at Big Bridge”, to create a relatively short rpgmaker game that analyzes the limitations of the initial, default resources available in rpgmaker2003.
Already in the video you’ll notice a couple things. Like how the ability “Jump” doesn’t behave like “Jump” normally should or how the battle animation “Fire Scroll” is missing 2 frames of animations. Or like how there isn’t an appropriate water tileset surrounding the bridge during the opening cut scene.
Some of these problems can already be fixed with patches and the like. But what I’m hoping for players and fellow makers to take away from this project is to ask themselves, what type of game was originally intended to be created with rpgmaker2003. Because if we can’t faithfully recreate a final fantasy game, the series that introduced side-view battles, than what type of game are you suppose to make with rpgmaker2003?
To get straight to the point, I’ve never played a decent Final Fantasy fan game, in rpgmaker2003 where the characters actually move like Final Fantasy characters. There’s always something off about them, something that isn’t quite “right” and I wanted to figure out why that is. So, similar to Chrono Uncanny, I thought I’d take a shot at this by recreating a particular scene from Final Fantasy V in rpgmaker2003.
But rather than simply recreate that particular scene, I wanted to expand upon it, as this is what initially made rpgmaker so appealing to so many of us; this idea that you can actually create your own final fantasy game in rpgmaker2003. But can you actually do that?
The short answer is - as many of you already know – “no, you can’t.” and that’s sort of the purpose behind, “Final Fantasy Uncanny: Battle at Big Bridge”, to create a relatively short rpgmaker game that analyzes the limitations of the initial, default resources available in rpgmaker2003.
Already in the video you’ll notice a couple things. Like how the ability “Jump” doesn’t behave like “Jump” normally should or how the battle animation “Fire Scroll” is missing 2 frames of animations. Or like how there isn’t an appropriate water tileset surrounding the bridge during the opening cut scene.
Some of these problems can already be fixed with patches and the like. But what I’m hoping for players and fellow makers to take away from this project is to ask themselves, what type of game was originally intended to be created with rpgmaker2003. Because if we can’t faithfully recreate a final fantasy game, the series that introduced side-view battles, than what type of game are you suppose to make with rpgmaker2003?
Enjoy.
Celebrate RMN4 and Media submissions! Make a trailer!
Number Review
I like how once you reach level 5, the game begins to play the NES rendition of "Popeye The Sailor Man" as you proceed to eat every other number in sight. :)
Tonberry Charaset
I'm kinda surprised no one remembers Adon's old avatar. (to the far right)

Anyways, I'm not quite sure if it's what you're looking for, but you might wanna give this one a shot.

Anyways, I'm not quite sure if it's what you're looking for, but you might wanna give this one a shot.

RM2k3 Using items animations [Help]
...I stumbled upon a solution while tinkering with some of the settings last night.
If you want the character to step forward before using an item as seen in Final Fantasy, create an item, which invokes a skill; or a “Skill Scroll”.
Then under “Message Shown when used”, select “Name of Associated Skill”.
...For some reason, this will allow you to incorporate those “step forward", ”jump forward” animations, when using said skill.
If you want the character to step forward before using an item as seen in Final Fantasy, create an item, which invokes a skill; or a “Skill Scroll”.
Then under “Message Shown when used”, select “Name of Associated Skill”.
...For some reason, this will allow you to incorporate those “step forward", ”jump forward” animations, when using said skill.
Phantom's Legacy Redux, an Update
author=StarSkipping
Why move to Meridian dance? There's not really alot going for it.
I try not to post, in general unless I genuinely feel that it is something that needs to be said. Now, I do not personally know the members of Meridian Dance or shmup. I honestly find the behaviour of some of their individual members to be questionable and well, very inappropriate at times.
But, I think anyone whose genuinely interested in rpgmaking should definitely check out Meridian Dance. Ignore the events that have transpired for a moment. Ignore the fact that it was founded by now, former members of rpgmaker.net and there is a site that is almost identical if not, surpasses the spirit and geniune enthusiasm of what rpgmaking was like for so many, years ago, on gamingw.net.
Some of these members felt that the way rpgmaker.net was currently structured was a problem. So rather than continuing to complain about it, they, themselves provided a solution. They've created a site that's much more suited to their individual needs, a site with a relentless focus and overwhelming passion for rpgmaking. I don't think there's anything wrong with that. And there is absolutely no reason why anyone could not just check out Merridian Dance and still visit rpgmaker.net as well. They are two entirely differently sites with very different goals.
It's very disheartening to see so many former gamingw.net and rmn members divided amongst this issue, when we should be encouraging them. I remember many years ago reading about Macubex's desire for a "personal feedback system" on gamingw.net, something I feel they have very much achieved with Meridian Dance.
I don't think Merdidian Dance is trying to replace rpgmaker.net. I think many of these individuals are just trying to find a proper "home" that will foster their creativity. Something they've pretty much wanted, for years, long before rpgmaker.net, long before the game/demo thread on gamingw.net. Something, they, themselves could only provide. And after having read some of it's content, I honestly feel Meridian Dance accomplishes that; I don't think I would have ever been able to come across this if it wasn't attached to Mellytan's great post regarding the nature of cancelled rpgmaker games and his "unhealthy" attachment to one rm2k3 game in particular that was never released.
There is nothing wrong with visiting two entirely different sites. Fellow rpgmakers should feel inspired whenever they go to Meridian Dance.
Which game was the biggest disappointement for you?
author=gRaViJa
FF XIII. Maybe it didn't suck that much, but i expected it would be the awesomest rpg ever...
RM2k3 Using items animations [Help]
...This may sound like a juvenile question but uh, would anyone know if there's any way around using the default battle animation associated with using items in rpgmaker 2003?
In other words, is there a way I can make the hero step forward, use an item and step back, in the default battle system of rpgmaker 2003? Like say, in Final Fantasy?
I understand when creating battle animations for weapons or skills, rpgmaker2003 gives the option to add a "step forward," or "jump forward" or "approach the enemy" to the battle animation. But it doesn't seem to give you this option when creating items.
It's not a big issue, I'm just curious to see if anyone has found a clever way around this.
Thanks,
In other words, is there a way I can make the hero step forward, use an item and step back, in the default battle system of rpgmaker 2003? Like say, in Final Fantasy?
I understand when creating battle animations for weapons or skills, rpgmaker2003 gives the option to add a "step forward," or "jump forward" or "approach the enemy" to the battle animation. But it doesn't seem to give you this option when creating items.
It's not a big issue, I'm just curious to see if anyone has found a clever way around this.
Thanks,
Phantom Legacy (Part 1)
I just finished playing the latest demo for Phantom Legacy.
I haven't been following the forums. So I'm not quite sure what else there is to say about this demo that hasn't already been said.
Except for the fact that, this version of Phantom Legacy in a sense, is the game I've always wanted to see made in rpgmaker 2003. A game that faithfully utilizes the aesthetics of SNES RPGs. A game which rejects the tropes and archetypes of JRPGs and approaches the story with a writers sensibility. A game which works within the limitations of the Default Battle System and utilizes it to the best of it's ability; the battles never feels cumbersome or obtuse, it's always very clear and concise.
I would go so far as to say that every game made in rpgmaker 2003 should play like Phantom Legacy. Simply because even if it wasn't called Phantom Legacy the principals of an "indie SNES RPG" are still there. It demonstrates that the medium as a whole is actually worth revisiting and expanding upon.
The only minor issue I have with this iteration of Phantom Legacy is that - and this is something that I also found in Demon Legacy as well - but there are moments where the characters, Nero in particular, have this tendency to bounce between speaking in a highly sophisticated manner to an everyday working joe using slang within a medieval setting.
…But for some reason, I felt that this works. It works with Nero, because there are moments where he's not quite sure of himself, which only adds to his character and It works in general because even in Demon Legacy, there were numerous occasions where the cast would exhibit this behaviour, interspersed with the occasional bit of comic relief. This all but, only helps reinforce the unique voice that has already establish itself within the series. Because if nothing else, the snide remarks these characters make to their otherwise dysfunctional cohorts, as they struggle to halt the machinations of one man's desire to change the world, is essentially what Demon/Phantom Legacy is.
Games like Phantom Legacy are the sole reason why I continue to play rpgmaker games: I believed at one point that if rpgmaker2003 had obtained the level of success that it had, we would eventually see games similar to Dave Gilbert's The Shivah. We would eventually achieve a market similar to the adventure game genre where the only difference between two games would be in the story that was being told.
It would be similar to walking into a bookstore offering a wide selection of books to choose from; it didn't matter which book you eventually picked up off from the shelf, there would always be a certain level of consistent quality which lead to it's eventual publications.
In that sense, games would no longer be solely for entertainment purposes, but would provide unique insight into what the creator values most and perhaps attempt to impart this value to the audience either through story or what they choose to have the player interact with.
Unfortunately this isn't the case with rpgmaker as our community has a long way to go before ever obtaining that of level of sophistication, if ever.
But Phantom Legacy is a step in the right direction.
Now of course, it's not spectacular (I don't think any rpgmaker game is). But what it does, it does extremely well and it does so earnestly.
I would really like to see more games like this.
I haven't been following the forums. So I'm not quite sure what else there is to say about this demo that hasn't already been said.
Except for the fact that, this version of Phantom Legacy in a sense, is the game I've always wanted to see made in rpgmaker 2003. A game that faithfully utilizes the aesthetics of SNES RPGs. A game which rejects the tropes and archetypes of JRPGs and approaches the story with a writers sensibility. A game which works within the limitations of the Default Battle System and utilizes it to the best of it's ability; the battles never feels cumbersome or obtuse, it's always very clear and concise.
I would go so far as to say that every game made in rpgmaker 2003 should play like Phantom Legacy. Simply because even if it wasn't called Phantom Legacy the principals of an "indie SNES RPG" are still there. It demonstrates that the medium as a whole is actually worth revisiting and expanding upon.
The only minor issue I have with this iteration of Phantom Legacy is that - and this is something that I also found in Demon Legacy as well - but there are moments where the characters, Nero in particular, have this tendency to bounce between speaking in a highly sophisticated manner to an everyday working joe using slang within a medieval setting.
…But for some reason, I felt that this works. It works with Nero, because there are moments where he's not quite sure of himself, which only adds to his character and It works in general because even in Demon Legacy, there were numerous occasions where the cast would exhibit this behaviour, interspersed with the occasional bit of comic relief. This all but, only helps reinforce the unique voice that has already establish itself within the series. Because if nothing else, the snide remarks these characters make to their otherwise dysfunctional cohorts, as they struggle to halt the machinations of one man's desire to change the world, is essentially what Demon/Phantom Legacy is.
Games like Phantom Legacy are the sole reason why I continue to play rpgmaker games: I believed at one point that if rpgmaker2003 had obtained the level of success that it had, we would eventually see games similar to Dave Gilbert's The Shivah. We would eventually achieve a market similar to the adventure game genre where the only difference between two games would be in the story that was being told.
It would be similar to walking into a bookstore offering a wide selection of books to choose from; it didn't matter which book you eventually picked up off from the shelf, there would always be a certain level of consistent quality which lead to it's eventual publications.
In that sense, games would no longer be solely for entertainment purposes, but would provide unique insight into what the creator values most and perhaps attempt to impart this value to the audience either through story or what they choose to have the player interact with.
Unfortunately this isn't the case with rpgmaker as our community has a long way to go before ever obtaining that of level of sophistication, if ever.
But Phantom Legacy is a step in the right direction.
Now of course, it's not spectacular (I don't think any rpgmaker game is). But what it does, it does extremely well and it does so earnestly.
I would really like to see more games like this.













