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Tale of Hearts

If you want to make Kingdom Hearts, Final Fantasy, and tales of symphonia game.

Did you already play and finished all the game (include all ending)?

I mean ALL of them ( FF 1-13, KH 1-2-356 day-Birth by the sleep, ToS 1 and Dawn of the new world)
Because if you haven't play all of if you will have hard time to understand the character in the game.
But ironically if you have play all of it you really have hard time to mix story from 20 game.

And 40 hours of gameplay, isn't that too long? I don't want to play if i only get 5 hour of story and 35 hour of battle.

Rebirth!

About the rest sequence i feel weird too, but no one complain so i forgot about it.

Actually i reduce boss status for the demo, but several people already complain it so i will re-work the stats balancing.

All skill was made by an eventing, it did work before but i didn't know what caused Aele reset, Ryuna skill will come back if you equipped the earth charm.

Enemy drops script, i think the error is caused by the non SDK battle system
To tell you the truth i force non SDK system to work ini SDK script, i think that why the battle so buggy.

Thanks for noticing, i will work to fix it fast.

the_beetles.PNG

Okay, that one scary troop you have.
Btw the monster look really good.

Rebirth!

@Marrend, thanks for the tips,i never know there F2 function at all.
About the text speed, it actually can go faster if you hold enter (except for certain event) but i will change the speed.

About map actually i in the middle remaking them. But thanks for your comment.

@sonofheaven, its weird because the battle work fine in my computer although the monster drop to many item.


Cosplay Crisis

Yeah i check at the image folder, the battle interface have been fixed sorry for not noticing.

Btw it's seem the review is fix and up.

Rebirth!

Now you mention it, after i read it several time that line have lot different meaning. Curse my english XD

Final Resonance

Well if you going to released the new demo, i think you need several work to do.

Visual

Map need lot of work, for especially detail and size.
All the map in the game is about 20x15 but the map only shown us a wall, tile and few object that scattered around make the map so big and bland.
Also the detail and map planning need some work. For sample look at the second map there a stair but the you only put the railing in there.
Or in beach map, i really have hard time to find exit because the fog and screen tone hide it.
For a second i thought the demo end in that scene.

I also see a Loading screen, that in my opinion almost serve no purpose beside became eyecandy since RMXP game usually only take one second to change to another screen / map.

Music

Demo is 100 mb, 30 mb for RTP and 70 mb for music but i realize the demo only use several music and left the other useless.
For next release i recommended only put music that you used in the demo.

Gameplay

Battle is boring, the only thing i do is attack or heal...and pray so my potion is enough to fight the boss.
I don't know the Battle System you use but the battle system interface kind a weird.

Event position need some work, for sample the first scene when two guys said "Hey come on" their position is under the text window, make them hard to see and weird.
Also naming your character feature is nice, but not when you named all the character in the game.

Cosplay Crisis

Actually i want to submit this as a review but an error keep occured so i posted this in the comment.


Cosplay Crisis
It's not Buster Sword, It's Buster Bazzoka.

Story
We start at Nostalgic scene where Avalanche no i mean LANDSLIDE attack soldier in reactor, the scene continue until our main character Kumo left alone with his partner Levi to set the bomb and face boss battle.

Like the title said it's a cosplay, when our character take Cloud role as main character.
The good thing is they still retain their personality so we will see Squal that talk to much and Cloud who.
Altough the demo pretty short and only show scene that almost same as FF7 Intro, in the end of the demo quite interesting and give a hint what really happened in this game.
Its make make want to know what happened next.


Visual
Mapping look nice altough somtime its confuse me which one the wall or the tile (like in the Reactor-Inside) its better to use roof autotile to separate them.
Also in map Reactor-Entrance and Reactor-Inside, the event to transfer located in side of the map, but you didn't put any sign where the event located. And its confuse me altough i manage to go after walking all tile in the side.


Other than that you need some work in the area where event happened.
For example in the map where Kumo jump from the train.
The charset and the event is placed in the bottom area and if the text window show up make event hard to see.


Music
Music use midi version of Final Fantasy BGM.


Gameplay
The battle use original battler and i said its quite good altough several pose kind a weird but its really not a problem.
The battle system interface similiar to FF7, right now i can't said anything else because there no new feature or skill in the demo, make the battle little boring because mostly there no strategy required except in boss battle.
Also is there some problem with battler position? I kind a confuse because in the battle screen, In the up i see Levi, Kumo then Zane battler yet in the HP Bar interface they have different position (Kumo, Levi, Zane) Actually it's make me confuse when i want to use item, sometime i chose wrong person to heal.


Overall
It's good game. Its short but interesting and manage to make me said "what gonna happened next"

Rebirth!

There are three door in second floor, try the one in the bottom.

celia.png

Is this screen only appear in special event or you will made all game like this?