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MackValentine
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Screenshot Survival 20XX
[RM2K3] Timer ending battle
author=pianotmMackValentineThis would be exactly the opposite of what OP is trying to accomplish.
Did you try something like this :
( With Maniacs )
Arf, I missread ><
But for now, no it's impossible with Maniacs.
But you can get around it by creating a custom timer system.
[RM2K3] Timer ending battle
Whatchu Workin' On? Tell us!
I'm working on a Deluxe version of Croix Celeste by Sill Valt ( Original game : https://www.rpg-maker.fr/jeux-853-croix-celestes.html ).
This is including 16/9, a new battle HUD, and a new battle result screen !
Next step :
Finish the 16/9 incorporation, and making a CMS :)
How to display image in maniac patch
[RM2K3] Rpg Maker Maniacs Patch (for official version)
author=narcodis
This patch is really insane. I dug into it pretty hard over the weekend. Unlocks a ton of possibilities, and holy crap does it make a ton of things easier.
Anyone know much about this:author=patch notes
New data type, the string variable, read from "Text" folder, can be referenced just like variables in text, but with a "T" instead of "V"
"Text" folder... this seems to imply we could have a glossary of terms in a file somewhere that could be read by our game? Anyone know how this works exactly?
You have a Text folder like Charaset/Chipset/etc ...
And you can read every file inside this folder, store the result inside a new system of variables ( T instead of V ).
With some tip, you can extract BDD ( texts with EasyRPG ), and show in message text ( or picture ) things like item/skill 's descriptions / price / target ...
Screenshot Survival 20XX
Screenshot Survival 20XX
author=Punkitt
haha, thanks everyone!! Yeah, I'll post a more shrunk version. My laptop doesn't output 1 to 1 with pixels so its hard to get smaller screens without them appearing blurry. :p
along with that, here's a gif of Bee Boy in action!
Very nice style :)
A little WIP of fully customisable HUD, including Battle HUD.
It work with Maniacs patch