MAGI'S PROFILE

Magi
Resident Terrapin
1028
projects looking forward to in 2024:

#1: delatrune: snow cone maker starring Noelle feat lil bird lee!
#2: the end of video games: directors cut

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Dialogue when recruiting characters

Bingo, that is the general sum of it :)

Release day... Night.

So glad this is finished... Sorry to hear it hasn't been completed in the best of times

If you're not being served collection notices and demands by the original creditors/banks, I urge you to learn your rights. I've heard in 90% of cases you have no legal obligation to pay these collection/junk collection agencies the sums they're demanding. I know that your co-signers would be held hostage should you refuse, so if things hit rock bottom you might want to look into filing for chapter 13 bankruptcy...

Best regards!

I met SovanJedi today

I bet SovanJedi is Bowser irl

Dialogue when recruiting characters

author=LockeZ
author=Magi
Tell me LockeZ, does any good really come out of debating arbitrary design facets? Providing insight that is subjective to the situation and developer is not helpful.
This might be the stupidest thing I've ever read. This whole forum exists solely for this purpose. The reason we all post in this forum is to debate design facets in order to improve our games. That's what the forum is for. In fact, that is literally the only reason I am on this website. The sole reason I have visited this website every day for the past nine months is to engage in debates about game design in an effort to make myself a better designer.

I've underlined some important points you seem to have disregarded. Subjective elements defy definition because something that has subjectivity lacks qualities that can be declared globally constant. Through game design we should strive to reach a truth and establish one possible accepted system, at least on a community level. (i.e.: map-based encounters are intuitive while random encounters are counter-progressive and remove control from the player).

There is no real design behind discussing appropriate boss HP levels, ideal conversation lengths and quality, underrated RTP sprites, or the appropriate game download size; because those kinds of things are completely arbitrary. Design is more of a philosophy grounded within an established system or in human reason, not whims, random chance, or subjective opinion. This is unfortunate though, as "design" is a very vague term encompassing several broad definitions. Regardless, failing to comprehend these points is why many threads in this forum have always precluded any meaningful discussion.

RMN has become increasingly stubborn (I am guilty of this too) in the past years, and I'm worried it's adopting some weird brand of anti-intellectualism. People on all sides have been guilty of it, and in the end it limits our growth potential as a community. Then again if people had a better grasp of the bigger picture, RPG Making in general would neither be shunned or considered a niche outside of its communities.

Dialogue when recruiting characters

author=LockeZ
author=Magi
I'm not going to elaborate anymore, because this isn't the forum for help with game ideas.
What? Yes it is.

I am not going to argue over the semantics of the gd&t forum with you.

author=LockeZ
Why do you feel the need to repeatedly post in people's topics just to say they don't matter?

You seem to have read my entire post, so you must be aware I said more than that. Tell me LockeZ, does any good really come out of debating arbitrary design facets? Providing insight that is subjective to the situation and developer is not helpful. There is always a very broad construction to these, but they are so easily obtained by utilizing your own discretion. I believe that good design is objective, that is: It's in the object up for review and cannot be relative. These are the kinds of issues and questions I want to encourage people to start thinking about, and you begin thinking larger by not allowing yourself to be hung up on these little things.

So Shuryou, think about what dialogue works for your situation and characters. Again, personality, upbringing, and mannerisms all affect how they will respond to you. Length and quality are arbitrary, don't be too hung up on that, it will flow naturally.

Dialogue when recruiting characters

This is not really a question regarding game design, but good literary practice. Regardless, you're probably giving too much thought to something most would consider mundane.

I think you'll find if you have a brief character sheet outlined for each recruit complete with mannerisms and personality tropes you won't need much else. Considerations like length and speech style are relative and I think you really should already understand that.

I'm not going to elaborate anymore, because this isn't the forum for help with game ideas.

The Screenshot Topic Returns

author=Saya
...It's not a filter. I just used SD3 as a reference while tracing and adjusting the lines a bit so I wouldn't have to do too much custom looping.

And I have absolutely no intentions of just using rips for my game. 1.) It's on RMXP and so the resolution isn't right, 2.) rips are illegal anyways.

oh my god are you trolling me because you are doing a godfdamn amazing job at it

safafsjhaggff

The Screenshot Topic Returns

author=Saya
Ermmm... Not much to say. Because I'm crazy on aesthetics, I make my own chipsets. Unfortunately, I have looping issues. And I think the grass is too bright and the dirt looks ugly. But it's a start, I hope. =)

Lose the filter, they're all garbage and do a serious disservice to the pixel art medium.

Secret/ Super Boss length

author=LightningLord2
I think the boss SHOULd take some time to defeat, otherwise you could just luck out with some crits and be done with it.

Simple solution: Design a modern RPG system that largely eliminates the antiquated random chance structure and flow of battle.

Secret/ Super Boss length

Usually secret bosses are meant to be a challenge or test of skills outside the game's difficulty level. Length is really irrelevant. Try something called thinking "critically" and the answer will come to you